Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Eruditus 920
Prodigy Ops
103
|
Posted - 2014.05.25 16:32:00 -
[1] - Quote
...to dictate stats. I came to DUST in Feb so I am still relatively new to CCP's style of doing business but after 1.8 and now seeing the proposed hotfix coming I am appalled as to how they make decisions and do business.
It is obvious that they really struggle with how to design a game if they simply make changes based on which the direction the wind is blowing on the forums. THE FORUMS. Let that sink in for a moment.
The forums represent a very small % of the player base.
The poster may be a very bright player, or may be 10 years old.
But the every poster has a personal agenda. Every poster is biased in one way or another.
The game developer is not biased. They make decisions based on what's best for the overall game. This is how it should be.
Catering to what players who forum post want is a backward way of designing/evolving any game.
It is impossible for a player to offer an unbiased opinion. Our input is based on in game experiences that our intrinsically personal.
I worked for a well known software company in Dallas for a few years and this approach would have been laughed out of the meeting room had it ever been broached.
I played my two weeks of Eve Online. I am aware of the WoD failure. CCP is scary.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
1047
|
Posted - 2014.05.25 16:39:00 -
[2] - Quote
If we were able to dictate stats the game wouldn't be the **** It is now.
/thread |
Louis Domi
Pradox One Proficiency V.
294
|
Posted - 2014.05.25 16:40:00 -
[3] - Quote
Eruditus 920 wrote:...to dictate stats. I came to DUST in Feb so I am still relatively new to CCP's style of doing business but after 1.8 and now seeing the proposed hotfix coming I am appalled as to how they make decisions and do business.
It is obvious that they really struggle with how to design a game if they simply make changes based on which the direction the wind is blowing on the forums. THE FORUMS. Let that sink in for a moment.
The forums represent a very small % of the player base.
The poster may be a very bright player, or may be 10 years old.
But the every poster has a personal agenda. Every poster is biased in one way or another.
The game developer is not biased. They make decisions based on what's best for the overall game. This is how it should be.
Catering to what players who forum post want is a backward way of designing/evolving any game.
It is impossible for a player to offer an unbiased opinion. Our input is based on in game experiences that our intrinsically personal.
I worked for a well known software company in Dallas for a few years and this approach would have been laughed out of the meeting room had it ever been broached.
I played my two weeks of Eve Online. I am aware of the WoD failure. CCP is scary.
I say nerf all rifles and buff all the other stuff!( nerff gal too ) |
knight of 6
Heaven's Lost Property
1971
|
Posted - 2014.05.25 16:41:00 -
[4] - Quote
we don't dictate stats, or at least those of us who are worth listening to don't deal in numbers. numbers are up to ccp, however feedback like shields are a poor choice compared to armor, is a valid opinion and should be looked into.
my gif is gone, DINKLEBURG!!
Ko6, scout
|
Scheneighnay McBob
T.R.I.A.D Ushra'Khan
5087
|
Posted - 2014.05.25 16:56:00 -
[5] - Quote
Duran Lex wrote:If we were able to dictate stats the game wouldn't be the **** It is now.
/thread In actually, the game would be utter **** if the forums dictated stats.
BOOP!
|
killertojo42
G0DS AM0NG MEN
42
|
Posted - 2014.05.25 17:09:00 -
[6] - Quote
To all who are new, eve is ran by player choice and everyone loves it, it all depends on community and CCP wasn't ready for the trolls and noobs of the PlayStation community
When walking on the battlefield i stand alone
|
sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
267
|
Posted - 2014.05.25 17:14:00 -
[7] - Quote
I broadly agree with the OP. I said in the hotfix alpha thread that it felt like CCP were crowd sourcing free labour for the game's development, hidden behind a veneer of "feedback". It does feel like that sometimes, and it's just lazy.
It suggests that the developer does not have a clear well-defined vision for their game.
Desperate attempt to get BPOs
|
Spkr4theDead
Red Star. EoN.
2104
|
Posted - 2014.05.25 17:14:00 -
[8] - Quote
Duran Lex wrote:If we were able to dictate stats the game wouldn't be the **** It is now.
/thread Of course
PRO breach forge gun would do 5000 base damage.
PRO swarms would do 1000 base damage damage.
If we want a repper on a tank, we can't use a plate or a hardener. If we want a plate, we must sacrifice the repper. Oh, and no more NOS modules.
Because all pilots know that that's infantry's fantasy.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
killertojo42
G0DS AM0NG MEN
42
|
Posted - 2014.05.25 17:19:00 -
[9] - Quote
Dust was supposed to be infantry based and the vehicles were supposed be support but CCP decided tp screw up all that by its own volition
When walking on the battlefield i stand alone
|
Joseph Ridgeson
WarRavens Final Resolution.
