so, my idea is based in kin cats. I think if we replace the hacking bonus by making it an innate quality of the suit (i.e. buffing the base hacking speed of the scout by 25%) we can fill that missing bonus slot with a bonus to kin cats.
Why not just innate speed, one may ask?
Well, if it was, then it would just encourage armor tanking, which is bad and will get the suit into OP status, and finally nerfed into the ground.
What about the hit detection, the more discerning forum lurker may wonder?
So, if my idea was to go through, there would have to be a HARD speed cap, meaning that if the speed of the suit exceeded 11.12 m/s, the speed would simply be reduced to the maximum possible value (or 11.12 m/s).
The coding for this would be very simple-
if (drop_suit.speed>11.12)
{
drop_suit.speed=11.12;
}
and would not require a server side change (i don't believe)
My Idea:
So, for a min scout to be viable it needs AT LEAST 2 dampeners to dodge scans, which doesn't even bring it under 3x PE cal scout scans (another problem btw)
However, by doing this, it loses out on the ability to speed tank, which is what the suit is designed for. My idea would be to require the minmitar scout to only need one kin cat to reach above 11 m/s at maximum level, in addition to giving the scout a bonus to movement speed from kinetic catalyzers.
What this solves:
Two birds with one stone. The reason the minmitar scout is so PG starved is because the people who run it need to stack kinetic catalyzers to use the suits most valuable aspect-its speed. However, by staking kin cats, they lose the ability to dampen their suit, which greatly lowers minmitar scout viability, especially in PC matches.
Now for the math:
max speed=11.12
base speed with biotics maxed=8.3055
necessary increase to speed to reach 11.12 m/s=11.12/8.3055=33.89%
kinetic catalyzer (complex) base bonus=12%
what we want-33.89%
so, 12x=33.89
solve for x, and we get that the kinetic catalyzers must give minmitar scouts 2.8 (approx) times what they currently give in terms of a bonus, which we will then bring down to 2.5 times so that it is divisible by 5, and say that minmitar scouts receive a 50% efficacy bonus per level to kinetic catalyzers.
Speed with 1x kincat=7.91*1.05*(1+(.12*1.05*2.5))=10.92 m/s, and then if we change the kin cat skill bonus to 2% per level, we get that with maxed skills and this proposed bonus, minmitar scouts will run at 11.05 m/s with a single kin cat. This also creates a trade off as well for maximum speed for running to those objectives in a PC, but doesn't make it so that it gimps your suit as well.
Move Speed bonus:
per kincat, movement sped would be increased by 10% of the catalyzers sprint bonus per level, capping out at the movement speed a min scout would get from a single complex catalyzer, or 6%. (this would be % of the base sprint speed, not with the bonus)
Max movement speed would look like-5.65*1.06=5.99 m/s
Or, we could just add a 2/3/4% bonus to move speed for kin cats in their respective tiers and have the bonus affect that
Tell me what you guys think.
OP, UP, balanced stupid, too hard, or what?
TLDR (whatever the hell that means)
make hack bonus inherent to the suit and add 50% bonus to kin cats per level and give kin cats a move speed bonus either exclusive or non-exclusive to the min scout.
Also, whatever you want to say, please do so respectfully
thanks guys!