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jerrmy12 kahoalii
Proficiency V.
1483
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Posted - 2014.05.12 13:44:00 -
[1] - Quote
Delete most of the outside of the map, so it frees memory Much easy Very simple Wow.
Closed beta vet.
I hardly play dust now.
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jerrmy12 kahoalii
Proficiency V.
1483
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Posted - 2014.05.12 13:59:00 -
[2] - Quote
Seriously its so easy Who cares if we see nothing now at a certain point, its freeing memory.
Closed beta vet.
I hardly play dust now.
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Crimson ShieId
Psygod9 D.E.F.I.A.N.C.E
438
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Posted - 2014.05.12 15:13:00 -
[3] - Quote
Or they could hire someone from Dice or Zipper who knows how to code properly for the PS3
Nova Knives are magic~
Inserts knife into nearest merc's spinal column
And now, so are you! Bask in the magics!
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Iron Wolf Saber
Den of Swords
14921
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Posted - 2014.05.12 15:16:00 -
[4] - Quote
or crank up the LOD out there much higher would likely work as well.
However from what I understand they use an occlusion method that doesn't bother drawing things you cant even see so it would only seem to drag down the frame rates if you spin around really fast or had an extended zoom out and behind increasing field of zoom.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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jerrmy12 kahoalii
Proficiency V.
1485
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Posted - 2014.05.12 15:45:00 -
[5] - Quote
Iron Wolf Saber wrote:or crank up the LOD out there much higher would likely work as well.
However from what I understand they use an occlusion method that doesn't bother drawing things you cant even see so it would only seem to drag down the frame rates if you spin around really fast or had an extended zoom out and behind increasing field of zoom. It would still free up memory. Lod?
Closed beta vet.
I hardly play dust now.
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Buster Friently
Rosen Association
2329
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Posted - 2014.05.12 16:54:00 -
[6] - Quote
jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:or crank up the LOD out there much higher would likely work as well.
However from what I understand they use an occlusion method that doesn't bother drawing things you cant even see so it would only seem to drag down the frame rates if you spin around really fast or had an extended zoom out and behind increasing field of zoom. It would still free up memory. Lod? So really, you're trying to tell CCP how to free up memory, and you have no idea what LOD is?
This is why these forums have always been pretty counterproductive. |
jerrmy12 kahoalii
Proficiency V.
1485
|
Posted - 2014.05.12 17:17:00 -
[7] - Quote
Buster Friently wrote:jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:or crank up the LOD out there much higher would likely work as well.
However from what I understand they use an occlusion method that doesn't bother drawing things you cant even see so it would only seem to drag down the frame rates if you spin around really fast or had an extended zoom out and behind increasing field of zoom. It would still free up memory. Lod? So really, you're trying to tell CCP how to free up memory, and you have no idea what LOD is? This is why these forums have always been pretty counterproductive. What is lod But removing big part of the map would help.
Closed beta vet.
I hardly play dust now.
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Marc Rime
394
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Posted - 2014.05.12 17:33:00 -
[8] - Quote
This thread made me realise why a lot of devs prefer to ignore suggestions posted on their forums ;). |
jerrmy12 kahoalii
Proficiency V.
1485
|
Posted - 2014.05.12 17:39:00 -
[9] - Quote
Marc Rime wrote:This thread made me realise why a lot of devs prefer to ignore suggestions posted on their forums ;). Lol what it would help ram, it still has to load the stuff.
Closed beta vet.
I hardly play dust now.
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Son Down
SamsClub
136
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Posted - 2014.05.12 17:55:00 -
[10] - Quote
Marc Rime wrote:This thread made me realise why a lot of devs prefer to ignore suggestions posted on their forums ;).
Winner! Took awhile...but, Winner!!!
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lampwizard
Brutor Vanguard Minmatar Republic
18
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Posted - 2014.05.12 21:03:00 -
[11] - Quote
Stop posting in blue or whitetag threads. It is a complete waste and the nontag threads are all that's relevant.
8==D --
hold that wrote:
Lazor focus these nuts.
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Lynn Beck
Heaven's Lost Property Negative-Feedback
1667
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Posted - 2014.05.12 21:30:00 -
[12] - Quote
Make audio Trigger from the client, not from the network.
