Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
I-Shayz-I
I-----I
3577
|
Posted - 2014.06.05 01:31:00 -
[1] - Quote
I honestly love it.
As a heavy, 20 armor/s definitely feels much more useful than the previous value of 12.5/s for two complex reppers. I ran with a logi today against swarms of heavies and he decided to run 3 of them. Normally my logi would have to run away after too long in combat to go heal up, but he was able to srug off sniper fire, and generally stay on me the entire time due to the ability to regenerate so quickly.
The enemy also feels a lot stronger, with the stupid heavies (the ones who just stand out in the open) dying to my cover play, and the smart ones giving me a tougher more challenging battle. Being able to take 400 damage and repair a good chunk of it back within seconds is a great feeling, and it's even better when I lure a heavy around a corner to try and pick me off, only for him to die because I was able to regen my armor back quick enough.
My logi can now run two complex reps without it feeling like a waste of slots. 20 hp/s is much better than 12.5 for two slots, so I would usually only run one and tank my suit out with more plates (which I never really liked anyways).
I haven't really seen any scouts repair tanking their suits, but I'm hoping I see an increase of gallente suits in general going this way instead of just stacking plates and calling it good. This new buff almost makes me want to skill into Gallente Assault/Logi just because I absolutely love armor repair lol
If I had any real issues with it I'd say that grouped up heavies are now at least twice as hard to take down as they used to be, as instead of having a heavy need to back off for 30 seconds to get their armor back up to decent levels, they only need 10-15 seconds.
In the case of this kind of group mentality, remote explosives and shotguns still work great, but I'm kinda sad that I can't just mow down groups of heavies anymore with my own heavy. I might have to skill into proto locus grenades to deal with these groups better, but even if it is at my own loss, the general balance seems to be much better for heavy on heavy.
Lastly, the best part about the buff to reps is the ability to quickly repair back long-range damage, or prevent players from killing you by dealing 10 damage per second, slowly draining your health from 100+ meters away. This isn't happening much anymore, and due to the removal of "stun locking" I am able to very easily run to cover and allow time to regen. In combination with the dispersion to blaster tanks, my forge gun fit no longer has to worry about small weapons fire keeping me from doing my job.
I've been hearing a lot about players thinking that the Gallogi will return due to the insane amounts of armor regen it can have, but the downside to regen is that you can still be killed quickly by alpha damage or quick bursts of damage. This brings a good balance between choosing between plates and armor reps that I feel is the best it has been ever in the history of Dust. The increase of fitting cost with basic plates also helped towards this balance.
Finally, the last thing I'd like to mention is that while the repair rates are amazing now, reactive plates are now even less appealing. The fitting cost reduction was a HUGE improvement and a big step in the right direction (heck, I'm actually using proto ferroscale plates now, thank you CCP), but using 4 complex reactives gives LESS repair than 1 complex repper. This needs to be looked at.
So what about eveyone else? Any specific annoyances or things you find enjoying about the new armor repair modules?
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Thang Bausch
Pierrot Le Fou Industries
166
|
Posted - 2014.06.05 01:50:00 -
[2] - Quote
I haven't played the new alpha hotfix, but I am expecting my min logi medic build to not be nearly as useful on a team as it used to be because I expect lots of people to switch either from tanking armor plates solely to having a armor repairer module, or adding a second armor repairer. On a more general level, I wonder if this is moving the game away from team play by encouraging builds that lone wolf better.
Anyway, just speculative thoughts/musings without any game play experience to back them up. |
Thang Bausch
Pierrot Le Fou Industries
166
|
Posted - 2014.06.05 01:50:00 -
[3] - Quote
I have, however, been wondering if I would keep the complex repair module on my min logi suit, or drop down to enhanced and use the PG somewhere else. |
Soreconyr
Rise Of Old Dudes
1
|
Posted - 2014.06.05 02:05:00 -
[4] - Quote
I've had Complex Armor Reps since the 1.0 Respec, thinking I was onto something.... then I got beat by math. I'm anxious to see how they work now. Putting on a fresh batch of sweet tea to keep me up for a few matches tonight. |
M1tch Rapp
Last VenDetta. Dark Taboo
129
|
Posted - 2014.06.05 02:29:00 -
[5] - Quote
I'm a Gal Sent and I look forward to playing with these changes. I'm scared about the upcoming fitting changes though. I run a fully proto'd heavy with only L2 Eng & Elec. |
LUGMOS
YELLOW JESUS EXP FORCE
492
|
Posted - 2014.06.05 04:57:00 -
[6] - Quote
Hope I see you with my repped Gal scout. And my EXO-5.
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
|
Sinboto Simmons
SVER True Blood Dirt Nap Squad.
6082
|
Posted - 2014.06.05 06:39:00 -
[7] - Quote
haven't played just yet, know my mass driver will enjoy it.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
|
Arkena Wyrnspire
Fatal Absolution
14066
|
Posted - 2014.06.05 07:26:00 -
[8] - Quote
They're very strong. Very much worth fitting. That's nice.