1906
|
Posted - 2014.05.25 17:30:00 -
[10] - Quote
Most games where the developers listen take cues from the community's temperature. They may not take exact "this is how it should be done" but the community will often see problems in the game that the developers missed. Take Riot for example. New ways of playing champions are often not thought of by the design team at all that result in something being too powerful. Pantheon was considered a silly choice because he was not as powerful as other Bruisers/Fighters. However, put him in the role of a Jungler and he begins to dominate game after game with insane early damage and powerful ganks. Same goes for other tactics that they never saw coming like Supports being only used for wards and in 45 minute games only having bought an item that makes them move faster, an item that gives them 3 free wards, and the rest spent on wards. The entire game was changed because they did not like how players were doing it because it was extremely boring.
One of the best examples was EVE. Shield Boosters were weak so devs announced that they were getting an across the board buff by like 30%. People ran the numbers and noticed that certain variations of boosters were going to be the best by a significant margin. They took to the forums, with numbers and explanations, and CCP fixed the numbers before they became an issue based on the players. Even if something like that isn't caught, there is still something to look at when everyone is saying "this is a problem", even if it is in the line of "SO OP WTF CCP!" Everyone has been armor tanking because shield tanking is terrible. People have gotten on the forums, shown how Shield Extenders take 80% more CPU than Plate, cost roughly the same PG, and have terrible scaling. If no one had said anything, would there have been any changes in the matter?
Finally, this recent "tell us what you think" phase of the game is entirely there to placate the forums and to keep us happy after the debacle that was FanFest and the big announcement of DUST 514 was a new game. The future of the game is very uncertain. I am willing to bet that CCP is almost willing to have no changes at all to the game and instead just focus time, money, and manpower into Legion. They are still releasing hot fixes though to keep players happy. Them asking for rational feedback and keeping to the single thread, answering questions, giving information on the current steps the game is taken is only there so we are happy while the new product comes out that replaces this game. If I were to be cynical and all angry like, I would say this is the farmers giving the cow a big bowl of candy to eat while they go get the shotgun.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
|
|
Eruditus 920
Prodigy Ops
105
|
Posted - 2014.05.25 17:31:00 -
[11] - Quote
knight of 6 wrote:we don't dictate stats, or at least those of us who are worth listening to don't deal in numbers. numbers are up to ccp, however feedback like shields are a poor choice compared to armor, is a valid opinion and should be looked into.
Are you, the end user, going to decide "who are worth listening to"? Isn't that your opinion?
Shields "poor compared to armor"? This is, again, your opinion.
This was part of my point. Are you, and I am not calling knight of 6 out personally, by "you" I mean all of us as end users, better able to judge what is best for everyone than the developer themselves?
Edit: don't care didn't read:
The tail is wagging the dog.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
|
killertojo42
G0DS AM0NG MEN
42
|
Posted - 2014.05.25 17:38:00 -
[12] - Quote
Shield mods need a 20 hp health bump to be worth it but they shouldn't be as powerful as armor because shields don't need reps and shields recharge much faster than armor repair rates unless you're stupid enough to stack 3 armpr reppers
When walking on the battlefield i stand alone
|
Poonmunch
Sanguis Defense Syndicate
946
|
Posted - 2014.05.25 17:45:00 -
[13] - Quote
Eruditus 920 wrote:...to dictate stats. I came to DUST in Feb so I am still relatively new to CCP's style of doing business but after 1.8 and now seeing the proposed hotfix coming I am appalled as to how they make decisions and do business.
It is obvious that they really struggle with how to design a game if they simply make changes based on which the direction the wind is blowing on the forums. THE FORUMS. Let that sink in for a moment.
The forums represent a very small % of the player base.
The poster may be a very bright player, or may be 10 years old.
But the every poster has a personal agenda. Every poster is biased in one way or another.
The game developer is not biased. They make decisions based on what's best for the overall game. This is how it should be.
Catering to what players who forum post want is a backward way of designing/evolving any game.
It is impossible for a player to offer an unbiased opinion. Our input is based on in game experiences that our intrinsically personal.
I worked for a well known software company in Dallas for a few years and this approach would have been laughed out of the meeting room had it ever been broached.
I played my two weeks of Eve Online. I am aware of the WoD failure. CCP is scary.
Well,
CCP is asking for input.
They want to crowd source as much as possible.
Obviously they make the final choices.
The forums might be a minority of players but many of them are regular players and good ones at that. Many have made reasoned, quality requests for features and adjustments.
Munch
Anyone who buys AUR now is a fool.
|
deezy dabest
Warpoint Sharx
561
|
Posted - 2014.05.25 17:59:00 -
[14] - Quote
Saying that CCP actually listens to the forums is just plain funny.
They look at player feedback and decide what will keep people logging in, what will keep people just happy enough to maybe tell a friend about the game since they do not advertise, and most of all what will sell the most boosters and AUR.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
|
Maken Tosch
DUST University Ivy League
8701
|
Posted - 2014.05.25 18:27:00 -
[15] - Quote
Eruditus 920 wrote:...to dictate stats. I came to DUST in Feb so I am still relatively new to CCP's style of doing business but after 1.8 and now seeing the proposed hotfix coming I am appalled as to how they make decisions and do business.
