Talon Paetznick II
Gallente Federation Resistance
25
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Posted - 2014.06.21 03:28:00 -
[1] - Quote
in a previous thread may it res in peace some buffs that were listed are nutshelled here allong with my own personal input I do not expect this to happen or even be taken into consideration in a hotfix but if there are any devs out there your attention is needed on assault suits not just my suggestion but any suggestion
Talon Paetznick II wrote:assaults need some love so far the most viable things I see in this thread are
-more regen and base ehp -more pg/cpu -more slots -weapon modification exclusive to assaults -role bonus change
my suggestions in order of above topics -base ehp improved across the board on assaults of 15-30% regen 10-15% -pg and cpu increase of at least 25% -at least one more high and low slot for each model -two weapon modification slots that can increase ammo pool,clip size, damage, range, optics,dispersion, and fire rate -role bonuses directly connected to playstyle of suits i.e. tanking styles, detection, profile, regen, and speed associated with race as well as a resistance and damage bonus to weapons of that race
on the weapon modifications they would fall into the handheld weapons branch of the skill tree expanding upon it and allowing assaults a unique way of improving their weapons to specific playstyles
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
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Killer's Coys
Prima Gallicus
28
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Posted - 2014.06.22 19:57:00 -
[2] - Quote
I agree with you, but not in all. I'm assault since my beginning, and I think the racial suit-weapon isn't a good thing...
With our assault, we must have our own gameplay (shield, armor or both) Ok the idea (each racial suit has its own weapon bonus) but, consequently, you must learn to play with each suit, and so with too gameplay...
A bonus which could be interessant is to have a bonus only for the suit For example :
Amarr : stays like now Minmatar : 10% reduction in waiting time reloading shield a level Caldari : 10% faster reload shield a level Gallente : 5% efficiency armor repairer a level
Amarr => his bonus is good, like before, like today, like tomorrow (with his scrambler)
Minmatar => he has 5 hight slot (proto), so he has to play a lot with the shield. The minmatar is the fastest race, so he has to have a very fast regulation. Hide 2 seconds, your shield come back With this way, the time reloading shield must be improved : 4seconds and 6 seconds
Caldari => The shield suit. He isn't very fast, but he has to play with his shield. Imagine : 30hp/s + 50% = 45hp/s It can be very interesting for the caldari. With an energizer, you can recover a lot of shield. You can have a recovering (almost) as fast as the Caldari scout. So, I would be very interesting.
Gallente => Imagine you have your prototype suit : you put 2 complex armor repairer. 7.5hp/s + the passive bonus = 9.38hp/s x 2 = 18.76 You add 25%. 18.76 x 1.25 = 23.45p/s (and add the passive repairer). At the end, you can have 25.45hp/s It's amazing, isn't it ? I think it's.
What do you think about ?
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