Xocoyol Zaraoul
Superior Genetics
1977
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Posted - 2014.06.15 16:15:00 -
[1] - Quote
I've been playing heavies since the day they existed, back when we had base 100 shields and 600 armor...
As a scout these days, you'll give me trouble if you remember what you can do that I can't
- Use your better sensors. I can't detect you until I literally see you with my eyes. You know ahead of time where I'm facing. Never charge in unless you see my back.
- Stay close to cover where you can in a heartbeat break the engagement. If you hit me unaware, it takes me a lot longer to regen 100 shields or god forbid 100 armor then it takes you to regen the equivalent. Use your higher regen to your advantage and wear me down. I also have a proto scout, I know this works by doing this from both perspectives. Wear Me Down.
- Range is your friend, engage from range, take cover briefly to regen shields, rinse and repeat. Punish any and all heavies in the open, you will win if they are far away enough from cover.
- Anyone who says heavies have an advantage over scouts in all situations should be permanently ignored, they don't have the tactical skills nor the gun game to compete, they are pubtrash newbies and will corrupt your tactics.
- For close-work use shotties, ARs, and assault CRs, they have the DPS to make hit-and-run worthwhile, for long range work punishing heavies in the open stick to RR and CRs, Scrambler Rifles work mainly against Minnies and Cals due to how shield based they are otherwise you may end up blowing through a ridiculous amount of ammunition.
- learn to recognize when heavies are not alone. This pains me to say this, but a lot of people don't understand the concept of "two-against-one" and think they can solo in every situation. A Heavy who is squadded with a nearby scout or sensor logi has a massive advantage over you, as suddenly you lost your advantage of being unseen. This Will Kill You Every Time Against An Equal Skill Heavy.
- In a standard suit, you will always be at a disadvantage against a protobear.
- learn to listen to reloads, an HMG reload is LOUD, wait for him to gun down an obvious pubtrash, wait for a few seconds close by, and when he hits that reload, run in and blow him to hell, when he pulls out his secondary run away, rinse and repeat. Or just flat out kill him while he tries to stubbornly finish the 6-8 second (Depending on skills) HMG reload. If you can't kill him in 6 seconds of him stubbornly reloading, you're a **** shot.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Xocoyol Zaraoul
Superior Genetics
1979
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Posted - 2014.06.15 16:37:00 -
[2] - Quote
Yeah, I have maxed sensitivity for the aforementioned reasons... Also smart heavies have autoaim turned off, as the damn thing likes to keep the edge of the HMG reticule on the target instead of the center dot.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Xocoyol Zaraoul
Superior Genetics
1981
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Posted - 2014.06.15 17:37:00 -
[3] - Quote
Adipem Nothi wrote:As I recall, the Shotgun Scout from behind in Chrome was a "hard counter" to anything, including proto-bear Heavies.
Sort of, due to the crappy and buggy server hit detection making mobile scouts almost impossible to hit with just about anything, actually, if we are thinking that far back.
The Shotgun scout from chrome was imba for both better and for worse, though I'm not so sure I'd call it a hard counter to everything, but it was in need of severe tweaking.
Anywho, my tips still stand if we ignore the range part.
At the end of the day, a standard suit versus a proto suit should rightfully be an uphill battle. *shrugs* I'll maybe write up the difficulties for your scenario 2 later, for newbro heavies against proto scouts, but it sure won't be pretty... I find it easy to kill newbro heavies with my protobear cal scout, but then again my suits are custom-built for such things.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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