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Egonz4
386
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Posted - 2014.06.29 22:53:00 -
[1] - Quote
So Pyrex had a vid and talked about how usually every dom or ambush game is decided within the first 5 minutes.....then after one side stomps the other...they just wait out the match.
He also talked about an idea where after one side has been losing horribly....like for instance the null cannon in Dom has been captured bye one side for so long....the losing team gets something to pi them back in the game....like a orbital or a situation where they can spawn around the Dom point....idk what but something like that is needed IMO.
Thoughts?
Master of The Flaylock
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Arkena Wyrnspire
Fatal Absolution
15049
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Posted - 2014.06.29 22:55:00 -
[2] - Quote
This is why orbitals for WP are a terrible mechanic tbh.
This game practically decides matches from the outset (not helped at all by abysmal matchmaking) and there's little opportunity to turn the tide in the vast majority of them because the winning team actually gets handed tools to stomp even harder in the form of orbitals.
You have long since made your choice. What you make now is a mistake.
Polka will never die.
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Rynoceros
Rise Of Old Dudes
4078
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Posted - 2014.06.29 23:13:00 -
[3] - Quote
Warbarge Strikes are just dumb. I'm not even going to elaborate on that obviously **** mechanic again. They won't fix it.
The bit about handing the losing Team a crutch to attempt a comeback is Care Bear ****. You deserved to lose. Suck it up, chump.
PSN: The_Rynoceros
Destiny beta SoonGäó
Console Master Race
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Spaceman-Rob
Chatelain Rapid Response Gallente Federation
418
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Posted - 2014.06.29 23:15:00 -
[4] - Quote
Or you could just call in a drop ship, pile in with a bunch of guys carrying up links and fight back. People give up the fight to easily. |
Scheneighnay McBob
Cult of Gasai
5521
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Posted - 2014.06.30 00:02:00 -
[5] - Quote
Spaceman-Rob wrote:Or you could just call in a drop ship, pile in with a bunch of guys carrying up links and fight back. People give up the fight to easily. It takes a ninja such as myself to get a dropship past rails and other AI attacking the redline, and I still only get 1 or 2 blueberries who spawn on my mCRU
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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INFINITE DIVERSITY IDIC
473
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Posted - 2014.06.30 00:26:00 -
[6] - Quote
Rynoceros wrote:Warbarge Strikes are just dumb. I'm not even going to elaborate on that obviously **** mechanic again. They won't fix it.
The bit about handing the losing Team a crutch to attempt a comeback is Care Bear ****. You deserved to lose. Suck it up, chump. Personally I like space artillery raining holy hell on the battlefield, I just wish there was a way to incorporate mlre of them into matches, more choice that is for the type and spread. Much like in FW or PC. But many noobs dont know about hybrids, lasers, etc etc. I also wish strikes could be ordered that WILL destroy heavy armor, no runnimg from this, BAM!! In Dom it would be really nice to deliver a strike that will take all equipment, like an emp in FW....Clear the bridge or that pesky supply depot. No more lingering links.....
Im against slavery says the liberal, as he picks up his Iphone 5, made in China.
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Thurak1
Psygod9
800
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Posted - 2014.06.30 00:35:00 -
[7] - Quote
The worst part really is that after a certain point there is no way to win the match even if you capture the objective. If you are in a one sided match and your MCC shields are gone and half armor is gone but the opposition still has 3/4 shields its more worthwhile to leave the match and hope to find a better one than even attempt to rally because there is no way to actually win. The other MCC will be able to do enough damage to destroy your mcc. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11342
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Posted - 2014.06.30 00:36:00 -
[8] - Quote
Egonz4 wrote:So Pyrex had a vid and talked about how usually every dom or ambush game is decided within the first 5 minutes.....then after one side stomps the other...they just wait out the match.
He also talked about an idea where after one side has been losing horribly....like for instance the null cannon in Dom has been captured bye one side for so long....the losing team gets something to pi them back in the game....like a orbital or a situation where they can spawn around the Dom point....idk what but something like that is needed IMO.
Thoughts?
It's basically how I see most engagements in FW space in EVE.
One side clashes with another. Side X wins and Side Y reships with better gear. Sides X and Y clash, losers reship and come back. Fight.
Eventually one side decides loss of ISK is not worth is and pulls out of the WZ.
Same for Amarr FW groundside. We normally see to things within the first 3 minutes of the fight by taking the enemy home letter and securing the secondary points, not to metion out playing them by getting a ship in space for OB support.
Frankly while I like to encourage competitive fighting and standing ground till the last man..... I'm not a fan of giving people what they don't deserve. If you have been redlined you deserve no special assets, you deserve a swift end to the match.
Either commit to a counter attack and die like a badass, or hide in the redline and do nothing.
I prefer the former. It is much better to die on the redline still pushing and fighting hard than to just wait out the match.
" We need to reclaim their fates and envelop them in ours. And we need to love them, no matter how much it hurts."
