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Cat Merc
Onslaught Inc RISE of LEGION
10124
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Posted - 2014.06.04 13:06:00 -
[1] - Quote
Caldari Scouts are the huge majority of the scouts who killed me and the ones I spotted in general (As a Gal Assault)
The few Gallente scouts I encountered were bricked to all hell (And I do mean BRICKED, fricking heavies were easier to deal with)
No Minmatar scouts to be spotted, however I did see a couple of Amarr Scouts (Actually more common than the Gallente funnily enough)
Plasma Cannon still lacks AV oomph thanks to it's ridiculously long time to a second shot (Around 6 seconds in total), though at least it's scary enough when I combine it with two packed AV nades.
Plasma Rifle feels slightly stronger, though it could be my imagination as I haven't played the game in a while
Cloaked shotgunners are more rampant than I ever remember them to be, so your cloak delay thing did squat (and from testing there's barely any difference)
Repairer Gallente Assaults are awesome. That is all.
Nanohives die damn quick
It's still hilarious to get a kill with the Ion Pistol
That's all I noticed so far.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10125
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Posted - 2014.06.04 13:11:00 -
[2] - Quote
Immortal John Ripper wrote:no hotfix will magically fix the fotm suits people skilled into or their bricked builds a few hours into hotfix alpha... Well, it does appear to have eradicated the Gallente Scout and make the Cal Scout more common than ever.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10125
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Posted - 2014.06.04 13:15:00 -
[3] - Quote
Izlare Lenix wrote:Wait until players start dusting off their scanners, they we will see how things change. I was running a proto scanner all that time.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10125
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Posted - 2014.06.04 13:28:00 -
[4] - Quote
Jadek Menaheim wrote:Cat Merc wrote:Plasma Cannon still lacks AV oomph thanks to it's ridiculously long time to a second shot (Around 6 seconds in total), though at least it's scary enough when I combine it with two packed AV nades. Frist consider this in the hands of a dual wielding PLC, repped Galmando driving a BPO LAV and come back to me. Well, considering it doesn't have any grenades, the effect would be the same.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10126
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Posted - 2014.06.04 13:29:00 -
[5] - Quote
Izlare Lenix wrote:Cal scouts can scan each other and be easily scanned by active scanners. Cal scouts can easily scan brick tanked scouts.
Eventually, players will be tired of getting scanned by cal scouts and active scanners and the gal scout will start to be used more often.
I have proto cal scout and zero skills in gal scout but am thinking of cross training to gal scout as the dampening will be even stronger now as it will be more unexpected. False. Gallente Scout is as easy to detect as the other scouts if you do the math.
There is no difference if you put on dampeners, the Gallente Scout is just as detectable as any other scout, the bonus is literally pointless.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10127
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Posted - 2014.06.04 13:43:00 -
[6] - Quote
Varoth Drac wrote:Cat Merc wrote:Izlare Lenix wrote:Cal scouts can scan each other and be easily scanned by active scanners. Cal scouts can easily scan brick tanked scouts.
Eventually, players will be tired of getting scanned by cal scouts and active scanners and the gal scout will start to be used more often.
I have proto cal scout and zero skills in gal scout but am thinking of cross training to gal scout as the dampening will be even stronger now as it will be more unexpected. False. Gallente Scout is as easy to detect as the other scouts if you do the math. There is no difference if you put on dampeners, the Gallente Scout is just as detectable as any other scout, the bonus is literally pointless. I believe you are incorrect. According to the information I have Galente scouts will need one less dampener than other scouts to avoid scans in the majority of cases. ONLY when having a cloak active. Which was nerfed.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10127
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Posted - 2014.06.04 13:45:00 -
[7] - Quote
Beren Hurin wrote:Arkena Wyrnspire wrote:When did cat go ONS? o_O Today apparently. Yes
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10128
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Posted - 2014.06.04 14:04:00 -
[8] - Quote
Izlare Lenix wrote:I think Cat Merc has gotten into the cat nip.
A gal scout with 2 complex damps and a proto cloak can still get under a gal logi with focused scanner and a cal scout with four complex enhancers.
Gal scouts are still king of ewar because there is no counter when they are unscannable. There are several counters to the other scouts especially the cal scout since it now sucks the worst at dampening. I have been told that number is 3.
I may have to claw someone.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10129
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Posted - 2014.06.04 15:02:00 -
[9] - Quote
Izlare Lenix wrote:When a cloaked gal shotgunner can one shot a cal scout that can't detect said shotgunner, 40 seconds is a long time of being unscannable. And yes the gal could just throw on a third damp to remain unscannable indefinitely, however, my point was two damps and a cloak makes the gal unscannable, regardless of how long. And that's pretty much the only thing that can somewhat viably evade a Cal Scout.