It is obvious that they really struggle with how to design a game if they simply make changes based on which the direction the wind is blowing on the forums. THE FORUMS. Let that sink in for a moment.
The forums represent a very small % of the player base.
The poster may be a very bright player, or may be 10 years old.
But the every poster has a personal agenda. Every poster is biased in one way or another.
The game developer is not biased. They make decisions based on what's best for the overall game. This is how it should be.
Catering to what players who forum post want is a backward way of designing/evolving any game.
It is impossible for a player to offer an unbiased opinion. Our input is based on in game experiences that our intrinsically personal.
I worked for a well known software company in Dallas for a few years and this approach would have been laughed out of the meeting room had it ever been broached.
I played my two weeks of Eve Online. I am aware of the WoD failure. CCP is scary.
You are right that this is an unorthodox approach by CCP and that many companies would rather ignore the request of the players posting on forums just to make a game however they feel like it. But at the same time it is not taboo to crowd source help from the community at all.
Eve Online has had its development crowd sources for the better part of 11 years straight and up until now has become the only MMO in the market to have a steady rise in subscriptions in a market where free-to-play is dominating despite its low subscription numbers when compared to WoW's high subscription numbers but wild fluctuations of growth and decline. Eve has become more and more vibrant in terms of better emergent game play and balancing during those 11 years and it's all because CCP listened to the players.
Now, in a typical game forum you are right that those forums are usually filled with selfish players who have no clue what they're asking for nor understand the ramifications of what they're asking for. But the Eve Online forum is not that typical game forum. Eve Online is a highly-niche game that attracts intelligent players a lot of which tend to be accountants, economists, real-world day traders, actual politicians (I'm not kidding here), engineers, statisticians and mathematicians. It's complex economics and player-generated social structures is also what attracts the attention of universities around the world who are eager to study the treasure trove of social science there in Eve Online. It is also the topic of economic and social discussion in several colleges.
But again, you are right that players often can't be trusted even if they are grown ups with engineering degrees, experience in real-world market trading, etc. But if you stop and think about it, you will see that that is why CCP instituted the Council of Stellar Management while at the same time hiring their own economic professionals to keep tabs on certain things while also hiring seasoned MMO developers from companies like DICE and others. CCP is also the final word on what can and cannot go in based on these things. So the players on the Eve forums don't really have 100% control over what gets changed in the game because there are so many factors being taken into account. Most of which are unseen factors that none of us players know about for good reason. So it's more of a 50-60% control while the remaining 50-40% is every other factor (both seen and unseen) at play here. Ok, so maybe that percentage figure is an exaggeration but that if you look at how Eve has developed over these 11 years you start to feel that this might be the case.
So far, it's been working and Eve Online has become a vibrant MMO that is already competing with the likes of Guild Wars and WoW.
So as long as CCP continues to be careful as they should be in Eve and apply that methodology to Legion, things will be ok even if CCP continues to crowd source help from the forums.
<--- Playing Eve Online since 2008.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Atiim
Heaven's Lost Property
8846
|
Posted - 2014.05.25 18:32:00 -
[16] - Quote
Spkr4theDead wrote: Of course
PRO breach forge gun would do 5000 base damage.
PRO swarms would do 1000 base damage damage.
If we want a repper on a tank, we can't use a plate or a hardener. If we want a plate, we must sacrifice the repper. Oh, and no more NOS modules.
Because all pilots know that that's infantry's fantasy.
I'd pay real cash to see a post from you that doesn't involve you using a fallacy in one way or another.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
|
Eruditus 920
Prodigy Ops
105
|
Posted - 2014.05.25 19:34:00 -
[17] - Quote
Maken Tosch wrote:Eruditus 920 wrote:...to dictate stats. I came to DUST in Feb so I am still relatively new to CCP's style of doing business but after 1.8 and now seeing the proposed hotfix coming I am appalled as to how they make decisions and do business.
It is obvious that they really struggle with how to design a game if they simply make changes based on which the direction the wind is blowing on the forums. THE FORUMS. Let that sink in for a moment.
The forums represent a very small % of the player base.
The poster may be a very bright player, or may be 10 years old.
But the every poster has a personal agenda. Every poster is biased in one way or another.
The game developer is not biased. They make decisions based on what's best for the overall game. This is how it should be.
Catering to what players who forum post want is a backward way of designing/evolving any game.
It is impossible for a player to offer an unbiased opinion. Our input is based on in game experiences that our intrinsically personal.
I worked for a well known software company in Dallas for a few years and this approach would have been laughed out of the meeting room had it ever been broached.
