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breaulyn
Bragian Order Amarr Empire
0
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Posted - 2014.05.18 09:59:00 -
[1] - Quote
Hi all,
I joined dust when the closed beta was released. played around for a bit, then kinda forgot about it. then a while ago I logged in again and sunk a few mil SP into dropships, figured it would be cool. again, I forgot about Dust.
Now I logged in yesterday and found 7 mil SP unallocated. I am familiar enough with eve and the way skills work, so I know that having a chunk of free SP is nothing short of christmas. however, I have no clue what would be the best use for them.
so my question is quite simply: what would be a good breakdown of skills to train? I completely suck at close range combat, during the beta I did *ok* with snipers and I enjoyed using them. machine guns were my funfits which usually ended in a kamikaze on my behalf.
So lets say I like to focus on the long range - extreme range side of the game, make use of my dropship skills while I'm at it and then lastly start looking into heavy weaponry.
what would be your advise?
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Cross Atu
OSG Planetary Operations Covert Intervention
2044
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Posted - 2014.05.18 16:09:00 -
[2] - Quote
Dropsuit Command is nearly always useful since it applies to all dropsuits.
- Things like its shield and armor skills will buff your fittings HP regardless of if you're running a sniper, a forge, a rail, or and HMG.
- Passive scanning skills are also valuable to any fitting, don't expect them to pick up a Gal scout but they can provide lifesaving intel sometimes.
- If you're going for the long range with use of DS you'll likely be taking high perches for overwatch and so having some SP into Uplinks and/or Nanohives could benefit you.
- Weapon choice - If you enjoy using the Forge Gun that's highly recommended as it provides some of the only useful AV in the game at present and can (with higher skill levels) be anti-infantry as well. I wouldn't say it fits into the extreme range category but it could maximize your SP by providing some overlap in utility.
Lastly depending on how much you enjoy flying DS getting the skills to field a quality Assault Dropship is worth considering as they are a valuable asset within 1.8.
There are more skills that could benefit you (fittings skills, hacking skills, biotics etc.) but I think the above will likely consume your free SP so I'll leave the list as is for now.
Hope that's helpful, ~Cross
SupportSP Rollover & an improved Recruting System
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One Eyed King
Land of the BIind
1562
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Posted - 2014.05.18 19:47:00 -
[3] - Quote
Ummm... Dropsuit command is not the best for a noob.
Use that SP on core skills like shields, armor, scan precision, profile reduction, engineering etc.
Those skills are applicable regardless of which suit role you use. You will even see a difference on starter fits and militia gear.
Don't put SP in dropsuit command until you know exactly what you want to do.
"I've made a huge mistake."
-G.O.B. Bluth
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breaulyn
Bragian Order Amarr Empire
0
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Posted - 2014.05.19 02:52:00 -
[4] - Quote
K so here's what I did:
I figured core skills would be a good thing to do, kinda based on the idea of becoming a sniper with luxury toys like dropships. so I trained Range amp V Profile damp V Shield Up V Armor Up V Plating IV Rep sys IV Engineering IV Drop up IV I forgot about electronics, so that one is at 1.
after that, I just sank a big chunk in snipers, so Snipers V, Proficiency V, reload IV and ammo cap IV.
then I startd doing some dropsuit stuff bot I got confused. didnt know if scout would be better or logi. I chose scout... Gal light drop 3 Gal scout 3. figured it would work nicely with profile damp
and in the end I also managed to get one of those aurum dropships to work with my leftover SP \o/ and immediately crashed 2 of em. didnt care for the double hardner that so switched it out with an AB. apart from that I think mission accomplished!
I've been practicing all day, got a few nice killings on my name and died plenty times, so I aint moving away from the standard fits for now, but it feels as though this time I might stay a bit longer :)
anyway, looking at the skills I did, anything I missed?
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axINVICTUSxa
BIG BAD W0LVES Canis Eliminatus Operatives
124
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Posted - 2014.05.19 03:33:00 -
[5] - Quote
breaulyn wrote:K so here's what I did:
I figured core skills would be a good thing to do, kinda based on the idea of becoming a sniper with luxury toys like dropships. so I trained Range amp V Profile damp V Shield Up V Armor Up V Plating IV Rep sys IV Engineering IV Drop up IV I forgot about electronics, so that one is at 1.
after that, I just sank a big chunk in snipers, so Snipers V, Proficiency V, reload IV and ammo cap IV.
then I startd doing some dropsuit stuff bot I got confused. didnt know if scout would be better or logi. I chose scout... Gal light drop 3 Gal scout 3. figured it would work nicely with profile damp
and in the end I also managed to get one of those aurum dropships to work with my leftover SP \o/ and immediately crashed 2 of em. didnt care for the double hardner that so switched it out with an AB. apart from that I think mission accomplished!
