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PANDA UZIMAKI
SINISTER DEATH SQUAD
48
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Posted - 2014.07.09 12:55:00 -
[1] - Quote
If there will be a hotfix charlies which I have yet to hear of one. What needs to be changed and what does not need to be changed?
Short list of what I think.
cald scanning ammar and minys and everything else that isn't dampened under 25DB?
Forge guns that hit 2559.00 a hit?
Swarms that do 1848.00 after shield a volley?
head shot multiplier?
assault passive bonus?
That's all. Please don't kill my thread All negative comments will be removed. |
Nocturnal Soul
Immortal Retribution
3509
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Posted - 2014.07.09 13:06:00 -
[2] - Quote
Actual good bonus for Amarr scout CPU/PG buff to all assaults suits Gallente assault gets a bonus to RoF Cal assault gets reduction to charge time Nerf to militia Scr/Rr Delay in Cr burst Slight RoF decrease to assault Cr with slight buff to dmg Some sniper love (there's a thread about it, go read it) Small blaster turret accuracy Reduction to ALL Scr PG consumption Commando color correction if possible?
Its alright everyone, no need to worry it's just an Amarr scout :(
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Fizzer94
Fatal Absolution General Tso's Alliance
2866
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Posted - 2014.07.09 13:25:00 -
[3] - Quote
Increase ScP RoF, and decrease ScP mag size. Increase IoP RoF and Dam. Reduce ScR firerate to a more reasonable level. 500ish RPM. Decrease Spoolup time for BoPs. Increase Splash Radius for FlaPs.
Pull the Redline back. Far enough that redline sniping becomes much more difficult and dangerous Increase the headshot multiplier for Sniper Rifles to 375%. Possibly increase damage a bit as well, but I'd save that for Hotfix Delta, run metrics. These two need to happen at the same time, or not at all!
Change the Projectile Weapon damage profile from (-5/+10) to either (-5/+5) or (-15/+15) Change Damage modules to (3%/5%/7%). Decrease the fitting cost of kincats and codebreakers a bit. Decrease the Effective Range of HMGs. or. Decrease the base rotation speed cap of noncommando heavies to 85% of the standard rotation speed cap. Give me a cookie. Standard bug fixes, ect.
My best match on Dust, 23/6/4 Placon.
Please unnerf ScPs and fix IoPs...
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Chunky Munkey
Amarr Templars Amarr Empire
4940
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Posted - 2014.07.09 13:26:00 -
[4] - Quote
Tacos.
RIP Stinky Sleeve.
RIP Dust514.
See you on Destiny. PSN: GSDSteVB
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Monkey MAC
Rough Riders..
3046
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Posted - 2014.07.09 13:31:00 -
[5] - Quote
Nocturnal Soul wrote:Actual good bonus for Amarr scout I concur
CPU/PG buff to all assaults suits I concur, though some extra mod slots wouldn't be out of place either
Gallente assault gets a bonus to RoF Overpowered bonus, I'll touch on this more in a second
Cal assault gets reduction to charge time I concur
Nerf to militia Scr/Rr Why stats are no different to STD variants same as other mlt, what exactly is the problem?
Delay in Cr burst I concur
Slight RoF decrease to assault Cr with slight buff to dmg Why? I'll touch on tis more in a second
Some sniper love (there's a thread about it, go read it) I concur, but be careful, OHK shouldn't be a regular occurance
Small blaster turret accuracy I concur
Reduction to ALL Scr PG consumption While I concur, I thougt you wanted them nerfed too?
Commando color correction if possible? I concur
1. | Gal Assault Bonus to ROF| Firstly look at the Bonuses for the other 3 suits, you should notice a pattern. None of the bonuses increase the base DPS of the weapon. They all increase the sustained DPS or out of combat functions. Increasing the ROF by a factor of 10% (that's 2% per level) bumps gallante AR to an astonishing 495 DPS, 5 less than the CR when using a modded controller.
