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Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
21
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Posted - 2014.06.06 20:50:00 -
[1] - Quote
Hi, my name is Stephen van Boekel also Kithrus in EvE Online. I'm a dutch-french Canadain video game design student who today would like to show you what I worked on that is very EvE related. (I wasn't sure bout where to put this and I want as much feed back as possible)
I recently purchased a licenses for unreal engine 4 so I could make my own indi work. In class we were given the project to take a level from an old game say from zelda temple of time and recreate it with UE4.
Asking for an exception to instead of an older game I purposed to my instructor to allow me to make a new planet themed map for Dust514 as we don't have many.
I created a Storm Planet, Domination style map. Something small to get the point across but bare in mind there is still lots to do as the models are in late blocking stage. (before you fancy them up for player consumption. Colors and general shapes are present but appear simple and stylized)
http://s1280.photobucket.com/user/Stephen_van_Boekel/slideshow/
I based the storm planet off of Kihtaled 3 in the Khanid Region. http://evemaps.dotlan.net/system/Kihtaled/III
The idea was a stormy but very cold icy planet were visibility is a huge factor. If I had a video you'd see electrical activity in the clouds and a heavy fog (which I took down for the sake of screen shots. The ground is mucky with pools of (though safe to your suites) chemicals from the rain. An icy shader was used to indicate the freezing nature of the world.
Storm planets though considered like tempret planets are unsafe due to the volitile nature of the weather. If I was to get my hands on the UI CPP has I would imagine making the fall off range for most weapons lower forcing players into closer combat.
I also modeled two new MCCs. The blue one is a mix between Caldari design and Amarr bulky but hawk like appearance. I chose this shaped based on the relationship in game between the khanid and the caldari. As in game lore whenever the Amarr get tech from the caldari its normally because the Dark Amarr got it first.
The second I'm still not 100% settled on. Starting out as a Bloodraider Ashimmu ish design (http://eve.wikia.com/wiki/Ashimmu) I found myself thinking about bloodraider battle strategy and their draining tech in EvE Online. What came out kinda seems a bit like a pronged legion hull :P
Anyway I hope you like it. If you want to see more of my work or have any question about how or what I did leave a reply or you can check out me FB page and see what other stuff I worked on in the past.
https://www.facebook.com/pages/Avrose/378009825629823
Amarr Victor! |
Templar Twelve
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
56
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Posted - 2014.06.07 08:05:00 -
[2] - Quote
A very interesting project. I admire your work and would definitely want to play this somehow.
Librarian and keeper of the Praetorian Temple Library
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Iron Wolf Saber
Den of Swords
15339
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Posted - 2014.06.07 08:15:00 -
[3] - Quote
A storm planet would likely not feature any river cut crevices. Most would be wind cut so the left over material would and should be something a bit harder.
The clouds and wind will be going likely in the direction of the canyons as well.
The planet should also have indications it is hot; a constant weather pattern is the result of heat. So ideas of rivers and the sort is not likely but steam vents and mud/clay like gravel would likely be the composition of the ground. The formations would be windswept still.
Also last I checked the Storm planets are mostly a no fly zone; we'd be using the ground based MCCs instead.
Anyways good luck on your refinement of the art assets.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
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Lynn Beck
Heaven's Lost Property
1709
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Posted - 2014.06.07 08:23:00 -
[4] - Quote
This is beautiful.
I'm imagining having to cross that one canyon to access a base, and, since it's stormy, Scanning has quite a few reductions in efficacy, and Dropships are more difficult/impossible to fly, along with Lav's being tracked, i stead of Wheeled.
Regardless, i would love to assault a Guristas compound with some corpys, and get completely demolished by AI's runnin Rail turrets on the other end, along with some placeable HMG/Railgun turrets.
General John Ripper
Like ALL the things!!!
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Iron Wolf Saber
Den of Swords
15339
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Posted - 2014.06.07 08:26:00 -
[5] - Quote
Hmm I think the towers would have to be specifically designed to be wind turbines and lightning rods as well and braced against the wind.
Also building a base inside the canyons and raised roadways in the canyon would be the way to go. Down in the canyon your a bit safe up on the cliff you have a chance of getting struck by lightning.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
26
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Posted - 2014.06.07 12:08:00 -
[6] - Quote
Iron Wolf Saber wrote:A storm planet would likely not feature any river cut crevices. Most would be wind cut so the left over material would and should be something a bit harder.
