Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

genatus rexx
Universal Tactical Warfare
0
 |
Posted - 2014.06.20 20:48:00 -
[1] - Quote
I'm thinking scouts should be able to confuse enemy scanners, so instead of orange, they will be labeled as blue, or ally. Also, they should be able to train to use equipment that makes the enemies radar in the effective vicinity appear to be swarmed with infantry. Maybe even visual tanks and infantry that aren't even there. Any ideas? |

Bojo The Mighty
Spaceman Drug Cartel-Uno
3882
 |
Posted - 2014.06.20 20:54:00 -
[2] - Quote
No please Killzone type mechanics would **** people off with the slow paced action of dust.
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
|

genatus rexx
Universal Tactical Warfare
0
 |
Posted - 2014.06.20 22:15:00 -
[3] - Quote
Bojo The Mighty wrote:No please Killzone type mechanics would **** people off with the slow paced action of dust.
No I'm thinking something that would keep up with the pace of dust. |

Thokk Nightshade
KNIGHTZ OF THE ROUND
396
 |
Posted - 2014.06.21 00:09:00 -
[4] - Quote
Scouts don't need any more toys to allow them to sneak up on someone and go 23-2 with their Shotguns. Sorry, it's a no for me.
Thokk Kill. Thokk Crush. Thokk Smash.
|

Apothecary Za'ki
Biomass Positive
107
 |
Posted - 2014.06.21 00:27:00 -
[5] - Quote
Thokk Nightshade wrote:Scouts don't need any more toys to allow them to sneak up on someone and go 23-2 with their Shotguns. Sorry, it's a no for me. 23-2? pfft iv seen some scouts hit 40+ kills with only 1 death
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
|

Dj grammer
Red Star. EoN.
264
 |
Posted - 2014.06.21 00:48:00 -
[6] - Quote
genatus rexx wrote:I'm thinking scouts should be able to confuse enemy scanners, so instead of orange, they will be labeled as blue, or ally. Also, they should be able to train to use equipment that makes the enemies radar in the effective vicinity appear to be swarmed with infantry. Maybe even visual tanks and infantry that aren't even there. Any ideas? You already have frisbee like remote explosives and cloaks, no more bonuses for scouts
why ccp?
|

genatus rexx
Universal Tactical Warfare
0
 |
Posted - 2014.06.21 01:13:00 -
[7] - Quote
'Tis all very true. |

genatus rexx
Universal Tactical Warfare
0
 |
Posted - 2014.06.21 08:29:00 -
[8] - Quote
What about giving it to logistics instead? And even having a way to counter it? |

Kurai-Ronin
Onikanabo Brigade Caldari State
2
 |
Posted - 2014.06.24 19:42:00 -
[9] - Quote
Apothecary Za'ki wrote:Thokk Nightshade wrote:Scouts don't need any more toys to allow them to sneak up on someone and go 23-2 with their Shotguns. Sorry, it's a no for me. 23-2? pfft iv seen some scouts hit 40+ kills with only 1 death pfft 40+ kills only 1 death I've seen a proto scout 72 kills 0 deaths |
|
|
|
Pages: 1 :: [one page] |