I played my two weeks of Eve Online. I am aware of the WoD failure. CCP is scary. You are right that this is an unorthodox approach by CCP and that many companies would rather ignore the request of the players posting on forums just to make a game however they feel like it. But at the same time it is not taboo to crowd source help from the community at all. Eve Online has had its development crowd sources for the better part of 11 years straight and up until now has become the only MMO in the market to have a steady rise in subscriptions in a market where free-to-play is dominating despite its low subscription numbers when compared to WoW's high subscription numbers but wild fluctuations of growth and decline. Eve has become more and more vibrant in terms of better emergent game play and balancing during those 11 years and it's all because CCP listened to the players. Now, in a typical game forum you are right that those forums are usually filled with selfish players who have no clue what they're asking for nor understand the ramifications of what they're asking for. But the Eve Online forum is not that typical game forum. Eve Online is a highly-niche game that attracts intelligent players a lot of which tend to be accountants, economists, real-world day traders, actual politicians (I'm not kidding here), engineers, statisticians and mathematicians. It's complex economics and player-generated social structures is also what attracts the attention of universities around the world who are eager to study the treasure trove of social science there in Eve Online. It is also the topic of economic and social discussion in several colleges. But again, you are right that players often can't be trusted even if they are grown ups with engineering degrees, experience in real-world market trading, etc. But if you stop and think about it, you will see that that is why CCP instituted the Council of Stellar Management while at the same time hiring their own economic professionals to keep tabs on certain things while also hiring seasoned MMO developers from companies like DICE and others. CCP is also the final word on what can and cannot go in based on these things. So the players on the Eve forums don't really have 100% control over what gets changed in the game because there are so many factors being taken into account. Most of which are unseen factors that none of us players know about for good reason. So it's more of a 50-60% control while the remaining 50-40% is every other factor (both seen and unseen) at play here. Ok, so maybe that percentage figure is an exaggeration but that if you look at how Eve has developed over these 11 years you start to feel that this might be the case. So far, it's been working and Eve Online has become a vibrant MMO that is already competing with the likes of Guild Wars and WoW. So as long as CCP continues to be careful as they should be in Eve and apply that methodology to Legion, things will be ok even if CCP continues to crowd source help from the forums. <--- Playing Eve Online since 2008.
First let me say I respect your opinion and I am sure most it not all of what you stated is valid. I only played Eve for two weeks and my relationship with CCP in general is only a few months old.
Having said that, not once in your post did you reference DUST, which is what we are talking about. What CCP does with Eve is different necessarily than how DUST evolves (cringing as I say that about a game with no future). But I digress.
If the logic you borrow from Eve Online applies to DUST, why did the game ultimately fail? The answers are myriad to be sure, but the onus falls at the feet of CCP and their obvious inability to create a viable FPS.
Ask yourself, if they truly had a handle on what they were doing with DUST, why would there even be a need to make changes based on the opinions of a fraction of the player base? No other software co that I know of does this and for good reason. That is what internal testing is for and is the industry standard for quality control.
Balancing should be done internally via mathematics, achieved easily enough.
I'll leave you with this:
For a game in which the model is one of a very lengthy process for leveling or achieving SP, experience points or whatever, the habit of making radical changes every 3 months to just what that SP garners you smacks of incompetence at best, and corruption at worst for a "free to play" game.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
|
L0RD CALVERT
Tal-Romon Legion Amarr Empire
32
|
Posted - 2014.05.25 20:07:00 -
[18] - Quote
Quote: Balancing should be done internally via mathematics, achieved easily enough.
and thats respectable if they WOULD look at some math. but lately they (CCP) are like this UFO that landed amongst some hunter/gatherers who are still forming a basic sign/moan language as opposed to communicating with a tribe that has developed a written language- they would rather communicate with monkeys than wrap their heads around some maths.
AKA Sock Puppet King- supporting/liking/bromancing my own posts since 2012
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
469
|
Posted - 2014.05.25 20:07:00 -
[19] - Quote
If you'd actually followed the discussions, you'd know that CCP takes our suggestions and then crunches out the specifics. We don't actually determine the actual values. Not to mention that the playerbase is too small for other balancing approaches.
Anyway, as an RTS player I'm used to this style of balancing. And it works really well for that genre. In fact, the worst RTS balance issues are created by devs fixing stuff on their own instead of listening to the players, like Field Inverters in Universe at War. Then again, top level RTS players (The ones with the "play to win" mentality, not the scrubs that somehow compete at top level but ragequit if they feel like they are losing) are rarely biased to any significant degree, even if they like to joke about the superiority of their faction. |
Ryme Intrinseca
The Rainbow Effect
1267
|
Posted - 2014.05.25 20:30:00 -
[20] - Quote
Eruditus 920 wrote:...to dictate stats. I came to DUST in Feb so I am still relatively new to CCP's style of doing business but after 1.8 and now seeing the proposed hotfix coming I am appalled as to how they make decisions and do business.
It is obvious that they really struggle with how to design a game if they simply make changes based on which the direction the wind is blowing on the forums. THE FORUMS. Let that sink in for a moment.
