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Egonz4
379
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Posted - 2014.06.23 14:32:00 -
[1] - Quote
So I've been thinking about this and a lot of people want a slight damage increase but they also want a larger splash radius.......NO
To me the Flaylock should be a powerful weapon....but hard to use....
So I say if it does get buffed then just buff the damage but not the radius......
After it got nerfed it was crap....unless you were really good at it....and I love that....it's like the plasma cannon...IT REWARDS SKILL.....
So plz keep it like that....or don't buff it at all
Master of The Flaylock
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The dark cloud
The Rainbow Effect
3302
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Posted - 2014.06.23 15:09:00 -
[2] - Quote
The best buff is to not touch it ever again. Period. |
OliX PRZESMIEWCA
Bezimienni...
123
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Posted - 2014.06.23 16:38:00 -
[3] - Quote
The dark cloud wrote:The best buff is to not touch it ever again. Period. I loved that weapon when it was released, it reminded me Battlestar Galactica But.... Darky is right. Those ones who remember whole squads filled with dual Core Flylock know what I mean. Few people spam rounds on one place and nothing could survive. Bad dream... |
Yeeeuuuupppp
368
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Posted - 2014.06.23 17:20:00 -
[4] - Quote
It needs no buff, aim at their feet. Bang bang bang -reload- bang bang bang. Use tactics to murder peeps, like flux, then engage.
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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Thang Bausch
Pierrot Le Fou Industries
170
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Posted - 2014.06.23 17:34:00 -
[5] - Quote
I'd like the following changes: - splash damage reduced to somewhere in the 90 range (can't remember what it is now, but I think it is a little over a hundred, making this a significant nerf from the current post-nerf damage) - splash radius back to what it was before the nerf - direct damage higher than it is today, but not as high as it was before the nerf (might need to nerf the fire rate if the DPS gets too high for a sidearm) - vehicle damage higher than the direct damage similar to what they did with the HMG
Some rationale: - At 90 splash damage, no one is going to be dual wielding flaylocks like in the bad old days and the splash radius was not the problem, the splash damage was the problem. - Why 90? I want it to be a viable option for cleaning out nano-nests and remote explosives. Proto gear should take either two shots, or the user has to have very high proficiency and/or damage mods (If my memory serves me right, proto nanohives have 100 HP, but I could be wrong). - slightly increasing the direct damage rewards skilled players only. Like the MD, each round counts because the fire rate is lower than the 'rifles' (RR, CR, Scr, AR, etc.). - I want the vehicle damage so it can help take out LAVs (stress on the help part. 3 people wailing on a LAV with flaylock rounds should be able to take down a militia or standard LAV)
I haven't worked out the math on any of this, so numbers may need to be tweaked, but the general idea is, reward skilled use and give it a unique niche that will differentiate it enough to give people a reason to equip it beyond dealing damage to individual infantry |
Master Smurf
Nos Nothi
527
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Posted - 2014.06.23 17:48:00 -
[6] - Quote
The flaylock hey day was much different than now - That excuse about it retuning to how it was (upon buff) has no real basis.
"Shine bright like a diamond"
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Scheneighnay McBob
Cult of Gasai
5380
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Posted - 2014.06.23 18:04:00 -
[7] - Quote
It was meant as a finisher weapon (****, out of ammo with my primary, *boom*), and I feel like post-nerf, it could do that job pretty well. However, eHP is higher now than it was at the time of the nerf, so I feel like it needs a damage buff to compensate
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Lynn Beck
NoGameNoLife
1890
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Posted - 2014.06.23 18:09:00 -
[8] - Quote
The flaylock IMO needs to have higher direct hit DPS than any other sidearm, because let's face it, you're NOT going to hit 3 consecutive directs unless you're god.
I'd say Direct needs to go upwards to 300 at proto, and anybody who says 'OMGzors now we'll have whole squads' you can go **** off. Nobody, especially Nyain San, have the mental capacity to be able to aim a flaylock, let alone actualy be balls enough to run a suit that complements it(gotta have dat 975Hp Galscout eh?)
General John Ripper
-HAM(Yum)
This message was approved by the 'Nobody Loved You' Non-Association Foster Care Office
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Cyrius Li-Moody
0uter.Heaven
5895
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Posted - 2014.06.23 18:37:00 -
[9] - Quote
Scheneighnay McBob wrote:It was meant as a finisher weapon (****, out of ammo with my primary, *boom*), and I feel like post-nerf, it could do that job pretty well. However, eHP is higher now than it was at the time of the nerf, so I feel like it needs a damage buff to compensate
"finisher weapon"
Sorry but every other side arm can kill someone from full health. There's no reason why the flaylock should get special treatment in being underpowered. It should be just as reliable as any other side arm. Currently it's a joke. A massive massive joke.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Tectonic Fusion
1757
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Posted - 2014.06.23 19:43:00 -
[10] - Quote
5% to projectile speed per level and make all the of the flaylocks have a splash radius of 2m. It's a pistol...not a mini mass driver. /thread
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TechMechMeds
Inner.Hell
3673
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Posted - 2014.06.23 20:40:00 -
[11] - Quote
Increase the clip size.
Minmatar needs more pew pew.
I will spam your face with aurum proto.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11055
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Posted - 2014.06.23 20:46:00 -
[12] - Quote
TechMechMeds wrote:Increase the clip size.
Minmatar needs more pew pew.
They wish they had any pew pew.....sorry Minmatar the Amarr have trademarked "Pew Pew".
" Those men died loving duty more than they feared death..... they died well."
-Templar Ouryon after Iesa III
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TechMechMeds
Inner.Hell
3673
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Posted - 2014.06.23 20:48:00 -
[13] - Quote
True Adamance wrote:TechMechMeds wrote:Increase the clip size.
Minmatar needs more pew pew. They wish they had any pew pew.....sorry Minmatar the Amarr have trademarked "Pew Pew".
Amarr does far too much alpha for pew pew.
Your overheat also stops the full pew pew potential.
Nothing pew pews like a cr.
An SMG pew pews more than an scr.
I will spam your face with aurum proto.
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Bethhy
Ancient Exiles. General Tso's Alliance
2004
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Posted - 2014.06.23 22:00:00 -
[14] - Quote
Flaylock needs to have it's direct damage fixed.
If I shoot a guy in the head with my flaylock I do less damage then if I shot the ground beside his feet. That makes no sense.
Direct damage should be rewarded with the flaylock even more then splash damage as it is a skilled based shot. |
Arkena Wyrnspire
Fatal Absolution
14780
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Posted - 2014.06.23 22:01:00 -
[15] - Quote
Cyrius Li-Moody wrote: Sorry but every other side arm can kill someone from full health. There's no reason why the flaylock should get special treatment in being underpowered. It should be just as reliable as any other side arm. Currently it's a joke. A massive massive joke.
I do agree on the flaylock, but... This is debatable. On targets with more than about 600 HP (which is quite a few) an ion pistol will need multiple clips, even if you hit every shot.
You have long since made your choice. What you make now is a mistake.
Polka will never die.
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Egonz4
382
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Posted - 2014.06.23 22:08:00 -
[16] - Quote
Arkena Wyrnspire wrote:Cyrius Li-Moody wrote: Sorry but every other side arm can kill someone from full health. There's no reason why the flaylock should get special treatment in being underpowered. It should be just as reliable as any other side arm. Currently it's a joke. A massive massive joke.
I do agree on the flaylock, but... This is debatable. On targets with more than about 600 HP (which is quite a few) an ion pistol will need multiple clips, even if you hit every shot. Yeah well ion pistol needs buff too......lol
Master of The Flaylock
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