John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3513
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Posted - 2014.06.19 13:37:00 -
[1] - Quote
Ryme Intrinseca wrote:
RR: -2m range, no DPS change ARR: -5m range, no DPS change
9. ARR 400 10. RR 398
My LR approves of these changes.
(The godfather of tactical logistics)
Quitting cold turkey was impossible. The forum patch is helping me kick the habit
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3513
|
Posted - 2014.06.19 13:57:00 -
[2] - Quote
Cenex Langly wrote:JUDASisMYhomeboy III wrote:Atiim wrote:Lea Silencio wrote:CCP Rattati wrote:Thanks for that analysis. We had an overabundance of RR and CR, hopefully this will make the battlefield more vibrant. If the Amarr changes plus Shield Module buffs make the Scrambler more seen, then that is a success as they were the least used of the big 4. QFT. Numbers don't lie. Here is to all of you "ScR is soooo OP" or "ScR's have always been FotM" people. Directly from CCP Rattati's mouth. Your right, numbers don't lie. However, Quantity Gëá Quality so I don't really see the point of your post. The point is most players flock to the OP. ' The reason most players "flock" to the OP is because they cannot compete with their current weapon. And when you cannot compete then you die and when you die you lose money, and most of us, including myself can't afford to sustain losses. So we have to try our best to use what is currently OP. It's not our fault, just our way of compensating for LOW PAYOUTS in pub matches, as well as under-balanced weapon system. Don't blame the player base for trying to continue playing the game, try to make suggestions to make other weapons more viable and competitive. An example is the Mass Driver. How many times do you see this on the field... Almost never, unless the person is on a rooftop shooting down at you... In that particular case this weapon is amazing. But anywhere else, it's horrible. 1v1 it's horrible at any range other than the MD being on a higher ground. So you never see any players using it. The same goes for the Laser Rifle. There is one (or possibly two) maps where this weapon is excellent. The Dom/Ridge Hill map, and the bridge map are the maps where this weapon is great, when you're standing on a roof top or high ground from 80+ meters up. Then it's great. So, in every other case we have these other weapons... And to limit it even further, only some of them work for all cases of close range and long range. Then you limit it even further by making the longer range more powerful than close range without limiting the close range capabilities of the long range weapons so the long range weapons become stronger in all cases. Thus you see them more often and they become OP and FoTM...
1) Payouts are fine, imo, just the overall "economy" is broken due to PC. Proto was never supposed to be sustainable and used 24/7. For the rest of us who arent PC rich, if you can't make at least some profit running ADV suits with proto modules then you are doing it wrong (or are a noob and need more time). Maybe not every match of course, but at the end of a day you should be ISK positive. If not, cut corners a little and shave the costs down until you are profitable. ADV weapons kill just fine.
2) There's also nothing inherently wrong with there being some niche weapons which are only great in certain situations or by people dedicated/good with them. Variety like that is what makes this such a fun game to play despite so so many obvious flaws. I love my LR, for example, it's in a great place right now and can be used on any map (in the right situation). It's also stupid fun to use.
The only place where everything should be equally viable in the majority of situations is the primary racial rifles, and there I totally agree about the FoTM thing: Obviously AR should beat RR in CQC, the opposite at range, ScR against shield tankers(lol), things like that, but otherwise they should all have relatively equal usefulness. The rest of the weapons are just fine as long as they dominate in their one area, like the MD when you are up on a roof trying to clear space.
(The godfather of tactical logistics)
Quitting cold turkey was impossible. The forum patch is helping me kick the habit
|
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3522
|
Posted - 2014.06.20 05:22:00 -
[3] - Quote
One Eyed King wrote:As a minja, my CR/ScR usage comes to the same thing. Fitting costs. I love the ScR, but can't fit it on any of my suits without ridiculous amounts of sacrifice.
I choose the CR mostly because it allows me to make the most of my other slots still (which doesn't amount to much either).
The CRs low fitting costs were meant to be options for minmatar suits that have reduced fitting ability (unless I am mistaken), but because their is no racial specific bonus or anything like that for the item, all other suits that have plenty of fitting capacity can fit a CR and now have the ability to make fewer, if any, sacrifices in the rest of their slots.
IF the CRs low fitting cost were directly because of the minmatar's lower fitting capacity, I would suggest considering raising the fitting requirements on the CR and giving minmatar suits a fitting bonus to it.
Not a big thing, but something to consider going forward.
Very true. This is precisely why I put the CR on my logi suits. The Amarr logi has inexplicably pathetic PG considering our weapons are PG intensive. The new PG reduction on the std makes it almost viable for me to use my Templar ScR when I'm running a cheap suit, but not the higher tiers. It's just not worth the hit I'd have to take in terms of using lower quality equipment.
(The godfather of tactical logistics)
Quitting cold turkey was impossible. The forum patch is helping me kick the habit
|