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5609
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Posted - 2014.06.30 02:57:00 -
[9] - Quote
True Adamance wrote:Egonz4 wrote:So Pyrex had a vid and talked about how usually every dom or ambush game is decided within the first 5 minutes.....then after one side stomps the other...they just wait out the match.
He also talked about an idea where after one side has been losing horribly....like for instance the null cannon in Dom has been captured bye one side for so long....the losing team gets something to pi them back in the game....like a orbital or a situation where they can spawn around the Dom point....idk what but something like that is needed IMO.
Thoughts? It's basically how I see most engagements in FW space in EVE. One side clashes with another. Side X wins and Side Y reships with better gear. Sides X and Y clash, losers reship and come back. Fight. Eventually one side decides loss of ISK is not worth is and pulls out of the WZ. Same for Amarr FW groundside. We normally see to things within the first 3 minutes of the fight by taking the enemy home letter and securing the secondary points, not to metion out playing them by getting a ship in space for OB support. Frankly while I like to encourage competitive fighting and standing ground till the last man..... I'm not a fan of giving people what they don't deserve. If you have been redlined you deserve no special assets, you deserve a swift end to the match. Either commit to a counter attack and die like a badass, or hide in the redline and do nothing. I prefer the former. It is much better to die on the redline still pushing and fighting hard than to just wait out the match.
Not everyone has the sand to get their asses kicked and go down swinging.
It's a rare trait.
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Chunky Munkey
Amarr Templars Amarr Empire
4899
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Posted - 2014.06.30 10:01:00 -
[10] - Quote
Egonz4 wrote:So Pyrex had a vid and talked about how usually every dom or ambush game is decided within the first 5 minutes.....then after one side stomps the other...they just wait out the match.
He also talked about an idea where after one side has been losing horribly....like for instance the null cannon in Dom has been captured bye one side for so long....the losing team gets something to pi them back in the game....like a orbital or a situation where they can spawn around the Dom point....idk what but something like that is needed IMO.
Thoughts?
Don't new installations in Dom deploy pre-hacked to the team not in control of the cannon?
Anyway, I always though that 100% null cannon control should lead to the dissolution of the mutual red lines - anther capture point opens up in the home spawns, and ends the match upon capture. It doesn't make it easier on the losing team, but it sure speeds up the slaughter.
RIP Stinky Sleeve.
RIP Dust514.
See you on Destiny. PSN: GSDSteVB
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2Berries
Ghosts of Dawn General Tso's Alliance
188
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Posted - 2014.06.30 15:52:00 -
[11] - Quote
With all the cloaked scouts running atound, how hard is it to get past the line, drop uplinks & hack a CRU or 2? If i can do it, so can you. Just the other day i spawned into a match already in progess & my blues were redlined. Had to run the edge of the edge of the redline to get around, but was able to free my team. Turned a stomping into a near win.
Adapt & overcome.
I am the cool.
Shamma lamma mu mu
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TechMechMeds
Inner.Hell
3730
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Posted - 2014.06.30 16:50:00 -
[12] - Quote
INFINITE DIVERSITY IDIC wrote:Rynoceros wrote:Warbarge Strikes are just dumb. I'm not even going to elaborate on that obviously **** mechanic again. They won't fix it.
The bit about handing the losing Team a crutch to attempt a comeback is Care Bear ****. You deserved to lose. Suck it up, chump. Personally I like space artillery raining holy hell on the battlefield, I just wish there was a way to incorporate mlre of them into matches, more choice that is for the type and spread. Much like in FW or PC. But many noobs dont know about hybrids, lasers, etc etc. I also wish strikes could be ordered that WILL destroy heavy armor, no runnimg from this, BAM!! In Dom it would be really nice to deliver a strike that will take all equipment, like an emp in FW....Clear the bridge or that pesky supply depot. No more lingering links.....
Nice SIG, that sht is why iv turned vegan.
As intelligent beings, we should all be turning vegan as we know where to get nutrition from. We don't need meat anymore and its detrimental on so many levels.
I fking love meat but its just wrong. Quitting meat saves more carbon emmissions than if you was to quit driving FYI. Its all going to switch in about 50 years economically anyway, I look at charity as a kind of tax for slavery, it doesn't actually help in the way people think.
The problem exists because of us and our lifestyles.
I will spam your face with aurum proto.
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vlad stoich
EnvyUs.
175
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Posted - 2014.06.30 16:54:00 -
[13] - Quote
Scheneighnay McBob wrote:Spaceman-Rob wrote:Or you could just call in a drop ship, pile in with a bunch of guys carrying up links and fight back. People give up the fight to easily. It takes a ninja such as myself to get a dropship past rails and other AV attacking the redline, and I still only get 1 or 2 blueberries who spawn on my mCRU
This is true. Even if you sneak uplinks in, the blueberries are to far back in the redline and probably wont die to spawn in on them or they have already given up mentally and think screw it. |
Flix Keptick
Red Star. EoN.
