|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
PoP SoTa
Company of Marcher Lords Amarr Empire
349
|
Posted - 2014.07.13 17:41:00 -
[1] - Quote
First off, 8213, to hack a client side game you first must inject it with an active program, something not easily done with PS3. The program run side by side with the game, constantly injecting the game with it's code that the game will see as always been there, and will activate your code as if it were just another intended program. Depending on the coding itself, a wide variety of options become available.
But even then, you have to be very good at disguising your code so that it isn't picked up. Most people mask there coding to look like memory addresses. But with PS3 this becomes even more troubling.
: install look for string 'COPYRIGHT ACME GAMES' add 1138 is it a five? no, abort, something went wrong yes. lie in wait. : wait is it still a five? no. Set it to five. sleep for a couple of seconds goto wait
Here's a good example after using google to find one, this program is set that every time a characters total life drops below 5 - it replenishes to 5. This was done using PC, though. PS3 really is very tricky.
If you want to honestly know, though, you can just run debug while you play, it'll alert if you coding is modified in any game you're in.
|
PoP SoTa
Company of Marcher Lords Amarr Empire
350
|
Posted - 2014.07.13 18:13:00 -
[2] - Quote
Slim Winning wrote:PoP SoTa wrote:First off, 8213, to hack a client side game you first must inject it with an active program, something not easily done with PS3. The program run side by side with the game, constantly injecting the game with it's code that the game will see as always been there, and will activate your code as if it were just another intended program. Depending on the coding itself, a wide variety of options become available.
But even then, you have to be very good at disguising your code so that it isn't picked up. Most people mask there coding to look like memory addresses. But with PS3 this becomes even more troubling.
: install look for string 'COPYRIGHT ACME GAMES' add 1138 is it a five? no, abort, something went wrong yes. lie in wait. : wait is it still a five? no. Set it to five. sleep for a couple of seconds goto wait
Here's a good example after using google to find one, this program is set that every time a characters total life drops below 5 - it replenishes to 5. This was done using PC, though. PS3 really is very tricky.
If you want to honestly know, though, you can just run debug while you play, it'll alert if you coding is modified in any game you're in. Most "hacks" and cheats that occur in FPS are done client side. Pixel aimbots being the most common. This is what I strongly feel what Catdog uses. Most of these things can be bought in programmable controllers. Have you ever played ambush and saw some guy with a starter fit militia sawarm launched kneeling down, standing up, kneeling down, standing up in one spot the whole game? That is a person farming with a controller they have programmed to run the game for them. It goes into the matches by itself, and plays them through, due to sequence button memory. But back to Catdog. He told me that he uses a standard DS3. How does he never miss with whatever weapon he chooses using a DS3? Has a shot from Catdog ever not landed on anyone, ever? Also, the fact that he can land shots that are perfect in the middle of lag spikes? I'm not stupid, I've been around FPS for the past 20 years. I think people need to start paying more attention to him when they play along side and against him. Chance isn't the only person in 0.H that thinks Catdog has something fishy going on. The fact that the last time I saw him play we were in a PC match that LASTED FOR 71 MINUTES because of lag, disconnections, freezes, rubberbands, framerate crashes, etc... yet out of the entire match, here's Catdog dropping a usual 14 KDR game, when everyone else went negative, or couldn't break 10 kills. Except one other player that was camping a mushroom the whole game, and still only managed 10 kills, but Catdog was on the ground in the thick of the battle with a shotgun and drops 24 straight kills and goes 28/2?? Having a controller that comes with default auto-operations is not the same as changing net code or interfering with client to create desirable situations. What you're referring too would just be plain try-harding, paying to win.
Those 'aim bots' as you put it are exactly as I described above, and it's still not an easy to do thing. Especially aimbot, actually. It would be easier with a game like Dust to give yourself infinite ammo by making it so every time you reload you get full ammo back, but anything like this you attempt to do you risk alerting CCP.
So, unless you're saying Catdog is high end level programmer, even if he had the programs to enable such things he'd also have to have the know how to use it without being caught.
You seem to of been scarred by PC gaming, lol. :3
|
PoP SoTa
Company of Marcher Lords Amarr Empire
350
|
Posted - 2014.07.13 18:21:00 -
[3] - Quote
Slim Winning wrote:PoP SoTa wrote:Slim Winning wrote:PoP SoTa wrote:First off, 8213, to hack a client side game you first must inject it with an active program, something not easily done with PS3. The program run side by side with the game, constantly injecting the game with it's code that the game will see as always been there, and will activate your code as if it were just another intended program. Depending on the coding itself, a wide variety of options become available.
But even then, you have to be very good at disguising your code so that it isn't picked up. Most people mask there coding to look like memory addresses. But with PS3 this becomes even more troubling.
: install look for string 'COPYRIGHT ACME GAMES' add 1138 is it a five? no, abort, something went wrong yes. lie in wait. : wait is it still a five? no. Set it to five. sleep for a couple of seconds goto wait
Here's a good example after using google to find one, this program is set that every time a characters total life drops below 5 - it replenishes to 5. This was done using PC, though. PS3 really is very tricky.
If you want to honestly know, though, you can just run debug while you play, it'll alert if you coding is modified in any game you're in. Most "hacks" and cheats that occur in FPS are done client side. Pixel aimbots being the most common. This is what I strongly feel what Catdog uses. Most of these things can be bought in programmable controllers. Have you ever played ambush and saw some guy with a starter fit militia sawarm launched kneeling down, standing up, kneeling down, standing up in one spot the whole game? That is a person farming with a controller they have programmed to run the game for them. It goes into the matches by itself, and plays them through, due to sequence button memory. But back to Catdog. He told me that he uses a standard DS3. How does he never miss with whatever weapon he chooses using a DS3? Has a shot from Catdog ever not landed on anyone, ever? Also, the fact that he can land shots that are perfect in the middle of lag spikes? I'm not stupid, I've been around FPS for the past 20 years. I think people need to start paying more attention to him when they play along side and against him. Chance isn't the only person in 0.H that thinks Catdog has something fishy going on. The fact that the last time I saw him play we were in a PC match that LASTED FOR 71 MINUTES because of lag, disconnections, freezes, rubberbands, framerate crashes, etc... yet out of the entire match, here's Catdog dropping a usual 14 KDR game, when everyone else went negative, or couldn't break 10 kills. Except one other player that was camping a mushroom the whole game, and still only managed 10 kills, but Catdog was on the ground in the thick of the battle with a shotgun and drops 24 straight kills and goes 28/2?? Having a controller that comes with default auto-operations is not the same as changing net code or interfering with client to create desirable situations. What you're referring too would just be plain try-harding, paying to win. Those 'aim bots' as you put it are exactly as I described above, and it's still not an easy to do thing. Especially aimbot, actually. It would be easier with a game like Dust to give yourself infinite ammo by making it so every time you reload you get full ammo back, but anything like this you attempt to do you risk alerting CCP. So, unless you're saying Catdog is high end level programmer, even if he had the programs to enable such things he'd also have to have the know how to use it without being caught. You seem to of been scarred by PC gaming, lol. :3 I own 2 controllers that I can play DUST with that do what I just described. Altering gamecode isn't worth doing. Just a programmable controller. You can also insert aim-assist with your KB/M is you wanted, which is very necessary for KB/M users in this game Actually, re-read what you wrote, I'd be more curious if he's playing on a super-modded PS3 that constantly sends new codes to the server to cause a sort of 'lag switch' as you will. But instead of doing anything with your connection, you overwhelm the servers through lots of inputting. It won't overwhelm the server, but everyone will get weaker rendering and feel stiffer.
Never seen it done though
|
|
|
|