Further more this improves the weapons ability over range and numerous more things besides, the gallante need a bonus that improves their staying power, their ability to stay in the fight. Minmatar get Mag Capacity (doesn't effect DPS), Amarr get Overheat, pseudo mag capacity (doesn't effect DPS) caldari in either situation doesn't get DPS yet you boost Gallante DPS by 10%, it is unbalanced.
2.|ACR reduce ROF but increase damage| Why? What are you attempting to achieve? Do you want to nerf the DPS? If that is the case you need to look at the stats. The ACR is the worst Assault Variant Rifle, it has just 6m extra range over the ABR but 25 less DPS, this difference means the ABR doesn't loose enough DPS to ever actually be outclassed by the ACR, furthermore AScR a d ARR have HUGE range bonuses over both rifles, making the ACR the worst Assault Variant Rifle in the game.
If anything needs changing on the ACR it needs a range buff and a damage profile balance. Why do you feelmthe need to nerf it's ROF yet buff the gallante, that's not in line with their Racial traits and characteristics.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Nocturnal Soul
Immortal Retribution
3510
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Posted - 2014.07.09 13:52:00 -
[6] - Quote
Monkey MAC wrote:Nocturnal Soul wrote:Actual good bonus for Amarr scout I concur
CPU/PG buff to all assaults suits I concur, though some extra mod slots wouldn't be out of place either
Gallente assault gets a bonus to RoF Overpowered bonus, I'll touch on this more in a second
Cal assault gets reduction to charge time I concur
Nerf to militia Scr/Rr Why stats are no different to STD variants same as other mlt, what exactly is the problem?
Delay in Cr burst I concur
Slight RoF decrease to assault Cr with slight buff to dmg Why? I'll touch on tis more in a second
Some sniper love (there's a thread about it, go read it) I concur, but be careful, OHK shouldn't be a regular occurance
Small blaster turret accuracy I concur
Reduction to ALL Scr PG consumption While I concur, I thougt you wanted them nerfed too?
Commando color correction if possible? I concur 1. | Gal Assault Bonus to ROF| Firstly look at the Bonuses for the other 3 suits, you should notice a pattern. None of the bonuses increase the base DPS of the weapon. They all increase the sustained DPS or out of combat functions. Increasing the ROF by a factor of 10% (that's 2% per level) bumps gallante AR to an astonishing 495 DPS, 5 less than the CR when using a modded controller. Further more this improves the weapons ability over range and numerous more things besides, the gallante need a bonus that improves their staying power, their ability to stay in the fight. Minmatar get Mag Capacity (doesn't effect DPS), Amarr get Overheat, pseudo mag capacity (doesn't effect DPS) caldari in either situation doesn't get DPS yet you boost Gallante DPS by 10%, it is unbalanced. 2.|ACR reduce ROF but increase damage| Why? What are you attempting to achieve? Do you want to nerf the DPS? If that is the case you need to look at the stats. The ACR is the worst Assault Variant Rifle, it has just 6m extra range over the ABR but 25 less DPS, this difference means the ABR doesn't loose enough DPS to ever actually be outclassed by the ACR, furthermore AScR a d ARR have HUGE range bonuses over both rifles, making the ACR the worst Assault Variant Rifle in the game. If anything needs changing on the ACR it needs a range buff and a damage profile balance. Why do you feelmthe need to nerf it's ROF yet buff the gallante, that's not in line with their Racial traits and characteristics. I never wanted to nerf the std and upper tier Scrs is just I've seen way to many guys pulling off way to many shots with the militia Scr to kill in such a short time so a greater heat penaltie might be needed
I don't like the RR...
The Assault CR is so pray & spray with a high damage per shot that it's just insane it either need to be low dmg high RoF or high dmg low RoF
And the gal assault bonus I mention could work not everything has to be the same
Its alright everyone, no need to worry it's just an Amarr scout :(
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Adipem Nothi
Nos Nothi
2579
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Posted - 2014.07.09 13:54:00 -
[7] - Quote
Scouts will be nerfed. Assaults will be buffed.