I'm now quite firmly of the opinion that shields need a buff now, though.
You have long since made your choice. What you make now is a mistake.
|
Jack McReady
DUST University Ivy League
1475
|
Posted - 2014.06.05 07:33:00 -
[9] - Quote
I feel that too many try to stack too much armor repairs... I have been one hit killing alot of people with a scrambler pistol / charged scrambler rifle headshot since the patch. |
Chimichanga66605
Myrmidon Syndicate
146
|
Posted - 2014.06.05 08:04:00 -
[10] - Quote
I tried getting into the buffed reps with my Min Sentinel, but was loosing consistently against other repped up heavies. Then I through on the old brick tank setting & realized I'm finally balanced (more or less) 1v1 against most other Sentinels. The new reps on my Logi however are a godsend. No more Compact Nanos for this Medic, now I get an excuse to run REs with my medic gear. So far its been a nice change of pace.
Mk.0 Specialist, Republic Loyalist
"Badassery is not born, but often thrust upon you." -Franklin Delano Roosevelt
|
|
Joseph Ridgeson
WarRavens Final Resolution.
1971
|
Posted - 2014.06.05 08:09:00 -
[11] - Quote
Arkena Wyrnspire wrote:They're very strong. Very much worth fitting. That's nice.
I'm now quite firmly of the opinion that shields need a buff now, though. The terrible fitting requirements are the worst.
18 / 3 36 / 6 54 / 11 For extenders.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
865
|
Posted - 2014.06.05 08:36:00 -
[12] - Quote
I've been purely active tanking my Gallente suits since 1.8. Great for my Commando&Sentinel, and the lack of movement penalty allows me to abuse my movement speed, which then takes advantage of the reps even further.
Today, I managed to move my forge gun/active tanked sentinel like a scout, strafing through HMG fire and getting an ion pistol kill, recover some armour, immediately confront a medium and jump/strafe behind him, getting another ion pistol kill (running out of ammo, too), and recover armor while simultaneously avoid being beaten to death by a forge gun heavy who has no sidearm. All in the span of a minute.
None of that would have been possible with out the buff.
And I've yet to truly test my 600 shield/ repper stacked Minmatar Sentinel. Should be fun.
I am a minotaur.
|
Thang Bausch
Pierrot Le Fou Industries
166
|
Posted - 2014.06.05 14:23:00 -
[13] - Quote
Joseph Ridgeson wrote:Arkena Wyrnspire wrote:They're very strong. Very much worth fitting. That's nice.
I'm now quite firmly of the opinion that shields need a buff now, though. The terrible fitting requirements are the worst. 18 / 3 36 / 6 54 / 11 For extenders.
Yeup, extenders make no sense on mulitple levels. The fitting cost is out of wake, particularly for min suits (scout and assault) that have low PG yet are expected to tank shields. The extend amount levels don't make sense. The basic and advanced are essentially useless. However, with the locus grenade changes, I imagine they see this as a good progression to 'encourage' people to grind for more SP because they have to run prototype or not use that module.
Shield regulators also need a relook. When they added the delay penalty to extenders, they should have buffed regulators.
|
Cat Merc
Onslaught Inc RISE of LEGION
10140
|
Posted - 2014.06.05 14:27:00 -
[14] - Quote
My favorite Gal Assault fits include: Type A: 1x Complex Kin Cat 2x Complex Ferroscale 1x Complex Armor Repairer
Type B: 2x Complex Armor Repairer 2x Complex Ferroscale
Type C: 3x Complex Armor Repairer 1x Complex Armor Plates
They all have their ups and downs, and personally I find Type A to be my favorite.
Feline overlord of all humans - CAT MERC
|
TheDarthMa94
The New Age Outlaws Proficiency V.
329
|
Posted - 2014.06.05 14:35:00 -
[15] - Quote
It makes it more worth it...
Director of NAO
"People are always telling me how lucky I am. But the truth is, everything I touch turns to shit"
|
Harpyja
Molon Labe. General Tso's Alliance
1827
|
Posted - 2014.06.05 15:17:00 -
[16] - Quote
I love the new armor reps and my Amarr assault. That being said, I'd absolutely like to either gain one more low slot or at least give up a high slot for a low slot.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
471
|
Posted - 2014.06.05 17:06:00 -
[17] - Quote
it has definitely made my medium frames more viable/useful . I.E Gall assault, min logi.
+20
Support Balancing scouts
|
I-Shayz-I
I-----I
3586
|
Posted - 2014.06.05 20:38:00 -
[18] - Quote
Chimichanga66605 wrote:I tried getting into the buffed reps with my Min Sentinel, but was loosing consistently against other repped up heavies.
Minmatar sentinel needs only 1 rep at the very most. I run two sprint mods and a burst HMG, but that's just because I don't care about dying in that suit.
Tanking that suit with plates is worthless though...just saying.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
|
|
|
Pages: 1 :: [one page] |