That is a very good point.
Quote: The clouds and wind will be going likely in the direction of the canyons as well.
True
Quote:The planet should also have indications it is hot; a constant weather pattern is the result of heat. So ideas of rivers and the sort is not likely but steam vents and mud/clay like gravel would likely be the composition of the ground. The formations would be windswept still.
Now that is where it gets tricky, if you read the planet info on dotlan you see the planets average temp is very very cold despite being the third planet from the sun.
Indeed its about the same distance as Mars which is 1.5 AU from the sun this planet in the EvE universe is 1.6. If you convert the temp from Kalvin to say Celsius its -100 degrease below(or -148 Fahrenheit for you yankees :P). Now grant you there probably is a more habitable Goldilocks zone where things are warmer.
Quote:Also last I checked the Storm planets are mostly a no fly zone; we'd be using the ground based MCCs instead.
Now that is a really interesting idea that opens up all new concepts. I may just have to implement that!
Quote:Anyways good luck on your refinement of the art assets.
Thank you very much!
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Arkena Wyrnspire
Fatal Absolution
14182
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Posted - 2014.06.07 14:52:00 -
[7] - Quote
This is really interesting! Thanks for sharing.
You have long since made your choice. What you make now is a mistake.
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Heimdallr69
2495
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Posted - 2014.06.07 14:58:00 -
[8] - Quote
Iron Wolf Saber wrote:A storm planet would likely not feature any river cut crevices. Most would be wind cut so the left over material would and should be something a bit harder.
The clouds and wind will be going likely in the direction of the canyons as well.
The planet should also have indications it is hot; a constant weather pattern is the result of heat. So ideas of rivers and the sort is not likely but steam vents and mud/clay like gravel would likely be the composition of the ground. The formations would be windswept still.
Also last I checked the Storm planets are mostly a no fly zone; we'd be using the ground based MCCs instead.
Anyways good luck on your refinement of the art assets.
A true to life example of a 'storm' world check out Venus. Unfortunately unlike venus a storm world would likely feature high winds at surface as well. Along with lightning and precipitation of somesort. When I think storm I think of weather quickly changing from frozen thunderstorms to so hot your suits melt. Though I know that's not our kinda storm.. Also good work, it looks good.
Removed inappropriate content - CCP Logibro
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Espartoi
Orkz Clan
223
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Posted - 2014.06.07 15:25:00 -
[9] - Quote
Newbies cant gg with storms.
Shoot, Smash, Stomp.
One must never go full Hodor.
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Iron Wolf Saber
Den of Swords
15349
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Posted - 2014.06.07 18:07:00 -
[10] - Quote
[quote=Lord Crases] ... [quote]
The planet being cold then is most likely the result of a thicker atmosphere then which then absorbs all the heat from the sun which then powers its constant storms and barely any of that heat it hits the surface. Chances are surface will be cold; whatever liquid is being used for storm making material is definitely not water and the atmosphere is sorely lacking in greenhouse type gases as heat is not getting trapped. Also the planet temperature is a world wide temp reading the polars could be really cold and there is a very small narrow belt of place to live around the equator.
This may explain the grey/blue color spectrum most storm planets have.
Most storm worlds would be bubble places to live anyways; constant exposure is not good in the first place.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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rithujith roshan
Max-Pain-inc Dark Taboo
26
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Posted - 2014.06.07 18:16:00 -
[11] - Quote
With canyons this map might aswell become an anti tank map. So a map with almost no vehicles? COOL ! Would give the map to CCP? If everyone create their own maps & sell it to CCP for isk or real money it would be awesome. DEVs & CPMs please think about this |
Iron Wolf Saber
Den of Swords
15350
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Posted - 2014.06.07 18:20:00 -
[12] - Quote
Heimdallr69 wrote:Iron Wolf Saber wrote:A storm planet would likely not feature any river cut crevices. Most would be wind cut so the left over material would and should be something a bit harder.
The clouds and wind will be going likely in the direction of the canyons as well.
The planet should also have indications it is hot; a constant weather pattern is the result of heat. So ideas of rivers and the sort is not likely but steam vents and mud/clay like gravel would likely be the composition of the ground. The formations would be windswept still.
Also last I checked the Storm planets are mostly a no fly zone; we'd be using the ground based MCCs instead.
Anyways good luck on your refinement of the art assets.