The forums represent a very small % of the player base.
The poster may be a very bright player, or may be 10 years old.
But the every poster has a personal agenda. Every poster is biased in one way or another.
The game developer is not biased. They make decisions based on what's best for the overall game. This is how it should be.
Catering to what players who forum post want is a backward way of designing/evolving any game.
It is impossible for a player to offer an unbiased opinion. Our input is based on in game experiences that our intrinsically personal.
I worked for a well known software company in Dallas for a few years and this approach would have been laughed out of the meeting room had it ever been broached.
I played my two weeks of Eve Online. I am aware of the WoD failure. CCP is scary. This, this, a thousand times this. Decisions seem to be based purely on which vocal minority is able to mobilize forum qq most effectively.
The vast majority of the playerbase in any fps including this one runs-and-guns but this is a role that has been consistently marginalized through absurd mechanics (redline sniping, AV-immune vehicles, etc). Thats because there is no organized run-and-gun qq as there is sniper qq, vehicle qq, etc., and ccp get all their ideas from forum qq.
They make a game designed to deter the typical fps player, then wonder why their game failed. |
|
Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
269
|
Posted - 2014.05.25 20:37:00 -
[21] - Quote
CCP may be listening, but taking full cues from the vocal minority would have turned this game to mud long ago. I've seen hundreds of threads suggesting 'fixes' that never happened, and thankfully so. CCP saw what happened to MAG, I think it's best they remember those lessons. |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
586
|
Posted - 2014.05.25 21:05:00 -
[22] - Quote
nerf what ever you run and buff what ever i run is the way people work around here. if your going to have everything out of balance then shift the balance in my favor Plz. My assault suit has been crap for a long time now CCP that does need some love on the real.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
|
Operative 1125 Lokaas
True Companion Planetary Requisitions
202
|
Posted - 2014.05.25 21:18:00 -
[23] - Quote
Lol, OMFG!
They start off with sh*t stats in the first place. It is only because they listen to the community these stats get fixed at all.
If they didn't listen to the community they'd be out of business. They don't know how to tweak a game. DUST doesn't have a public test server. They have a sh*t dev group that only just now might be getting it together for Legion under CCP Rouge.
EVE is a better game because of the community. The times it faltered was when they admittedly didn't listen to the community.
THIS IS THE VOICE OF RÁN
|
vlad stoich
Heaven's Lost Property
62
|
Posted - 2014.05.25 21:21:00 -
[24] - Quote
Spkr4theDead wrote:Duran Lex wrote:If we were able to dictate stats the game wouldn't be the **** It is now.
/thread Of course PRO breach forge gun would do 5000 base damage. PRO swarms would do 1000 base damage damage. If we want a repper on a tank, we can't use a plate or a hardener. If we want a plate, we must sacrifice the repper. Oh, and no more NOS modules. Because all pilots know that that's infantry's fantasy.
I know its sarcasm, but how wonderful. I could only dream of this. Oh the wet dreams I have of my forge doing that. What about Assault variants? Can I trade my children for these stats??
|
Eruditus 920
Prodigy Ops
110
|
Posted - 2014.05.25 21:31:00 -
[25] - Quote
Operative 1125 Lokaas wrote:Lol, OMFG!
They start off with sh*t stats in the first place. It is only because they listen to the community these stats get fixed at all.
If they didn't listen to the community they'd be out of business. They don't know how to tweak a game. DUST doesn't have a public test server. They have a sh*t dev group that only just now might be getting it together for Legion under CCP Rouge.
EVE is a better game because of the community. The times it faltered was when they admittedly didn't listen to the community.
Then put the community on salary because evidently we are the ones doing the developing.
If the community knows how to better develop DUST than it's creator, then CCP is nothing but a mainframe into which their end users input data.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
|
Goat of Dover
Heaven's Lost Property
211
|
Posted - 2014.05.25 21:54:00 -
[26] - Quote
Eruditus 920 wrote:Operative 1125 Lokaas wrote:Lol, OMFG!
They start off with sh*t stats in the first place. It is only because they listen to the community these stats get fixed at all.
If they didn't listen to the community they'd be out of business. They don't know how to tweak a game. DUST doesn't have a public test server. They have a sh*t dev group that only just now might be getting it together for Legion under CCP Rouge.
EVE is a better game because of the community. The times it faltered was when they admittedly didn't listen to the community. Then put the community on salary because evidently we are the ones doing the developing. If the community knows how to better develop DUST than it's creator, then CCP is nothing but a mainframe into which their end users input data.
Not to be sarcastic but this is right.
Say what you will but now we are trying to form this communities game into something that is better for the community and those who would enjoy the likes of it. We all knew when we started this was not your generic game and that there are things that are different about it this aspect being one of them.
As for end game users communicating and helping make changes. That make perfect sense end game users usually know more that your new players and not to be sarcastic again but isn't end game supposed to be what this game is all about. Shouldn't that have the perfect balance as opposed to pub matches.