I've been practicing all day, got a few nice killings on my name and died plenty times, so I aint moving away from the standard fits for now, but it feels as though this time I might stay a bit longer :)
anyway, looking at the skills I did, anything I missed?
Looks good. And this is coming from a Prof. Recon. Keep up the good work! Try to get Cloak Field in if you can. Basic Cloak Field is really all you need, so first level of Cloak Field. You can find this under equipment.
You may underestimate it at first, but I find cloak useful for getting around and also countering enemy snipers. Gives you time to spot (while being near invisible) while looking for enemy snipers. Also good for hiding from heavies who just aren't very smart or do not have clean up crew with them. Also while Cloak is on, your profile reduces 25%. That should help you avoid most scanners--and this bonus applies whether you are moving or not. To top this all off, Scouts have that nifty cloak bonus.
For me, I manage to run Cloak on Assault. Here is a sample fitting I made, using the skills you have above:
Assault - Spectre 17k: Gallente Assault G-1 (STD) Basic Light Damage Mod (STD) Exile/Dren Rifle (STD) Locus Grenades (STD) Cloak Field (STD) Enhanced Armor Plating x3
Total Ehp: around 700 Armor Rep: 2 per second
And depending on what Recon role you prefer--Light (Scout Recon--stick to the high areas, encircle the map and call out targets), Support Recon (Heavy Sniper, means more close up engagements), or Redline Recon I would tag on extra Armor Plates. I use Enhanced Armor plates but Basic works well too, as long as you are using Gallente.
For any Light Scouting purposes just put enough plates so that you don't die in 3 seconds. Then use cardiac boosters or stamina boosters, either is fine. You just need this to sprint longer/faster.
If you have a more heavy recon role Speed is not an absolute necessary, just run armor plating.
Armor + Gallente = win win. Unless you go against a Rail Rifle of course.
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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One Eyed King
Land of the BIind
1578
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Posted - 2014.05.19 20:10:00 -
[6] - Quote
As a former sniper, I would have discouraged the role. I started as a sniper at the beginning of open beta, and it was great.
Once the "official" release came around, I noticed more and more that the role was marginalized by the adjustments that the devs were making. Sniping is mainly a 1 or 2 hit kill specialization, but the weapons don't allow for that given the insane amount of ehp that mercs are able to run around with.
The only role that has a low starting ehp are the scouts, which now have the ability to run around invisibly. Since the cloak, I have noticed my open field deaths to sniper rifles decrease significantly.
If you choose to stick with it, focus on putting SP into light weapon damage mods, as these will help you to increase the viability of your sniper rifle.
Also, just be aware that if you are playing skirmish or domination, that many of your teammates will despise you as many mercs don't see the effectiveness of the role on those two game modes. That sentiment can be reduced if you have a mic and can relay information to your squad or team.
I would also suggest thinking of a secondary, and perhaps complimentary role that you can play should certain circumstances negate the need for a sniper, or should you find yourself in games where you are fed up with the role.
I gradually changed my role last september, and find my current role much more fun and fulfilling. Hopefully Legion makes the role more viable and necessary on the field.
"I've made a huge mistake."
-G.O.B. Bluth
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
78
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Posted - 2014.05.20 09:10:00 -
[7] - Quote
You need to care about the game enough to make a wise decision with your SP.
You ****** up by doing range amps if you're only going to snipe. Even though Gal Scout gets a bonus to range, it doesn't matter, because when you're sniping the dropsuit's passive scan range is too small to matter. I'd also argue it's a waste in general the way people are using Gal Scouts these days they won't have much need for passive scans.
You also ****** up by not skilling into nanohives, which give your sniper ammo when he runs out, and you REALLY ****** up not skilling into damage mods, which surprises me coming from an Eve player.
But the biggest **** up of all was "forgetting about Electronics" because I'm pretty sure that's your CPU, which you NEED for dampeners.
But don't worry. Everyone ****s up their skill trees in Dust when they're a n00b.
