Pvt Numnutz wrote:.....this was interesting until I read that you seriously want to make the plasma cannon have the damage of a breach fg. You lost me there pal. Honestly most of these suggestions are to just make av super awesome like it was before vehicle pilots were so fed up and CCP changed it to this. Its actually been really funny to see av players in the exact situation vehicle pilots were in pre 1.7 Sucks doesn't it? Let's not repeat the same mistakes that got us here.
It seems the main issue is with tanks, there are ways to Nerf the tank without over buffing av. For instance, slow them down, seriously they are too fast. I can understand buffing the swarm a bit but defiantly not to the extent you are suggesting op. If you want to down my dropship with swarms you need at least two people because my dropship needs 2-4 people to operate. Fgs are at a really good balance with dropships no buff needed or it will be tower camping days all over again.
Yes the plasma cannon could use a buff but not make it a breach, that's just rediculous, it already hits my dropship pretty hard, buffing the damage that much would probably instant kill it, nothing should be able to just one shot my dropship.
Nerf tanks, not lavs and dropships!
I takes but one person to do well with an assault dropship. Now of you are referring to a transport dropship (ie standard), I might agree that requiring teamwork to take it down would be good. I feel the best way to play the whole thing would be to say "F*** logic" and make it to where anyone on a turret in your vehicle adds a set amount of EHP to your vehicle as long as they are manning a small turret, scaling up the amount added based on SP put into small turrets (thus making speccing into a class for running small turrets a "thing"). Then if there is one person in the vehicle, one person can take it out, 2 for 2 people, 3 for 3.
Barring that, I don't see any reason that if a vehicle sticks around long enough single AV player shouldn't be able to kill it. Also, pre 1.7 I had plenty of epic battles 1v1 with some of Dust's top tankers. Some I won some I lost, but they were great. It's the fact that my maxed swarm skills against anything but the absolute best of tanks and tankers was far too much. I knew they needed to be nerfed, as did anyone else. However in addition to nerfing all AV, they buffed all vehicles.
If you undid most of the nerfs on swarms (barring the range nerf, range was far too good before) we'd still not be back to 1.6 levels because the vehicle buff is still in place. The difference being that we would actually be able to break the rep cycle. Hardner stacking would be viable again, rep stacking would be less viable but still viable, running a combo setup would be a thing finally, and vehicles wouldn't even have to be touched.
As for the PLC, tell me how it would be OP with more damage considering it's snail-like pace flying through the air, it's tiny splash radius, it's single shot clip and it's ungodly long reload. Because I don't see it.