I also work for a very wealthy niche company for nearly a decade and if we did not listen to what our long term costumers(general EvE and Dust/Legion players) wanted then we would not be in business today.
Wow made it throught that and I don't think I touched the this is not CoD or BF horse sweet. |
Iron Wolf Saber
Den of Swords
15196
|
Posted - 2014.05.25 22:07:00 -
[27] - Quote
The thing is the changes are based on arguments with logical merit behind it.
CCP developers are still able to drive in a direction and as you can see despite people complaining they're not stopping the train entirely.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
Freccia di Lybra
Maphia Clan Corporation
84
|
Posted - 2014.05.25 22:11:00 -
[28] - Quote
Iron Wolf Saber wrote:The thing is the changes are sometimes based on arguments with logical merit behind it.
Fixed ;)
|
echo47
Sacrilege of Fatal Arms
269
|
Posted - 2014.05.25 22:22:00 -
[29] - Quote
Iron Wolf Saber wrote:The thing is the changes are based on arguments with logical merit behind it.
CCP developers are still able to drive in a direction and as you can see despite people complaining they're not stopping the train entirely.
Please name one.
I would rather look bad and win, than look good and lose.
|
vlad stoich
Heaven's Lost Property
63
|
Posted - 2014.05.25 22:28:00 -
[30] - Quote
Eruditus 920 wrote:...to dictate stats. I came to DUST in Feb so I am still relatively new to CCP's style of doing business but after 1.8 and now seeing the proposed hotfix coming I am appalled as to how they make decisions and do business.
It is obvious that they really struggle with how to design a game if they simply make changes based on which direction the wind is blowing on the forums. THE FORUMS. Let that sink in for a moment.
The forums represent a very small % of the player base.
The poster may be a very bright player, or may be 10 years old.
But every poster has a personal agenda. Every poster is biased in one way or another.
The game developer is not biased. They make decisions based on what's best for the overall game. This is how it should be.
Catering to what players who forum post want is a backward way of designing/evolving any game.
It is impossible for a player to offer an unbiased opinion. Our input is based on in game experiences that are intrinsically personal.
I worked for a well known software company in Dallas for a few years and this approach would have been laughed out of the meeting room had it ever been broached.
I played my two weeks of Eve Online. I am aware of the WoD failure. CCP is scary.
We don't dictate stats. But if they dont listen to us then we will b!tch and whine, cry , throw ourselves down on the floor kicking and screaming, Then we will demand respecs , and cry about broken promises. Then CCP will give us something minor to pull a slight of hand trick, where we loose focus and shift attention away from the problem. Wow that sounds familiar. What is that called when you do something, you felt like you already did it? |
|
Nocturnal Soul
Immortal Retribution
3219
|
Posted - 2014.05.25 22:30:00 -
[31] - Quote
"Looks at warframe" Yup went south fast.
Its alright everyone, no need to worry it's just an Amarr scout :(
|
Phoenix 85
Kirkinen Risk Control Caldari State
117
|
Posted - 2014.05.25 22:39:00 -
[32] - Quote
Eruditus 920 wrote:Maken Tosch wrote:Eruditus 920 wrote:...to dictate stats. I came to DUST in Feb so I am still relatively new to CCP's style of doing business but after 1.8 and now seeing the proposed hotfix coming I am appalled as to how they make decisions and do business.
It is obvious that they really struggle with how to design a game if they simply make changes based on which the direction the wind is blowing on the forums. THE FORUMS. Let that sink in for a moment.
The forums represent a very small % of the player base.
The poster may be a very bright player, or may be 10 years old.
But the every poster has a personal agenda. Every poster is biased in one way or another.
The game developer is not biased. They make decisions based on what's best for the overall game. This is how it should be.
Catering to what players who forum post want is a backward way of designing/evolving any game.
It is impossible for a player to offer an unbiased opinion. Our input is based on in game experiences that our intrinsically personal.
I worked for a well known software company in Dallas for a few years and this approach would have been laughed out of the meeting room had it ever been broached.
