Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
castba
Amarr Templars Amarr Empire
507
|
Posted - 2014.07.10 01:40:00 -
[1] - Quote
I have only just read the Hotfix Charlie thread and it certainly looks interesting but I am a little curious as to the proposed possible changes to Assaults.
Instead of a significant HP or, God forbid, speed increase, may I propose the following seemingly simple changes be considered first?
Assault suit bonus - 1% damage per level to light and sidearm weaponry
Amarr - retain the current bonus to laser weaponry heat build up Minmatar - retain the current bonus to projectile weaponry clip size Gallente - 2% rate of fire bonus to plasma weaponry Caldari - 2% rate of fire increase to rail weaponry
* bonuses apply to both light and sidearm weaponry
The thought process being to create a more offensive orientated suit without removing/duplicating the Commando suit bonus. I have the same bonus for Gal/Cal because a) other bonuses I thought up were lacking compared to the Amarr and Minmatar bonuses and b) whilst both rifle types would benefit from a 10% ROF increase at lvl5, the plasma rifle would benefit more so which may bring its potency in line with the CR and RR.
It may not seem much, but the addition of a 5% damage increase for both light and sidearm and lvl 5, coupled with the current mobility and HP potential would make them quite a potent offensive threat when coupled with the racial bonuses above.
Thoughts/possibility? |
JRleo jr
Xer Cloud Consortium
29
|
Posted - 2014.07.10 01:42:00 -
[2] - Quote
castba wrote:I have only just read the Hotfix Charlie thread and it certainly looks interesting but I am a little curious as to the proposed possible changes to Assaults.
Instead of a significant HP or, God forbid, speed increase, may I propose the following seemingly simple changes be considered first?
Assault suit bonus - 1% damage per level to light and sidearm weaponry
Amarr - retain the current bonus to laser weaponry heat build up Minmatar - retain the current bonus to projectile weaponry clip size Gallente - 2% rate of fire bonus to plasma weaponry Caldari - 2% rate of fire increase to rail weaponry
* bonuses apply to both light and sidearm weaponry
The thought process being to create a more offensive orientated suit without removing/duplicating the Commando suit bonus. I have the same bonus for Gal/Cal because a) other bonuses I thought up were lacking compared to the Amarr and Minmatar bonuses and b) whilst both rifle types would benefit from a 10% ROF increase at lvl5, the plasma rifle would benefit more so which may bring its potency in line with the CR and RR.
It may not seem much, but the addition of a 5% damage increase for both light and sidearm and lvl 5, coupled with the current mobility and HP potential would make them quite a potent offensive threat when coupled with the racial bonuses above.
Thoughts/possibility? Meh, not worth 2.4 mil sp. |
castba
Amarr Templars Amarr Empire
507
|
Posted - 2014.07.10 01:48:00 -
[3] - Quote
JRleo jr wrote: Meh, not worth 2.4 mil sp.
Which part? The free complex damage mod? The 10% rof increase for racial light and sidearms for Gal/Cal? It is a fair increase in damage output which I believe is what the majority of players feel should be the Assault's main attribute whilst still being the "average" suit. |
JRleo jr
Xer Cloud Consortium
29
|
Posted - 2014.07.10 01:51:00 -
[4] - Quote
castba wrote:JRleo jr wrote: Meh, not worth 2.4 mil sp.
Which part? The free complex damage mod? The 10% rof increase for racial light and sidearms for Gal/Cal? It is a fair increase in damage output which I believe is what the majority of players feel should be the Assault's main attribute whilst still being the "average" suit. No, it's not, incredibly low bonuses, and 10% rof is barely noticeable, and definitely not noticeable until max kevel. |
castba
Amarr Templars Amarr Empire
507
|
Posted - 2014.07.10 02:37:00 -
[5] - Quote
JRleo jr wrote:castba wrote:JRleo jr wrote: Meh, not worth 2.4 mil sp.
Which part? The free complex damage mod? The 10% rof increase for racial light and sidearms for Gal/Cal? It is a fair increase in damage output which I believe is what the majority of players feel should be the Assault's main attribute whilst still being the "average" suit. No, it's not, incredibly low bonuses, and 10% rof is barely noticeable, and definitely not noticeable until max kevel. Not noticeable? Is that your final answer? Isn't the whole idea to skill up to the max level?
Current dps GEK - 433 Duvolle - 453
Ishukone Assault RR - 400 Kaalakiota RR - 397
Dps on proposed Assault with lvl5 skills GEK - 500 Duvolle - 523
Ishukone Assault RR - 462 Kaalakiota RR - 459
*Does not include proficiency or calculations based on shield bonus/armour reduction |
JRleo jr
Xer Cloud Consortium
29
|
Posted - 2014.07.10 02:42:00 -
[6] - Quote
castba wrote:JRleo jr wrote:castba wrote:JRleo jr wrote: Meh, not worth 2.4 mil sp.