Currently the network tells our client EVERYTHING.
'That guy is shooting. That guy is shooting a lazer rifle. It makes laser rifle sounds.'
'That is a nanohive. It makes sounds. They also make bubbles'
It should be 'there is a K-2 Nanohive.' Client says 'oh. K-2 nano makes this sound. K-2 nano makes this bubble with that sound.'
Likewise with weaponry, 'that guy is shooting X weapon' is all the client should need to know.
'Laser shooting 30m to my left? Alright, i'll pull X sound clip and play it at X balance(L,R) with X intensity, and i'll add a Laz0r beam to that.'
Saves a lot of lag.
Also, when excessive amounts of Nanohives are nearby, make them into 1, deeper sound. Not this clusterfuck of 32 different nanohive sounds we have now.
Yes you will have to open a Audio tool and play 3 nanohive sounds at the same time, and press record. Excuse me if that's too much work for your 'no client updates' policy.
General John Ripper
Like ALL the things!!!
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2731
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Posted - 2014.05.12 21:40:00 -
[13] - Quote
Reduce texture resolution. By a large amount.
There is no reason for there to be 2000x2000 textures for a concrete wall or a metal plate or a light fixture.
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KEROSIINI-TERO
The Rainbow Effect
1045
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Posted - 2014.05.12 21:49:00 -
[14] - Quote
Lynn Beck wrote: . . .
Also, when excessive amounts of Nanohives are nearby, make them into 1, deeper sound. Not this clusterfuck of 32 different nanohive sounds we have now.
Yes you will have to open a Audio tool and play 3 nanohive sounds at the same time, and press record. Excuse me if that's too much work for your 'no client updates' policy.
Can't comment the other things, but this is obvious. It's painful to hear 6+ hives in close proximity.
:-S
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Buster Friently
Rosen Association
2341
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Posted - 2014.05.12 23:00:00 -
[15] - Quote
Lynn Beck wrote:Make audio Trigger from the client, not from the network.
Currently the network tells our client EVERYTHING.
'That guy is shooting. That guy is shooting a lazer rifle. It makes laser rifle sounds.'
'That is a nanohive. It makes sounds. They also make bubbles'
It should be 'there is a K-2 Nanohive.' Client says 'oh. K-2 nano makes this sound. K-2 nano makes this bubble with that sound.'
Likewise with weaponry, 'that guy is shooting X weapon' is all the client should need to know.
'Laser shooting 30m to my left? Alright, i'll pull X sound clip and play it at X balance(L,R) with X intensity, and i'll add a Laz0r beam to that.'
Saves a lot of lag.
Also, when excessive amounts of Nanohives are nearby, make them into 1, deeper sound. Not this clusterfuck of 32 different nanohive sounds we have now.
Yes you will have to open a Audio tool and play 3 nanohive sounds at the same time, and press record. Excuse me if that's too much work for your 'no client updates' policy. The network traffic that you're talking about is called server-side authority. It means that the server doesn't trust the clients, and so, the server duplicates the gameplay on the server (sans graphics and sounds of course). This is an anti-cheat measure, and it needs to stay.
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Thurak1
Psygod9 D.E.F.I.A.N.C.E
663
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Posted - 2014.05.12 23:30:00 -
[16] - Quote
Buster Friently wrote:Lynn Beck wrote:Make audio Trigger from the client, not from the network.
Currently the network tells our client EVERYTHING.
'That guy is shooting. That guy is shooting a lazer rifle. It makes laser rifle sounds.'
'That is a nanohive. It makes sounds. They also make bubbles'
It should be 'there is a K-2 Nanohive.' Client says 'oh. K-2 nano makes this sound. K-2 nano makes this bubble with that sound.'
Likewise with weaponry, 'that guy is shooting X weapon' is all the client should need to know.
'Laser shooting 30m to my left? Alright, i'll pull X sound clip and play it at X balance(L,R) with X intensity, and i'll add a Laz0r beam to that.'
Saves a lot of lag.
Also, when excessive amounts of Nanohives are nearby, make them into 1, deeper sound. Not this clusterfuck of 32 different nanohive sounds we have now.