And all will be well in New Eden.
Shoot scout with yes...
- Ripley Riley
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Nocturnal Soul
Immortal Retribution
3510
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Posted - 2014.07.09 13:54:00 -
[8] - Quote
@ Fizzer94 The Scr is fine leave it alone
Its alright everyone, no need to worry it's just an Amarr scout :(
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Atiim
Fooly Cooly. Anime Empire.
10324
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Posted - 2014.07.09 14:27:00 -
[9] - Quote
PANDA UZIMAKI wrote: Swarms that do 1848.00 after shield a volley?
Base Statistics PRO Swarm Launcher Damage Per Volley: 1320HP PRO Swarm Launcher Damage Per Volley: (Anti-Armor): 1584HP PRO Swarm Launcher Damage Per Volley: (Anti-Shield): 1056HP
With Proficiency V PRO Swarm Launcher Damage Per Volley: 1320HP PRO Swarm Launcher Damage Per Volley: (Anti-Armor) 1821HP PRO Swarm Launcher Damage Per Volley: (Anti-Shield) 1056HP
With Matari Commando Dropsuits V PRO Swarm Launcher Damage Per Volley: 1424HP PRO Swarm Launcher Damage Per Volley: (Anti-Armor) 1742.4HP PRO Swarm Launcher Damage Per Volley: (Anti-Shield) 1161.6HP
With Prof. V & Matari Commando V PRO Swarm Launcher Damage Per Volley: 1650HP PRO Swarm Launcher Damage Per Volley: (Anti-Armor) 1908HP PRO Swarm Launcher Damage Per Volley: (Anti-Shield) 1325HP
Can anyone point on this chart to where a Swarm Launcher deals 1848HP Shield Damage per volley?
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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Monkey MAC
Rough Riders..
3048
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Posted - 2014.07.09 14:51:00 -
[10] - Quote
Nocturnal Soul wrote: I never wanted to nerf the std and upper tier Scrs is just I've seen way to many guys pulling off way to many shots with the militia Scr to kill in such a short time so a greater heat penaltie might be needed
I don't like the RR...
The Assault CR is so pray & spray with a high damage per shot that it's just insane it either need to be low dmg high RoF or high dmg low RoF
And the gal assault bonus I mention could work not everything has to be the same
The mlt ScR already has a much lower magazine, the ScR is general in broken, but if you should be able to do it with one tier, you should be able to do it with all tiers, even MLT.
I don't like either but that is no reason to nerf it, show evidence to support your claim.
The ACR already has a very low damge per shot, 20 per bullet. Just 2 dmg more than the HMG. The ACR is meant to be fast ROF in its operation.
It's like saying the RR should have a damge nerf and ROF increase just because I don't like dying to 1 bullet doing 47 dmg a shot.
The gal bonus you suggested could not work, while it true not everything has to be the same. 1) You are giving one race a bonus that is undeniably more potent than the others. 2) There is no sweet spot, it will either be too weak to be of any use, or too powerful to be fair
In this case their is a strict pattern, and it needs to be adhered to, and for good reason. You are in effect asking for gallante suits to be given a free 1.5 proto damage modifier, which were nerfed because they were deemed to powerful.
While I can see amd respect your point of view on this matter, it just Isn't plausible, not without giving the other races equally potent bonuses.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3048
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Posted - 2014.07.09 14:51:00 -
[11] - Quote
Atiim wrote:PANDA UZIMAKI wrote: Swarms that do 1848.00 after shield a volley?