4294
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Posted - 2014.06.30 16:56:00 -
[14] - Quote
Never ever ever EVEEEEER use "PLZ" in a title!!!
Tank buster // caldari scout
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2167
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Posted - 2014.06.30 17:18:00 -
[15] - Quote
I think the primary issue related to teams being redlines in the general failure of the 'hard spawns' offered to them. Initially Skrimish had only 1 redline spawn and it lead to some of the most horrific redline situations you've ever seen. The addition of the MCC and Base spawn drastically improved this problem but obviously it still exists.
Rather than giving the losing team "perks" to help break the redline, I think a rework of the redline spawns would be a more elegant solution. Typically speaking I'd like to see around 6 spawns in the redline, placed far apart and around the edges of the map on that team's side of the map. More spawns means the enemy has to spit their forces to camp the redline, as well as making the redlined team more unpredictable by giving them options for angles of attack.
Like my ideas?
Pokey Dravon for CPM1
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1224
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Posted - 2014.06.30 18:06:00 -
[16] - Quote
Arkena Wyrnspire wrote:This is why orbitals for WP are a terrible mechanic tbh.
This game practically decides matches from the outset (not helped at all by abysmal matchmaking) and there's little opportunity to turn the tide in the vast majority of them because the winning team actually gets handed tools to stomp even harder in the form of orbitals.
So true, so god damn true.
I do honestly think at this point, you should only be able to get ANY TYPE sort of orbitals in this game if you have EVE support. I mean that was the big selling point of this game right?
Investigate 9/11
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The Rainbow Affect
The Rainbow Effect Dirt Nap Squad.
49
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Posted - 2014.06.30 18:52:00 -
[17] - Quote
They had a perfectly good sollution for this in Skirmish 1.0.
No one has ever understood why they changed it in the first place...
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2189
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Posted - 2014.06.30 18:58:00 -
[18] - Quote
Kdr/wpdr mm fixes this.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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Mortedeamor
NoGameNoLife
1756
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Posted - 2014.06.30 19:30:00 -
[19] - Quote
Egonz4 wrote:So Pyrex had a vid and talked about how usually every dom or ambush game is decided within the first 5 minutes.....then after one side stomps the other...they just wait out the match.
He also talked about an idea where after one side has been losing horribly....like for instance the null cannon in Dom has been captured bye one side for so long....the losing team gets something to pi them back in the game....like a orbital or a situation where they can spawn around the Dom point....idk what but something like that is needed IMO.
Thoughts? personally i think turret and cru drops would be sweet in dom and skirm |
Mortedeamor
NoGameNoLife
1756
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Posted - 2014.06.30 19:31:00 -
[20] - Quote
The Rainbow Affect wrote:They had a perfectly good sollution for this in Skirmish 1.0.
No one has ever understood why they changed it in the first place...
yeah i wish they were still bring skirm 1.0 back at one point they said they were |
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manboar thunder fist
Molon Labe. General Tso's Alliance
57
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Posted - 2014.06.30 19:33:00 -
[21] - Quote
Egonz4 wrote:So Pyrex had a vid and talked about how usually every dom or ambush game is decided within the first 5 minutes.....then after one side stomps the other...they just wait out the match.
He also talked about an idea where after one side has been losing horribly....like for instance the null cannon in Dom has been captured bye one side for so long....the losing team gets something to pi them back in the game....like a orbital or a situation where they can spawn around the Dom point....idk what but something like that is needed IMO.
Thoughts?
We fought stefans stomp crew. They grabbed the point from the getgo, held it until about armour mcc was reached. Then we launched a massive counterstrike and annihalated all the leaders and took the point. We held the point through 3 orbitals and landed 4 of our own squad's until we finally got cloned. Their mcc was 1/4 armour like ours. Their clones were around 25, i personally went 44-9 as well as my squad dominating the points and kills.
So no, matches can be incredibly diverse, but imo the orbital is the only device that can turn the tide of a well fought match.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2189
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Posted - 2014.06.30 20:13:00 -
[22] - Quote
Flix Keptick wrote:Never ever ever EVEEEEER use "PLZ" in a title!!! What's the magic word?
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
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Monkey MAC
Rough Riders..
2945
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Posted - 2014.06.30 20:40:00 -
[23] - Quote
Hmm?
Ask yourself. I'm getting redlined by the enemy team, it's full of proto teams running around in wolfpacks. Each suit I loose costs me money, each time I kill someone they get revived.
Why am I going to waste my time, effort ISK and assests when my defeat is assured?
This why people will just wait it out in the MCC or deep back in the redline with a sniper. IT'S NOT WORTH IT
I die a half dozen times, wait out the rest of the match, make maybe 20k This is why PC is broken, not just because of the big blue donut.
Only certain people play PC and only these people make enough money to run proto regularly. There isn't enough forms of income, this is something that needs to be sorted in Legion
My suit's a bit rusty, but that could just as easily be me!
Monkey Mac - Swinging from the Rooftops Forum Warrior Lvl2
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