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Buwaro Draemon
WarRavens Final Resolution.
225
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Posted - 2014.06.25 21:37:00 -
[1] - Quote
If you use a scout suit and die quick by a heavy machine gun (or any type of suit and you get near the HMG optimal range. Like really, expect that thing to shred)
If a scout is faster than you
A heavy can take a beating (really I have seen people complain on how heavies can take a beating before they die....)
Rail Rifles killing you from distances
Shotguns killing you from up close
Getting killed by tanks (especially the way they are now)
Tank spam (really 2 or 4 AV guys can keep tanks in line very well)
Still complaining that cloak field grants you complete invisibility (I can see them just fine. And if they are standing still, use principle, if you chase a scout and then he disappears, turn the other way around don't keep looking for him unless he keeps moving)
Things you should be complaining about
Still faulty hit detection on the game
Faulty hit detection on Cal scout plus ingame faulty hit detection makes it an OP suit
Scouts having the ability to have as much eHP as a heavy while still maintaining mobility
Minmatar should have the highest shield rep time in the game
Gallente and Caldari assault bonus being crap
More game modes
Try and build your own list guys!
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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BL4CKST4R
Villore Sec Ops Gallente Federation
2840
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Posted - 2014.06.25 21:52:00 -
[2] - Quote
Things you should be complaining about:
OP
supercalifragilisticexpialidocious
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Cheydinhal Guard
Abandoned Privilege Top Men.
107
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Posted - 2014.06.25 21:52:00 -
[3] - Quote
I really don't see why everyone says that the CalScout has faulty hit detection. I have almost no problem killing them, except that they strafe really fast but you could say that about any scout. This is probably just another attempt to get it nerfed, just like the GalScout
You filthy amarr, with your golden guns and your sparkling merc quarters....Curse you.
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Boot Booter
Sinq Laison Gendarmes Gallente Federation
611
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Posted - 2014.06.25 21:59:00 -
[4] - Quote
I have trouble hitting cal scouts at distance. It just seems like the rounds I fire don't register as the scout quickly goes left to right. A cal scout with a SR is the scariest enemy in my opinion.
Then again, I'm a min assault so obviously a suit that does everything better than me and equipped with a anti shield weapon is scary.
Minmatar shield delays are too slow. I agree with that.
SMG Specialist
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OP FOTM
Commando Perkone Caldari State
49
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Posted - 2014.06.25 21:59:00 -
[5] - Quote
no, minmatar just needs the best armor reps |
Boot Booter
Sinq Laison Gendarmes Gallente Federation
611
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Posted - 2014.06.25 22:03:00 -
[6] - Quote
One more thing.
Caldari and gallente assault bonus is not crap. Have you ever used them?
I've heard cal assault players express serious love for the reload bonus.
I personally love gallente bonus. Any complaints about it are left over from back when the AR was awful.
SMG Specialist
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Arkena Wyrnspire
Fatal Absolution
14871
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Posted - 2014.06.25 22:05:00 -
[7] - Quote
Buwaro Draemon wrote:Scouts having the ability to have as much eHP as a heavy while still maintaining mobility
Uh... Even if I took the most tanky scout, the Galscout, and added all complex tanking modules, it wouldn't be able to out-tank a basic heavy. Brick tanking scouts may be a problem, but that's a bit of an exaggeration. Or do you actually believe that?
You have long since made your choice. What you make now is a mistake.
Polka will never die.
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THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
165
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Posted - 2014.06.25 22:10:00 -
[8] - Quote
Boot Booter wrote:One more thing.
Caldari and gallente assault bonus is not crap. Have you ever used them?
I've heard cal assault players express serious love for the reload bonus.
I personally love gallente bonus. Any complaints about it are left over from back when the AR was awful.
After the buff to shield tanking why would we need reload speed? The whole point of the rail rifle is to pick off your target from a distance. Sure it may be useful in CQC but that's what backups are for, rail tech is suppose to be at a disadvantage in those situations I don't see why we get the bonus to the opposite situation. The previous bonus at least rewarded their intended purpose of shield tanking.
Planetside 2
Eventually
Eh
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Buwaro Draemon
WarRavens Final Resolution.
226
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Posted - 2014.06.25 22:26:00 -
[9] - Quote
Arkena Wyrnspire wrote:Buwaro Draemon wrote:Scouts having the ability to have as much eHP as a heavy while still maintaining mobility
Uh... Even if I took the most tanky scout, the Galscout, and added all complex tanking modules, it wouldn't be able to out-tank a basic heavy. Brick tanking scouts may be a problem, but that's a bit of an exaggeration. Or do you actually believe that?
I may be exagerating but a tanked Galscout has much more eHP then a Mini heavy. That's for sure.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Gavr1Io Pr1nc1p
640
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Posted - 2014.06.25 22:32:00 -
[10] - Quote
Buwaro Draemon wrote:Arkena Wyrnspire wrote:Buwaro Draemon wrote:Scouts having the ability to have as much eHP as a heavy while still maintaining mobility
Uh... Even if I took the most tanky scout, the Galscout, and added all complex tanking modules, it wouldn't be able to out-tank a basic heavy. Brick tanking scouts may be a problem, but that's a bit of an exaggeration. Or do you actually believe that? I may be exagerating but a tanked Galscout has much more eHP then a Mini heavy. That's for sure. More armor, not more Hp...but yeah, brick tanking scouts is a problem, but not as much as it used to be. The only problem now is that its more relatively viable than before
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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Arkena Wyrnspire
Fatal Absolution
14873
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Posted - 2014.06.25 22:32:00 -
[11] - Quote
Buwaro Draemon wrote:Arkena Wyrnspire wrote:Buwaro Draemon wrote:Scouts having the ability to have as much eHP as a heavy while still maintaining mobility
Uh... Even if I took the most tanky scout, the Galscout, and added all complex tanking modules, it wouldn't be able to out-tank a basic heavy. Brick tanking scouts may be a problem, but that's a bit of an exaggeration. Or do you actually believe that? I may be exagerating but a tanked Galscout has much more eHP then a Mini heavy. That's for sure.
Not even then.
You have long since made your choice. What you make now is a mistake.
Polka will never die.
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