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Cardio Therapy
Tech Guard RISE of LEGION
38
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Posted - 2014.05.27 03:12:00 -
[1] - Quote
Installations give a tactical advantage. This should be also for the on map turrets. I think they need more health in order to give real tactical advantage. Now they are extremely easily destroyed by tanks. They need to be able to survive longer. Somewhere near the HP of a supply depot. Also it is good to remove the WP gain for destroying neutral (yellow) turrets. now players just spawn militia tanks as fast as possible just to destroy as much as possible turrets and to get WP advantage. This eliminates the tactical advantage of their team as they often remain with no turrets. Also these big installations (bigger than a tank) in size should be some kind of threat to the tanks. This will give tactical map advantage and tank control tool. The turrets are immobile so they need to be useful.
I think the turret installations need HP boost somewhere close to the supply depot and significantly reduced WP gain for destroying them. Also remove completely the WP gain for destroying neutral installations.
Today the turret installations are nothing more than a WP harvest for the tanks. |
Nothing Certain
Bioshock Rejects
764
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Posted - 2014.05.27 05:48:00 -
[2] - Quote
Yes, I don't know if we will see any changes. I've been making the dame argument for months.
Because, that's why.
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shaman oga
Nexus Balusa Horizon
2197
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Posted - 2014.05.27 08:42:00 -
[3] - Quote
I've killed 5 tanks with a single rail installation before they think it was the case to destroy it.
Btw, i agree they need to autorepair, to be a little more competitive.
But i would not give to much HP to them otherwise ADS would not be able to destroy them and they need to fix the damn missilistic installation.
PSN: ogamega
I'm here to bla bla bla...
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Cardio Therapy
Tech Guard RISE of LEGION
38
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Posted - 2014.05.27 08:53:00 -
[4] - Quote
shaman oga wrote:I've killed 5 tanks with a single rail installation before they think it was the case to destroy it.
Btw, i agree they need to autorepair, to be a little more competitive.
But i would not give to much HP to them otherwise ADS would not be able to destroy them and they need to fix the damn missilistic installation. Well i also killed 3 tanks before they found the instalation. But it was like a bit hidden :). Also this happens rare. And to remove the Wp for neutral (yellow instalations) is a must. The instalations are stationary and they can be hacked. If they are stronger they will give more advantages to the team owning them. Immediately this will make the game even more strategic with small battles to keep or take an instalation additional to the objectives. I believe this will bring a lot more fun in the game and a new opponent to the vehicles. |
shaman oga
Nexus Balusa Horizon
2197
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Posted - 2014.05.27 09:06:00 -
[5] - Quote
I would just give a little autorep, like 20-25hp.
Remember that vehicles have limite ammo now, that installations can shoot without pilot, that there is already AV and most of all they are for free, so i would not buff them a lot.
But i would like some kind of OMS to replace destroyed installations, or to drop new ones across the map.
PSN: ogamega
I'm here to bla bla bla...
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Cardio Therapy
Tech Guard RISE of LEGION
38
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Posted - 2014.05.27 09:11:00 -
[6] - Quote
shaman oga wrote:I would just give a little autorep, like 20-25hp.
Remember that vehicles have limite ammo now, that installations can shoot without pilot, that there is already AV and most of all they are for free, so i would not buff them a lot.
But i would like some kind of OMS to replace destroyed installations, or to drop new ones across the map. sounds good to me, but I still think that the more important is to avoid destruction of neutral installations by tanks in the beggining of the game. |
Racro 01 Arifistan
501st Knights of Leanbox
349
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Posted - 2014.05.27 11:06:00 -
[7] - Quote
give rail gun installations the least hp but have adv rail turret damage.
missile installation with decent hp/range. and adv missile damage.
blaster installation with most hp and tracking. adv blaster damage..
Elite Gallenten Soldier
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Harpyja
Molon Labe. General Tso's Alliance
1775
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Posted - 2014.05.27 13:31:00 -
[8] - Quote
Destroying neutral turrets also gets rid of them for good for the enemy team, not just yours. It can be referred to as a tactical advantage to deny the enemy the turrets that can kill your team's infantry and tanks.
I've been able to camp CRUs with blaster turrets and destroyed tanks with blasters and railguns.
You denied the enemy powerful assets that can be used against your team, and for that you are rewarded. Now just make sure you don't get into the situation where you'd need those turrets.
Also, destroying them before the enemy does gives your team a net WP advantage. You'd be at a net loss of 50 WP if you hack the turret and then the enemy destroys it.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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