Gemini Cuspid
Amarr Templars Amarr Empire
73
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Posted - 2014.05.29 09:09:00 -
[1] - Quote
ZDub 303 wrote:KingBabar wrote:LOL @ both of you morons.
Dust didn't make enough money because the game never was any sort of good. Its been a subpar game from day one. About a 3 K constant playerbase on a free to play ps3 game says a lot about how good the game actually is....
And LOL at blaming it on the PS3, I guess you never played MAG? I doubt its really all that fair to compare what Zipper did with MAG to Dust 514. Unless you are a game developer, you really don't have any authority to make that comparison. However, I think even the Devs agree that Dust sucks cause they couldn't figure out how to make a good game on the PS3, hence the move to PC. If they felt they could have made a better game on the PS4 I 100% believe they would have announced Legion for the PS4 instead. They would have had a wider audience to appeal to and a higher profit potential.
This is about 100% the exact f**king polar opposite of what nearly all companies do. They release titles to as many platforms as possible BECAUSE THEY WANT TO MAKE MONEY. There are delays where one platform gets released to the next but if you go by STEAM Valve's numbers today DOTA 2 is currently ranked #1 by player usage at 500,000. The highest FPS game is Counter-Strike: Global Offensive at 50,000 players on that same daily count. Yea it's daily and changes but not something that would overcome that gap. I'd also agree with CEO Pyrex on pointing out that the things native to the game itself help to essentially kill it's appeal: proto~stomping = inability to retain new players [because you want it to grow I assume], it's free so if a player hates dying 50+ they can assume the game is garbage and toss it in the recycling bin, there isn't really a match making system that makes it easier to learn the game or provide a less dramatic learning curve.
At the end of the day we can also compare what Zipper did with CCP BECAUSE ZIPPER MADE PREDOMINATELY FPS GAMES AND CCP HASN'T EVER AND PPL SEEM TO THINK WHITE-KNIGHTING THIS ISSUE HELPS!!! No it doesn't!, it makes it worse and they'd need to dramatically overhaul their whole system in order to regain some appeal even in Legion.
If you want to add the kicker of it, if they also allow some degree of skill transplanting then they will introduce the exact same problems in Legion that Dust has save the bugs! This has nothing to do with the platform they will launch it's a critique on their ability to make a game because no serious game is going "oh it's CCP we shouldn't be hard on them". No we're doing "this is what OTHERS have done, how IS CCP DOING STUFF BETTER"? It's a legitimate question because, even if it's free, if no one is playing then no one is buying aurum then huh?
Aoena Rays wrote:KingBabar wrote:And LOL at blaming it on the PS3, I guess you never played MAG? You mean that game that got shut down on ps3? Oh yeah. DUST was not a great game and even their Sean Decker said that in interview. They are moving on and that's about it. Yea MAG got shutdown along with tons of other popular games around that period hosted by Sony. Sony's killed how many profitable games whereas MAG was solely hosted for free and you could play it by buying a $10 disc? Well games that made Sony money they still killed were Free Realms and Wizardy online they were still profitable overall but they killed it. At least MAG can say it was neither ever voted worse game of the year in a game category on any website nor has it ever been considered such a dismal failure that a company had to make a new game to replace it. So yea, MAG got shutdown....after 4 years of playing it.
If CCP wanted to make Dust a success in the first place they should've chosen their platform, follow the ideal of functionality & gameplay > graphics and then settle on a long-term plan rather than releasing a bunch of new items and ignoring bug fixes and better match making AI development. But no cloaks are that important it's alright to ignore crap
That's why CCP failed with Dust so badly: they're developing this with the ideal that players with stick with the game that's utterly free and doesn't encourage new players to stay while assuming concurrent players with stay and convince their friends to also play. I couldn't convince anyone i knew to stay longer than 2 weeks.
And they don't have to listen to the playerbase's feedback but there's a difference between acknowledging the feedback versus seemingly doing nothing with it. But we already know their ppl skills are pretty darn pathetic... |