Base StatisticsPRO Swarm Launcher Damage Per Volley: 1320HP PRO Swarm Launcher Damage Per Volley: (Anti-Armor): 1584HP PRO Swarm Launcher Damage Per Volley: (Anti-Shield): 1056HP With Proficiency VPRO Swarm Launcher Damage Per Volley: 1320HP PRO Swarm Launcher Damage Per Volley: (Anti-Armor) 1821HP PRO Swarm Launcher Damage Per Volley: (Anti-Shield) 1056HP With Matari Commando Dropsuits VPRO Swarm Launcher Damage Per Volley: 1424HP PRO Swarm Launcher Damage Per Volley: (Anti-Armor) 1742.4HP PRO Swarm Launcher Damage Per Volley: (Anti-Shield) 1161.6HP With Prof. V & Matari Commando VPRO Swarm Launcher Damage Per Volley: 1650HP PRO Swarm Launcher Damage Per Volley: (Anti-Armor) 1908HP PRO Swarm Launcher Damage Per Volley: (Anti-Shield) 1325HP Can anyone point on this chart to where a Swarm Launcher deals 1848HP Shield Damage per volley? Did you account for Assault Swarm Launchers?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Nocturnal Soul
Immortal Retribution
3513
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Posted - 2014.07.09 14:56:00 -
[12] - Quote
Monkey MAC wrote:Atiim wrote:PANDA UZIMAKI wrote: Swarms that do 1848.00 after shield a volley?
Base StatisticsPRO Swarm Launcher Damage Per Volley: 1320HP PRO Swarm Launcher Damage Per Volley: (Anti-Armor): 1584HP PRO Swarm Launcher Damage Per Volley: (Anti-Shield): 1056HP With Proficiency VPRO Swarm Launcher Damage Per Volley: 1320HP PRO Swarm Launcher Damage Per Volley: (Anti-Armor) 1821HP PRO Swarm Launcher Damage Per Volley: (Anti-Shield) 1056HP With Matari Commando Dropsuits VPRO Swarm Launcher Damage Per Volley: 1424HP PRO Swarm Launcher Damage Per Volley: (Anti-Armor) 1742.4HP PRO Swarm Launcher Damage Per Volley: (Anti-Shield) 1161.6HP With Prof. V & Matari Commando VPRO Swarm Launcher Damage Per Volley: 1650HP PRO Swarm Launcher Damage Per Volley: (Anti-Armor) 1908HP PRO Swarm Launcher Damage Per Volley: (Anti-Shield) 1325HP Can anyone point on this chart to where a Swarm Launcher deals 1848HP Shield Damage per volley? Did you account for Assault Swarm Launchers? Those exist?
Its alright everyone, no need to worry it's just an Amarr scout :(
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Atiim
Fooly Cooly. Anime Empire.
10328
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Posted - 2014.07.09 14:56:00 -
[13] - Quote
Monkey MAC wrote: Did you account for Assault Swarm Launchers?
The only difference between the Normal and Assault variants is that the Assault can lock onto two targets at once, but splits it's Swarms per Volley by doing so.
I wish I needed to though.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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Assault Swarm Launcher
Caldari State
203
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Posted - 2014.07.09 15:05:00 -
[14] - Quote
Nocturnal Soul wrote: Those exist?
Why must you be so mean?
"Chances are I'm going to kill you or replace you with something new..."
-CCP Logibro
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Midas Fool
Prophets of the Velocirapture
500
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Posted - 2014.07.09 15:11:00 -
[15] - Quote
Fizzer94 wrote:Increase ScP RoF, and decrease ScP mag size. Increase IoP RoF and Dam. Reduce ScR firerate to a more reasonable level. 500ish RPM. Decrease Spoolup time for BoPs. Increase Splash Radius for FlaPs. Pull the Redline back. Far enough that redline sniping becomes much more difficult and dangerous Increase the headshot multiplier for Sniper Rifles to 375%. Possibly increase damage a bit as well, but I'd save that for Hotfix Delta, run metrics.These two need to happen at the same time, or not at all! Change the Projectile Weapon damage profile from (-5/+10) to either (-5/+5) or (-15/+15) Change Damage modules to (3%/5%/7%). Decrease the fitting cost of kincats and codebreakers a bit. Decrease the Effective Range of HMGs. or. Decrease the base rotation speed cap of noncommando heavies to 85% of the standard rotation speed cap. Buff Assaults.Amarr: -5% to Heat Buildup and -10% Overheat Sieze Time for Laser Weapons per level (Pew,Pew,Pew...tsss...Pew,Pew,Pew) Minmatar: +5% Magazine Size and +10% Carried Ammunition for Projectile Weapons per level (Moar Dakka.) Caldari: -10% Spoolup Time and +5% Reload Speed for Hybrid/Rail Weapons per level (Efficiency at its finest.) Gallente: +5% to Hipfire Accuracy and +2% RoF for Hybrid/Blaster Weapons per level (Close Range Shredding at it's finest.) Add this. Give me a cookie. Standard bug fixes, ect.
