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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
631
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Posted - 2014.05.22 17:22:00 -
[1] - Quote
ive been saying armor and shield modules should increase your scan profile for the longest time but no one seemed to listen, it would be a better change than nerfing the cloak damping bonus |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
631
|
Posted - 2014.05.22 17:29:00 -
[2] - Quote
Temias Mercurial wrote:Nerfing the suits skill is counter productive... I've seen others mention that armour modules can be changed to a % based value, instead of a fixed 148.5hp per complex plate, and calculated the result based off of that assumption. If done correctly, this allows a decent amount of hp between light, medium, and heavy suits, without changing the current hp values of the medium and heavy suits. My results were that Gallente assaults and logis retain an approximate 950 armour, Gallente Sentinels retain 1200-1300 armour, and Gallente Scouts have about 550 armour. The previous values are all using the maximum values when using a proto suit. again READ READ READ this is notabout armor values it is about armor modules adding to your scan profile making you easier to scan |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
634
|
Posted - 2014.05.22 19:47:00 -
[3] - Quote
no cloaks should never make u more scanable |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
634
|
Posted - 2014.05.22 20:00:00 -
[4] - Quote
Temias Mercurial wrote:Alabastor 'TheBlaster' Alcar wrote:Temias Mercurial wrote:Nerfing the suits skill is counter productive... I've seen others mention that armour modules can be changed to a % based value, instead of a fixed 148.5hp per complex plate, and calculated the result based off of that assumption. If done correctly, this allows a decent amount of hp between light, medium, and heavy suits, without changing the current hp values of the medium and heavy suits. My results were that Gallente assaults and logis retain an approximate 950 armour, Gallente Sentinels retain 1200-1300 armour, and Gallente Scouts have about 550 armour. The previous values are all using the maximum values when using a proto suit. again READ READ READ this is notabout armor values it is about armor modules adding to your scan profile making you easier to scan The title states otherwise, and it states fixing the Gallente Scout tanking issue, which is solved when you simply change the armour value, making it less versatile compared to other suits, and changing it from a buffed up assault/logi. The % value, for example of about 80% per complex plate from the suit's base health, which is 130 armour for the Gallente Scout, is 104 armour per complex plate. A Prototype Gallente Scout has 4 low slots, and can have a maximum of 416 armour in plating with this system. That with the base suit armour (130) and the Amour skill bonus that offers +25% armour of the base suit armour (32.5), equates to a maximum of 578.5 armour HP, which is significantly lower than the Gallente Assault and Logi suits, who retain their health of around 950-980 armour with this system.
if you would read more than the title you would know that the thread is NOT about armor modules hp values but about changing them to add to your scan profile making bricked scouts scannable even while invsible. people who stack plates on scouts are a joke and comletely ignorant to ewar anyway therefore not a problem to begin with |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
634
|
Posted - 2014.05.22 20:17:00 -
[5] - Quote
why nerf plates when fitted to scout frames thats still a nerf |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
634
|
Posted - 2014.05.22 20:25:00 -
[6] - Quote
honestly the change you are suggesting is entirly too complicated for such a small issue, we dont need all these numbers and math to fix what some people precive as a problem, i have no issue with bricked tanked scouts because they are not a threat to me in any way. i do have an issue with cloaks being changed due to igorant qq by a few people who cant deal with everything 1.8 brought to the table. changing armor values is not a smart decision if its just being done because one scout suit is used more often, changing the cloak damping bonus gimps all other suits except the gallente, the one that a few people precive as a probem its not goin to fix anything |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
635
|
Posted - 2014.05.22 21:03:00 -
[7] - Quote
725 armor on a scout suit is tanked dont say u dont tank it, and the amar suit can get its hp just as high it has the same slot layout with more base hp and pg/cpu |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
635
|
Posted - 2014.05.22 21:32:00 -
[8] - Quote
The dark cloud wrote:headbust wrote:make armor modules raise the scan profile of a suit this will affect almost noone besides the gal scouts heavys usually dont care about being scanned lol they will just unload on the guy trying to capitallize on the scan from his buddy Are you actually serious? Since when are plates giving away signatures? Would it not make more sense that shield extenders increase your signature because of the higher amount of power emitted? metal reflects radio waves and sound waves among other stuff, there is no reason why both types of modules, armor and shield, should not raise your scan profile |
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