I played my two weeks of Eve Online. I am aware of the WoD failure. CCP is scary. You are right that this is an unorthodox approach by CCP and that many companies would rather ignore the request of the players posting on forums just to make a game however they feel like it. But at the same time it is not taboo to crowd source help from the community at all. Eve Online has had its development crowd sources for the better part of 11 years straight and up until now has become the only MMO in the market to have a steady rise in subscriptions in a market where free-to-play is dominating despite its low subscription numbers when compared to WoW's high subscription numbers but wild fluctuations of growth and decline. Eve has become more and more vibrant in terms of better emergent game play and balancing during those 11 years and it's all because CCP listened to the players. Now, in a typical game forum you are right that those forums are usually filled with selfish players who have no clue what they're asking for nor understand the ramifications of what they're asking for. But the Eve Online forum is not that typical game forum. Eve Online is a highly-niche game that attracts intelligent players a lot of which tend to be accountants, economists, real-world day traders, actual politicians (I'm not kidding here), engineers, statisticians and mathematicians. It's complex economics and player-generated social structures is also what attracts the attention of universities around the world who are eager to study the treasure trove of social science there in Eve Online. It is also the topic of economic and social discussion in several colleges. But again, you are right that players often can't be trusted even if they are grown ups with engineering degrees, experience in real-world market trading, etc. But if you stop and think about it, you will see that that is why CCP instituted the Council of Stellar Management while at the same time hiring their own economic professionals to keep tabs on certain things while also hiring seasoned MMO developers from companies like DICE and others. CCP is also the final word on what can and cannot go in based on these things. So the players on the Eve forums don't really have 100% control over what gets changed in the game because there are so many factors being taken into account. Most of which are unseen factors that none of us players know about for good reason. So it's more of a 50-60% control while the remaining 50-40% is every other factor (both seen and unseen) at play here. Ok, so maybe that percentage figure is an exaggeration but that if you look at how Eve has developed over these 11 years you start to feel that this might be the case. So far, it's been working and Eve Online has become a vibrant MMO that is already competing with the likes of Guild Wars and WoW. So as long as CCP continues to be careful as they should be in Eve and apply that methodology to Legion, things will be ok even if CCP continues to crowd source help from the forums. <--- Playing Eve Online since 2008. First let me say I respect your opinion and I am sure most it not all of what you stated is valid. I only played Eve for two weeks and my relationship with CCP in general is only a few months old. Having said that, not once in your post did you reference DUST, which is what we are talking about. What CCP does with Eve is different necessarily than how DUST evolves (cringing as I say that about a game with no future). But I digress. If the logic you borrow from Eve Online applies to DUST, why did the game ultimately fail? The answers are myriad to be sure, but the onus falls at the feet of CCP and their obvious inability to create a viable FPS. Ask yourself, if they truly had a handle on what they were doing with DUST, why would there even be a need to make changes based on the opinions of a fraction of the player base? No other software co that I know of does this and for good reason. That is what internal testing is for and is the industry standard for quality control. Balancing should be done internally via mathematics, achieved easily enough. I'll leave you with this: For a game in which the model is one of a very lengthy process for leveling or achieving SP, experience points or whatever, the habit of making radical changes every 3 months to just what that SP garners you smacks of incompetence at best, and corruption at worst for a "free to play" game.
What looks good on paper can be easily destroyed by the playerbase.
EDUCATE YOURSELF ABOUT PC VS CONSOLE
|
Lanius Pulvis
Bullet Cluster Lokun Listamenn
282
|
Posted - 2014.05.25 22:44:00 -
[33] - Quote
Eruditus 920 wrote:...to dictate stats. I came to DUST in Feb so I am still relatively new to CCP's style of doing business but after 1.8 and now seeing the proposed hotfix coming I am appalled as to how they make decisions and do business.
It is obvious that they really struggle with how to design a game if they simply make changes based on which direction the wind is blowing on the forums. THE FORUMS. Let that sink in for a moment.
The forums represent a very small % of the player base.
The poster may be a very bright player, or may be 10 years old.
But every poster has a personal agenda. Every poster is biased in one way or another.
The game developer is not biased. They make decisions based on what's best for the overall game. This is how it should be.
Catering to what players who forum post want is a backward way of designing/evolving any game.
It is impossible for a player to offer an unbiased opinion. Our input is based on in game experiences that are intrinsically personal.
I worked for a well known software company in Dallas for a few years and this approach would have been laughed out of the meeting room had it ever been broached.
I played my two weeks of Eve Online. I am aware of the WoD failure. CCP is scary. The thing is, this game is still essentially a Beta. This is the time to solicit input from players and find out what works and what's broken. If this was a finished product, yes it would be appalling.
Not new, just new to you.
|
Eruditus 920
Prodigy Ops
111
|
Posted - 2014.05.25 22:58:00 -
[34] - Quote
.[/quote] The thing is, this game is still essentially a Beta. This is the time to solicit input from players and find out what works and what's broken. If this was a finished product, yes it would be appalling. [/quote]
I don't believe in mincing words, so with all due respect, this is not how the software business deals with a"beta prototype".
I have heard this argument thrown around as it pertains to DUST and it is false.
DUST is not a beta. You do not offer features pertaining to a beta that require real world money.
CCP offers Aurum for sale in DUST. DUST 514 is no longer in beta. It is a money making venture and will be judged as such.
"It is well that war is so terrible, lest we should grow too fond of it."
-Robert E. Lee
|
Michael Arck
4529
|
Posted - 2014.05.25 23:09:00 -
[35] - Quote
Duran Lex wrote:If we were able to dictate stats the game wouldn't be the **** It is now.
/thread
Uh hello!!! 1.8 and mostly everything that has been done so far has been the result of community input. Don't get me started. Well, nevermind. Let's look at history.