Which part? The free complex damage mod? The 10% rof increase for racial light and sidearms for Gal/Cal? It is a fair increase in damage output which I believe is what the majority of players feel should be the Assault's main attribute whilst still being the "average" suit. No, it's not, incredibly low bonuses, and 10% rof is barely noticeable, and definitely not noticeable until max kevel. Not noticeable? Is that your final answer? Isn't the whole idea to skill up to the max level? Current dpsGEK - 433 Duvolle - 453 Ishukone Assault RR - 400 Kaalakiota RR - 397 Dps on proposed Assault with lvl5 skillsGEK - 500 Duvolle - 523 Ishukone Assault RR - 462 Kaalakiota RR - 459 *Does not include proficiency or calculations based on shield bonus/armour reduction There is no point leveling a skill if you notice no benefit, just wasted sp til max rank. |
castba
Amarr Templars Amarr Empire
507
|
Posted - 2014.07.10 02:54:00 -
[7] - Quote
JRleo jr wrote: There is no point leveling a skill if you notice no benefit, just wasted sp til max rank.
Do you notice proficiency? Do you notice the 2% damage per level on a Commando? Do you notice the 1% efficiency per level on boitics when running? What about the skill efficiency bonus to Cardiac regs?
My point is that you may not fully notice it in-game, but it is all calculated and makes a difference... otherwise why would anyone skill into proficiency or anything that doesn't unlock weapons, equipment or suits?
Also, if you really claim that you wouldn't notice a 14% dps increase on both shields and armour with an AR or RR, I'm sorry but I have to call BS. |
JRleo jr
Xer Cloud Consortium
29
|
Posted - 2014.07.10 03:13:00 -
[8] - Quote
castba wrote:JRleo jr wrote: There is no point leveling a skill if you notice no benefit, just wasted sp til max rank.
Do you notice proficiency? Do you notice the 2% damage per level on a Commando? Do you notice the 1% efficiency per level on boitics when running? What about the skill efficiency bonus to Cardiac regs? My point is that you may not fully notice it in-game, but it is all calculated and makes a difference... otherwise why would anyone skill into proficiency or anything that doesn't unlock weapons, equipment or suits? Also, if you really claim that you wouldn't notice a 14% dps increase on both shields and armour with an AR or RR, I'm sorry but I have to call BS. I have level 5 biotics I notice 0 difference, it wasted sp, I sprint like 0.25 seconds longer, and proficiency goes higher than 10% so it's noticeable. |
castba
Amarr Templars Amarr Empire
507
|
Posted - 2014.07.10 03:17:00 -
[9] - Quote
JRleo jr wrote:castba wrote:JRleo jr wrote: There is no point leveling a skill if you notice no benefit, just wasted sp til max rank.
Do you notice proficiency? Do you notice the 2% damage per level on a Commando? Do you notice the 1% efficiency per level on boitics when running? What about the skill efficiency bonus to Cardiac regs? My point is that you may not fully notice it in-game, but it is all calculated and makes a difference... otherwise why would anyone skill into proficiency or anything that doesn't unlock weapons, equipment or suits? Also, if you really claim that you wouldn't notice a 14% dps increase on both shields and armour with an AR or RR, I'm sorry but I have to call BS. I have level 5 biotics I notice 0 difference, it wasted sp, I sprint like 0.25 seconds longer, and proficiency goes higher than 10% so it's noticeable. So you notice high proficiency (15% @ lvl 5 to either shield or armour) but claim that you wouldn't notice a ~14% dps increase via a combo of two skills that is applied to both shield and armour? |
JRleo jr
Xer Cloud Consortium
29
|
Posted - 2014.07.10 03:30:00 -
[10] - Quote
castba wrote:JRleo jr wrote:castba wrote:JRleo jr wrote: There is no point leveling a skill if you notice no benefit, just wasted sp til max rank.
Do you notice proficiency? Do you notice the 2% damage per level on a Commando? Do you notice the 1% efficiency per level on boitics when running? What about the skill efficiency bonus to Cardiac regs? My point is that you may not fully notice it in-game, but it is all calculated and makes a difference... otherwise why would anyone skill into proficiency or anything that doesn't unlock weapons, equipment or suits? Also, if you really claim that you wouldn't notice a 14% dps increase on both shields and armour with an AR or RR, I'm sorry but I have to call BS. I have level 5 biotics I notice 0 difference, it wasted sp, I sprint like 0.25 seconds longer, and proficiency goes higher than 10% so it's noticeable. So you notice high proficiency (15% @ lvl 5 to either shield or armour) but claim that you wouldn't notice a ~14% dps increase via a combo of two skills that is applied to both shield and armour? Well for people spending sp you should not have to skill level 5 to notice the difference, otherwise it's pointless, like before shield buff, it was proto or nothing.
Just stop already, no one will prefer these bonuses over others. |
|
|
|
|
Pages: 1 :: [one page] |