A true to life example of a 'storm' world check out Venus. Unfortunately unlike venus a storm world would likely feature high winds at surface as well. Along with lightning and precipitation of somesort. When I think storm I think of weather quickly changing from frozen thunderstorms to so hot your suits melt. Though I know that's not our kinda storm.. Also good work, it looks good.
Storm planets are just in a constant state of a storm. Similar to what a gas giant experiences but with a rocky core and a decent atmosphere. While not exactly observed in reality yet; there are planetoids in our own solar system that comes close to the expression. Notably saturn's largest moon Titan; and our second planet in sol system; Venus.
Now I am no astronomer or weather man but based on what I know you need a few things to have a constant storm off.
To have weather you need a heat absorbing liquid material. Heat and Place to Cool Off. To have constant weather you need heat and material to the extreme. Too much heat and its going to result in a barren world eventually. Too much material and all the heat is going to get absorbed.
A locked orbit where one side is constantly exposed and all of its storm liquid (doesn't have to be water methane has been observed to mimic the water cycle on Titan with its storms) is constantly being boiled into the atmosphere being that of high pressure it quickly shifts to the lower pressure side (dark) of the planet making for constantly unpleasant weather which definitely includes extremely high winds. The material used for storms is likely flowing back to the hot side underground as most winds wouldn't allow it to flow in that direction.
A hot surface. The material being used is likely being boiled by the planet itself and the material goes up into the atmosphere where it is then cooled and brought back down to the surface.
A hotter sun; basically the results of climate change earth is experiencing.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Gallente Logistics =// Unlocked
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Arrach Sarkal
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
34
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Posted - 2014.06.07 23:57:00 -
[13] - Quote
Lord Crases wrote:Quote:The planet should also have indications it is hot; a constant weather pattern is the result of heat. So ideas of rivers and the sort is not likely but steam vents and mud/clay like gravel would likely be the composition of the ground. The formations would be windswept still. Now that is where it gets tricky, if you read the planet info on dotlan you see the planets average temp is very very cold despite being the third planet from the sun. Indeed its about the same distance as Mars which is 1.5 AU from the sun this planet in the EvE universe is 1.6. If you convert the temp from Kalvin to say Celsius its -100 degrease below(or -148 Fahrenheit for you yankees :P). Now grant you there probably is a more habitable Goldilocks zone where things are warmer.
I'd ignore the stats for planets and focus on the descriptions. The stats are randomly generated and are generally nonsense.
To demonstrate, I need only point you to Amarr Prime. The temperate homeworld of the Empire has the following planetary stats to blow the mind:
1) Amarr Prime has an orbital period of 25 days. IE 1 year on Amarr = 25 days.
2) Amarr Prime has a surface gravity that's a little higher than Earth standard at 10.4m/s/s, whilst having less than 10% of the total mass and just over half the radius.
3) Amarr Prime also manages to have an average density of 2614.1g/cm3.
So, Amarr Prime has years that last only 25 days, hurtling round it's star more than three times faster than Mercury. It has stronger gravity than Earth whilst being smaller and lighter than Mars and despite any of that is composed of a material more than a hundred times denser than the densest terrestrial material known. What Amarr Prime is made out of is one of EVE's greatest mysteries. (Or they are just random numbers. ) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10510
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Posted - 2014.06.08 00:10:00 -
[14] - Quote
I love the work and frankly think it is severely disappointing when CCP cannot create an asset for storm planets but one of their more dedicated fans can......
Great work on that Crases I too would love to play on it.
I care less about exact specifics of planet types and more on the atmosphere an theme of them.
"You are weak Ouryon....weakness serves not the Empire. I shall teach you strength."
-Yurius of the Brutor to Ouryon
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Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
31
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Posted - 2014.06.09 16:33:00 -
[15] - Quote
True Adamance wrote:I love the work and frankly think it is severely disappointing when CCP cannot create an asset for storm planets but one of their more dedicated fans can......
Great work on that Crases I too would love to play on it.
I care less about exact specifics of planet types and more on the atmosphere an theme of them.
I don't think its can't as much as balancing the game is more important then working on flavor.
Now grant you the people who make maps vs the people who make balance are not always the same but in a company like ccp they very well could be.
I know my instructor is pushing us to do more then focus on one field. Example being I want to get into level design but rigging would be an asset so I'm trying to get good at that too.
Kinda wanna be valuable :P |
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