AR 514. Nerf the ARs! Even though we don't even have all the weapons yet! Let's nerf the ARs because we see them all the time on the killfeed! GEKs are too strong! Nevermind that is the go to weapon for a user who wants a rifle!
Scannerinas! Oh yes CCP! We need points for killed painted targets! Great idea! Fun! Oh wait! There's too many scanners on the field! Everyone is scanning! Let's nerf the crutch! "CCP doesn't know how to develop obviously"
Swarms! OMG, swarms range are ridiculously OP! I can't camp objectives in my DS. Damage is so OP! Nerf em! Yes, nerf em!
Tanks! Man tanks are so weak now, we need stronger tanks!! Wait, these tanks are too strong! Nerf them back! I can't kill them with my swarms because they are so weak! "How come CCP doesn't know how to develop?!" "Why did they butcher the AV?"
This is but few examples since my character was born last year in March, where I have watched the community advocate a change, CCP implements change, community hates the change and request an "undo" button. I've read posts from guys who wanted to nerf things because it killed them.
So the OP has got a very good point. Only a few people have seen this happen and acknowledged it. The rest of the community seems oblivious that they had a hand in what brought Dust to be what it is today.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
|
Maken Tosch
DUST University Ivy League
8703
|
Posted - 2014.05.25 23:26:00 -
[36] - Quote
Eruditus 920 wrote:
First let me say I respect your opinion and I am sure most it not all of what you stated is valid. I only played Eve for two weeks and my relationship with CCP in general is only a few months old.
Having said that, not once in your post did you reference DUST, which is what we are talking about. What CCP does with Eve is different necessarily than how DUST evolves (cringing as I say that about a game with no future). But I digress.
If the logic you borrow from Eve Online applies to DUST, why did the game ultimately fail? The answers are myriad to be sure, but the onus falls at the feet of CCP and their obvious inability to create a viable FPS.
Ask yourself, if they truly had a handle on what they were doing with DUST, why would there even be a need to make changes based on the opinions of a fraction of the player base? No other software co that I know of does this and for good reason. That is what internal testing is for and is the industry standard for quality control.
Balancing should be done internally via mathematics, achieved easily enough.
I'll leave you with this:
For a game in which the model is one of a very lengthy process for leveling or achieving SP, experience points or whatever, the habit of making radical changes every 3 months to just what that SP garners you smacks of incompetence at best, and corruption at worst for a "free to play" game.
Thanks for respecting my opinion as I will with yours. Moving on.
That said, what I was pointing out in the post is that the methodology used in Eve Online "should" have been applied to Dust. But it didn't. To me, the principle culprit is that CCP Shanghai and CCP Reykjavik were (at the time) operating under two completely different formats or methodologies. The Reykjavik format just wasn't translating well or at all into the Shanghai and thus management of the development of Dust was suffering. By the time Reykjavik realized what was wrong and tried to fix it. The old Executive Producer got replaced by CCP Rouge, management had to spend the majority of their time fixing up the mess left behind by Uprising 1.0 when they should have got it right the first time, etc.
In the end, it was too late for Dust. Development suffered too many delays in meaningful content and the PS3 was nearing closer and closer to being irrelevant before Dust had any chance to reinvigorate it. On top of that, Sony's QA process took too long and was beginning to be too costly for CCP especially with all the pressure from the community to move it to the PS4. As a result, Project Legion was announced and the PC will be handling it from there.
Obviously, as of right now, this is CCP's last chance. Now that Project Legion is out of the bag and everyone knows about it and since it's going to be on the PC where it can finally blossom more quickly without all the red tape and middlemen that Sony has, Legion is CCP's last chance to finally apply the Eve methodology. They should have done it sooner with Dust, but it's too late now. All we can do from this point on is hope Legion doesn't suffer the same fate.
Now, if you noticed, most of us give somewhat generalized feedback and suggestions. If we give out suggestions for stats, we usually leave a disclaimer saying that these numbers are just ball park estimates and that we'll leave it up to CCP to decide what those figures will be. After all, CCP has access to stats that we can't see and thus all we can do is just nudge CCP in the general direction of where we want them to take while still allowing CCP to make their own decisions.
As for me focusing a lot on the Eve Online example I setup earlier in my last post, that was just to give you an idea on how it's possible to make a great game with player-provided feedback as long as you make sure that bad ideas don't get implemented while the good ideas get listened to.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Spkr4theDead
Red Star. EoN.
2105
|
Posted - 2014.05.26 18:13:00 -
[37] - Quote
killertojo42 wrote:Dust was supposed to be infantry based and the vehicles were supposed be support but CCP decided tp screw up all that by its own volition Because you know, heaven forbid some people should want to skill into vehicles and make that the main thing they do. It's not fair to have over a year of experiencing driving a tank, how is some solo random with the MLT starter fit supposed to be able to destroy me?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
|
|
Pages: 1 2 :: [one page] |