Everything else is like easy prey for the Cal Scout.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10129
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Posted - 2014.06.04 15:29:00 -
[10] - Quote
Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10129
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Posted - 2014.06.04 15:59:00 -
[11] - Quote
Cenex Langly wrote:Cat Merc wrote: Caldari Scouts are the huge majority of the scouts who killed me and the ones I spotted in general (As a Gal Assault)
Cloaked shotgunners are more rampant than I ever remember them to be, so your cloak delay thing did squat (and from testing there's barely any difference)
. On these two points you made, Caldari Scouts have always been the majority on the field, since 1.8 release. As far as shotgunners go, from what I read the delay went from 0.5 DOWN to 0.3, which means it was made LESS... The smaller delay (from how I'm reading it) should have been made larger, from 0.5 to 1.0 or 1.5 seconds. 0.3 is so short it's close to OP. Actually that's the decloaking delay. As in, how long until the suit itself decloaks.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10133
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Posted - 2014.06.04 16:47:00 -
[12] - Quote
Izlare Lenix wrote:Cat Merc wrote:Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing? This point is also true fit a fully dampened gal scout. If he is unscannable, basic scout tactics like flanking, using uncommon routes and properly picking targets allows the gal scout free reign to ghost just about everyone in the game. If he picks when and where to attack, a lack of hp will not matter as his target will be dead. In most situations where a scout doesn't pick the engadment a little more hp won't matter. So for a scout damping and speed is still better than hp. I have only played four games today and my 380 hp cal scout has been raping brick scouts, especially brick fit cal scouts as I use a ScR. My adv cloak, single complex damp cal scout has also been scanned several times already and I believe "you have been scanned" will become a much more common sight for everyone except gal scouts. Being able to know where enemy forces are is HUGE. As a dampened scout, you could be attacking a guy only to have someone around the corner blow your brains out.
Plus, the scanning is shared with everyone in your squad, dampening is per person. So scanning is inherently more useful and powerful.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10134
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Posted - 2014.06.04 16:59:00 -
[13] - Quote
Lorhak Gannarsein wrote:Cat Merc wrote:Izlare Lenix wrote:Cat Merc wrote:Varoth Drac wrote:You are aware a proto Caldari scout set up for scanning is unlikely to have much over 300 hp? You are aware it's irrelevant if he knows what he's doing? This point is also true fit a fully dampened gal scout. If he is unscannable, basic scout tactics like flanking, using uncommon routes and properly picking targets allows the gal scout free reign to ghost just about everyone in the game. If he picks when and where to attack, a lack of hp will not matter as his target will be dead. In most situations where a scout doesn't pick the engadment a little more hp won't matter. So for a scout damping and speed is still better than hp. I have only played four games today and my 380 hp cal scout has been raping brick scouts, especially brick fit cal scouts as I use a ScR. My adv cloak, single complex damp cal scout has also been scanned several times already and I believe "you have been scanned" will become a much more common sight for everyone except gal scouts. Being able to know where enemy forces are is HUGE. As a dampened scout, you could be attacking a guy only to have someone around the corner blow your brains out. Plus, the scanning is shared with everyone in your squad, dampening is per person. So scanning is inherently more useful and powerful. Would the removal of shared vision balance that to some extent, do you think? It would definitely be a massive help.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10139
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Posted - 2014.06.05 09:03:00 -
[14] - Quote
Adipem Nothi wrote:Lorhak Gannarsein wrote: Would the removal of shared vision balance that to some extent, do you think?
That'd be a good way to reduce CalScouts to useless. That one merc giving you hell has 250 - 300 HP. He's neither quick nor is he dampened. Carry a decent Scanner. Or tell your Logi to pack one for you. Drop your enemy's CalScout like you would a Heavy's Logi. Michael Arck wrote:I think we should just go ahead and say it...we want God mode. Now we're talking about HMG Heavies? I'm confused. And you know how much HP that damepend scout is carrying? 300HP~.
Oh and look at that, in order to avoid that one 300HP guy, THE ENTIRE TEAM needs to turn into 300HP scouts.
Get it now?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10151
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Posted - 2014.06.06 10:44:00 -
[15] - Quote
taxi bastard wrote:Ryme Intrinseca wrote:Cody Sietz wrote:I figured the Cal scout would rain supreme after alpha.
Still reeling from the fact that they nerfed eWar on the Gal to prevent brick tanking...still not sure how they though that was gonna work.
Still hoping they straight up nerf plate hp values. Armour already got nerfed hard with the movement penalty and fitting increases. and buffed heavily with the rep increase. tbh overall i see it as a buff not a nerf. Yes because that was half the point. Making armor repair tanking viable.
Feline overlord of all humans - CAT MERC
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