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Luna McDuffing
COALICION LATINA
26
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Posted - 2014.06.30 14:39:00 -
[1] - Quote
Hi,
Can anybody suggest a good secondary weapon for my caldari scout. Below i will give my setup and why i seek some advice/opinion. Read the situation because it will explain the need better.
current setup. First off I do have proto level but I am a cheap skate so I like to use the basic scout. Sometimes I use the advance but, even that I think is a bit too expensive. I only use the proto to show it off at the war room in factional battles. I think it looks sexy as heck. Anyways, below is my setup. Remember this is somewhat of a cheapskate set up.
caldari basic scout (although it is at proto skill level) on the left:
1 complex profile enhancer (unfortunately is complex of bust. either 2 advance shield extenders or 1 shield 1 advance damage mod. Still debating as to which one is better.
on the right:
1 advance kinetic cat. I could use a profile damp but, I find running fast more useful.
weapons:
basic assault riffle (sorry, haven't spec into combat rifle) basic smg
The situation:
This set up works fine for the most part but, I run into situations that the weapons are simply not enough. As luck would have it I keep running head first into heavys. Is simply just bad luck. As you can imagine the assault rifle I use is not powerful enough. My alternative would be to use the shotgun but, there is just one little problem with the shotgun. I suck at it. I mean, if Linda Lovelace played dust, me using the shotgun still would suck more than her. Simply put, I always run into a situation where I need the power of the shotgun but, I don't have it or I do have the shotgun and everybody is out of reach/range. It makes me mad because my other corp members who are shotgunners do wonders with it. So, the solution is the secondary weapon. I need something powerful. I imagine I could level up the smg. The smg has worked well as a secondary but, i figure why not ask the experts first. |
Adipem Nothi
Nos Nothi
2292
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Posted - 2014.06.30 14:58:00 -
[2] - Quote
Assumption #1 Our engagements begin as a surprise attack (preferably from behind). We're squishy and we mustn't fight fair. If a competent target knows we're coming, we do not engage that target.
Assumption #2 We don't punch above our weight. We know our primary and secondary weapon DPS. We know our target's HP (thanks to TacNet). We guestimate our target's time-to-kill before we engage. If TTK is too long, we do not engage.
Assumption #3 Most Heavies are not clever. If we're using low-DPS weaponry, we use that weaponry to lure the Heavy into a previously placed RE or to distract the Heavy while a wingman engages from his flank.
Shoot scout with yes...
- Ripley Riley
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Luna McDuffing
COALICION LATINA
26
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Posted - 2014.06.30 15:04:00 -
[3] - Quote
Adipem Nothi wrote:Assumption #1 Our engagements begin as a surprise attack (preferably from behind). We're squishy and we mustn't fight fair. If a competent target knows we're coming, we do not engage that target.
Assumption #2 We don't punch above our weight. We know our primary and secondary weapon DPS. We know our target's HP (thanks to TacNet). We guestimate our target's time-to-kill before we engage. If TTK is too long, we do not engage.
Assumption #3 Most Heavies are not clever. If we're using low-DPS weaponry, we use that weaponry to lure the Heavy into a previously placed RE or to distract the Heavy while a wingman engages from his flank.
I think this is the most useful advice yet. Thanks. It looks obvious but, I am guilty of violating these tenements. Especially #2 |
Atiim
Fooly Cooly.
10036
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Posted - 2014.06.30 15:04:00 -
[4] - Quote
Here's some advice that will make your kind of posts a whole lot easier.
For one, the slots on the left are refereed to "High Slot Modules", and the ones on the left are refereed to as "Low Slot Modules. Also, there's a web application called ProtoFits where you can create and edit Dropsuit Fittings.
After registering, make a fitting. Click on the "Fittings" section in the right hand corner, and then click "Detailed View". Press "Share" and copy the link. Now you can paste the link in your post and everyone can see the fitting by simply clicking on it.
For example:
[Recruiter] Recruit AR
Taking Care of The Pilot Infestation in North American Skirmish
-HAND
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
628
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Posted - 2014.06.30 15:08:00 -
[5] - Quote
As your main weapon I recommend the Scrambler Rifle, requires skill but is great at taking down targets at range or CQC(as long as you hipfire and have the jump). For your Sidearm, seems like you are looking for a high alpha weapon, like a Bolt Pistol or Scrambler Pistol. You can check out the scrambler pistol in militia gear, but you would have to skill into Bolt Pistol.
Don't you shiver
PS News
VIZZZIAM
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Ryme Intrinseca
The Rainbow Effect
1399
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Posted - 2014.06.30 15:17:00 -
[6] - Quote
Stick with the SMG, it's a great back up weapon to AR/CR.
The main thing is to learn not to engage heavies unless you're sure you can get 2/3 of a clip into them before they get a bead on you. This is possible as you have the ewar advantage, i.e. you can see where they are and what way they are facing on the minimap. |
Reign Omega
BurgezzE.T.F General Tso's Alliance
489
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Posted - 2014.06.30 15:32:00 -
[7] - Quote
The smg is hands down the easiest to use most reliable sidearm, skill it up, get into proficiency and you can run it just about anywhere. Use the assault variant and you get a mini light weapon with range and dps that works well
Observe the public trust. Protect the innocent. Uphold the law.
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2Berries
Ghosts of Dawn General Tso's Alliance
188
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Posted - 2014.06.30 16:14:00 -
[8] - Quote
Play around with the breach smg. I find the lower rate of fire eaier to conrol & allows me to put more shots on target. Might be taboo for a scout, but RR nice. Keep your distance & it will help with forcing you to id your targets.
Happy hunting!
I am the cool.
Shamma lamma mu mu
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