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breaulyn
Bragian Order Amarr Empire
0
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Posted - 2014.05.20 14:47:00 -
[8] - Quote
thanks for the comments and help guys, greatly appreciated.
about choosing the sniper role, I am well aware that being a sniper does not mean that I'll be the main source of kills, nor that I will be a frontline grunt going around and hacking everything. I will, however, be the one who will be able to bring discomfort and unease into the enemy ranks, when I can push them into a corner by area denial or, even better, force them out of their spots. I do realize that snipers are hated, regardless of how well they perform. also, I know that until I find me a corp or a squad of people to roam with, I won't be able to utilize my role effectively. however, this grants me time to practice. and I dont really mind being "that sniper dude" :-)
fitting that cloak was a great idea. spent a few matches getting comfy with it, just trying to run around behind enemy lines and try not to be noticed. not much help for my team, but not my problem. gotta train at some point if I wanna catch up with all you pro bunnies, eh! speaking of training, I guess I got lucky. as I understand it, ISK in dust is worth a lot more than in eve. still have to get used to that concept, so I dont really know how much of an impact the 40 mil donation from a random guy has made on my playstyle. whatever the case, I feel comfortable taking risks now. thanks random guy!
on the subject of **** ups: the range skill seemed as a logical choice, as I figured everything helping me out awareness wise would be a pre. you may be right, it may be a waste. time will tell.
Nanohives: was tempted to plug that skill, but for now I'm dead well before I run out of ammo :P (seriously, sometimes I'm dead before I even spawned...) so using the militia hive works well for me at the moment, to practice with its perfect. Damage mods: already trained to V. this 7 mil SP is not all SP I have, I'm at 12 mil atm. if you want I'll list my full sheet, but I thought that'd be a bit redundant. Electronics, indeed, was a pita. currently my priority nr.1, think that is the best thing to do.
Sidenote, apparently I already maxed my HMG to V and competency to IV. so if all else fails, I'll just go roflpopper \o/ |
alten hilt
DUST University Ivy League
285
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Posted - 2014.05.20 17:45:00 -
[9] - Quote
Hey Breaulyn
I'll be covering skill point allocation in more depth in an upcoming YouTube video (check out the link in my signature), but I'll share a couple of snippets from that episode.
Upgrade Skills Upgrades are skills that provide a by-level increase to some ability or module effectiveness. The best skills in this category increase overall abilities (those not tied to weapons, dropsuits, or modules) These skills are known as GÇ£Core Skills.GÇ¥ These skills are important, but they are costly. Maxing all seven of these skills will require just over 7.3 mil SP.
Dropsuit Shield Upgrades: 5% per level, 25% max shields Dropsuit Armor Upgrades: 5% per level, 25% max armor Dropsuit Core Upgrades: 1% per level, 5% max CPU and 5% max PG Dropsuit Electronics: 5% per level, 25% max CPU Dropsuit Engineering: 5% per level, 25% max PG Systems Hacking: 5% per level, 25% max hacking speed Dropsuit Biotic Upgrades: 1% per level, 5% max sprint speed, 5% max stamina, 5% max stamina recovery
Build your core skills Once you have an idea of what dropsuit and weapon you want to use, get level 1 in the weapon, tank style, equipment, and modules you are going to run. If a militia dropsuit is not available (logistics, commando, scout) continue to use LP or aurum while you build up SP. This will allow you to fit a basic level suit (almost) entirely with ISK. Play this fitting a lot! At this point you are trying to determine if you really like this role/dropsuit/weapon. While you are playing this fitting, use your SP to get your core skills to level 3.
Improve your equipment and modules Once your core skills are to 3, I recommend you get your chosen equipment and modules up to level 3. This will allow you to improve your basic fitting without increasing the cost much. This will also prepare you to field an Advanced or Prototype dropsuit.
Diverging path 1: weapon and dropsuit If at this point you absolutely know that your chosen role is the one you want to improve, now is the time to start investing SP into the weapon support skills and the dropsuit skill. If not, see the next section. Since you have your core, module, and equipment skills to 3, you will be able to fit a good Advanced suit, and a decent Prototype suit, while your basic suit will continue to improve due to bonuses granted by the dropsuit skill and weapon support skills. If you are on this path, I recommend that you get your prototype weapon and dropsuit before moving on to other skills. Your prototype suit may not be the best, but it will be competitive (Proto suits cannot field all prototype gear anyway). Meanwhile, your basic suit will be increasing the level of its awesomeness, and will allow you to be much more competitive in pub matches, and when you are grinding ISK. Once you reach prototype, buy complex versions of the modules you are using and try to fit them to your suit. This will give you an idea if you need to work on core skills next, or if you can upgrade your modules. Most likely you will alternate SP between core skills, fitting skills, and module skills. Continue this until you max out your core skills and chosen modules/equipment.
Surviving Dust: Tutorial Series
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breaulyn
Bragian Order Amarr Empire
2
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Posted - 2014.05.20 18:34:00 -
[10] - Quote
turns out the 40 mil donation was a mistake so I returned it all. now I'm broke again \o/ |
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