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Thread Statistics | Show CCP posts - 0 post(s) |
Apothecary Za'ki
Biomass Positive
79
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Posted - 2014.06.18 11:24:00 -
[1] - Quote
do not nerf the heavy turn speed its already hard to hit people in super close battle if they run around you.. doing so will be an indirect buff to scouts who will just strafe around us to kill us with their OP shotguns takeing us out in 2 to 3 hits.
if you do change this i can guarentee the whole playerbase will want SP refunds from the dropsuits so they can use the NON nerfed heavys and then the cycle will start again with scouts whineing and crying about NERF HEAVY! NERF HMG!
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Apothecary Za'ki
Biomass Positive
95
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Posted - 2014.06.19 16:41:00 -
[2] - Quote
Talon Paetznick II wrote:have you considered the assualt suits. they are the private whipping boys of heavys
also a good scout does not need to outstrafe a heavy they simply kill them from the start
seriously though i must say i play all three suit types of all of them the heavy is by far the most OP scout comes in a close second (it almost ties with the heavy) and assault is dead last not as such its just assault suits arnt being used as i think they should.. more for hit n run shocktroop style.. insted of commando front line brawler /pusher.. while heavy with hmg is brawl/defender
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Apothecary Za'ki
Biomass Positive
95
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Posted - 2014.06.19 20:54:00 -
[3] - Quote
Adipem Nothi wrote:If mercs are running around you, then turn up your input sensitivity. You're no slower to rotate than anyone else. The only difference between an HMG Heavy and another merc is that they can live longer and kill faster in CQC. that would make aiming accuratly much harder
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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Apothecary Za'ki
Biomass Positive
95
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Posted - 2014.06.19 20:58:00 -
[4] - Quote
Talon Paetznick II wrote:have you considered the assualt suits. they are the private whipping boys of heavys
also a good scout does not need to outstrafe a heavy they simply kill them from the start
seriously though i must say i play all three suit types of all of them the heavy is by far the most OP scout comes in a close second (it almost ties with the heavy) and assault is dead last assautl suits could do with multiple bonuses to give them a good role.. maybe passive scan precision and range (so duration isnt messing with scouts too much) so we have a chance to see low skill non Ewar cloaked scouts or non cloaked scouts.. and maybe a damage per on suit.. and reduce damage per level on suit too since they are low hp suits
+1% dmg per level (so its not messing with commandos +2% dmg resist to explosive splash dmg (including nades) and +X% per level scan precision per level.. so we can see NON ewar scouts with in certain range giving us at least a chance to kiss out ass goodbye before we get double-tapped by a shotty scout
Minmatar Logibro in training. Rusty needles anyone?
No Mic and no time for "Squeekers"
Nerf scout cloak+shotgun
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