I don't think Sc/Bo Pistol changes need to happen. Fl and Ion maybe. ScR changes, lol no.
Sniping is fine . Redline snipers are morons. I'll gladly take some more bonuses though.
Damage mod change yes, kincat/codebreaker meh, heavy turn speed yes x100, Projectile profile yes plz.
I really don't want my CalAss reload bonus removed. I hope they give me another one on top of it. Your Assault bonus predictions are pretty much my guess too, except maybe give MinAss an explosive weapon bonus?
EDIT: Breach ScR, definite hell yes
ADV/PRO: 'Bishop' AmrLogistics, 'Commissar' CalSentinel, 'Rodelero' AmrScout, 'Legionnaire' CalAssault
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Monkey MAC
Rough Riders..
3048
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Posted - 2014.07.09 15:14:00 -
[16] - Quote
Atiim wrote:Monkey MAC wrote: Did you account for Assault Swarm Launchers?
The only difference between the Normal and Assault variants is that the Assault can lock onto two targets at once, but splits it's Swarms per Volley by doing so. I wish I needed to though.
Yeah which result in 3 missiles to 1 target and 2 to another at advanced level, but that wouldn't be anywhere near 1,800. I'm not sure why they even sold, it just serves to attract more vehicle fire to you location.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Mauren NOON
The Exemplars Top Men.
357
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Posted - 2014.07.09 16:07:00 -
[17] - Quote
Not trying to make this a negative post but please slow down on the forum posts....
Scr and commando enthusiast.
A commando is not just a suit, but a way of life...
"The only thing to fear is fear itself"
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PANDA UZIMAKI
SINISTER DEATH SQUAD
48
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Posted - 2014.07.09 16:12:00 -
[18] - Quote
Mauren NOON wrote:Not trying to make this a negative post but please slow down on the forum posts....
.....hm ?
https://www.youtube.com/watch?v=-qR0Uke2XNI |
Atiim
Onslaught Inc RISE of LEGION
10927
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Posted - 2014.07.25 17:40:00 -
[19] - Quote
Whoops.
Didn't mean to hit reply there.
And nothing of value was lost that day...
-HAND
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Ripley Riley
Incorruptibles
2252
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Posted - 2014.07.25 17:42:00 -
[20] - Quote
PANDA UZIMAKI wrote:If there will be a hotfix charlies which I have yet to hear of one.
... Hotfix Charlie - Update
He imposes order on the chaos of organic evolution...
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RYN0CER0S
Rise Of Old Dudes
635
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Posted - 2014.07.25 17:54:00 -
[21] - Quote
I keep my hat sharper than a shark's fin.
PSN: The_Rynoceros
Console Master Race
"It's better to burn out, than fade away." ~Def Leppard
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Zelda Harkinian
Isuuaya Tactical Caldari State
135
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Posted - 2014.07.25 18:01:00 -
[22] - Quote
I want to see more color schemes on suits that you can buy with isk, or the return of BPO's.
but realistically:
Snipers. Perhaps a buff in damage per shot, or if not that, I would like to see a headshot multiplier similar to the scrambler pistol implemented into the sniper rifle.
unrealistically, give all scouts a bonus to profile dampening again, and remove cloaks from the game (but it's not going to happen, so this is like waaaaay unrealistic). |
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