Yes you will have to open a Audio tool and play 3 nanohive sounds at the same time, and press record. Excuse me if that's too much work for your 'no client updates' policy. The network traffic that you're talking about is called server-side authority. It means that the server doesn't trust the clients, and so, the server duplicates the gameplay on the server (sans graphics and sounds of course). This is an anti-cheat measure, and it needs to stay. Sony already has strong anti cheat technology. They actively seek out consoles running modded operating systems and ban them. They also introduced kerberos authentication after anon hacked the network. |
Buster Friently
Rosen Association
2341
|
Posted - 2014.05.12 23:38:00 -
[17] - Quote
Thurak1 wrote:Buster Friently wrote:Lynn Beck wrote:Make audio Trigger from the client, not from the network.
Currently the network tells our client EVERYTHING.
'That guy is shooting. That guy is shooting a lazer rifle. It makes laser rifle sounds.'
'That is a nanohive. It makes sounds. They also make bubbles'
It should be 'there is a K-2 Nanohive.' Client says 'oh. K-2 nano makes this sound. K-2 nano makes this bubble with that sound.'
Likewise with weaponry, 'that guy is shooting X weapon' is all the client should need to know.
'Laser shooting 30m to my left? Alright, i'll pull X sound clip and play it at X balance(L,R) with X intensity, and i'll add a Laz0r beam to that.'
Saves a lot of lag.
Also, when excessive amounts of Nanohives are nearby, make them into 1, deeper sound. Not this clusterfuck of 32 different nanohive sounds we have now.
Yes you will have to open a Audio tool and play 3 nanohive sounds at the same time, and press record. Excuse me if that's too much work for your 'no client updates' policy. The network traffic that you're talking about is called server-side authority. It means that the server doesn't trust the clients, and so, the server duplicates the gameplay on the server (sans graphics and sounds of course). This is an anti-cheat measure, and it needs to stay. Sony already has strong anti cheat technology. They actively seek out consoles running modded operating systems and ban them. They also introduced kerberos authentication after anon hacked the network.
That's not the same thing. That's reactive. Server side authentication is proactive. You need both.
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Surt gods end
Demon Ronin
1687
|
Posted - 2014.05.12 23:43:00 -
[18] - Quote
jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:or crank up the LOD out there much higher would likely work as well.
However from what I understand they use an occlusion method that doesn't bother drawing things you cant even see so it would only seem to drag down the frame rates if you spin around really fast or had an extended zoom out and behind increasing field of zoom. It would still free up memory. Lod?
LOD= level of detail. I'm expecting with all the hype that legion has, and CCP amazing fps exp that legion will have the lod of DAYZ. and run just as smoothly.
*messed up*
what? |
THUNDERGROOVE
Fatal Absolution General Tso's Alliance
765
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Posted - 2014.05.13 00:35:00 -
[19] - Quote
Heh. "It'll fix the FPS, free up memory"
You have no idea what you're talking about.
TDBS
"Does Krin want his gun back?" - sub random nub
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Rowdy Railgunner
Capital Acquisitions LLC General Tso's Alliance
412
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Posted - 2014.05.13 00:36:00 -
[20] - Quote
Remove the 1080p option in your PS3s registry. Fixed 720p cap improves my framerate.
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Lynn Beck
Heaven's Lost Property Negative-Feedback
1670
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Posted - 2014.05.13 20:55:00 -
[21] - Quote
Rowdy Railgunner wrote:Remove the 1080p option in your PS3s registry. Fixed 720p cap improves my framerate.
I play using the Ps2 output into a CRT TV.
I still get 5-10 FPS in nano spam/gallente reasearch
General John Ripper
Like ALL the things!!!
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jerrmy12 kahoalii
Proficiency V.
1488
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Posted - 2014.05.13 22:17:00 -
[22] - Quote
Put all graphic settings on low in dust options
Closed beta vet.
I hardly play dust now.
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Ryme Intrinseca
The Rainbow Effect
1195
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Posted - 2014.05.13 22:34:00 -
[23] - Quote
Lol at CCP fixing anything. |
Patrick57
7508
|
Posted - 2014.05.13 22:34:00 -
[24] - Quote
lol.
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jerrmy12 kahoalii
Proficiency V.
1489
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Posted - 2014.05.13 22:39:00 -
[25] - Quote
The map is loaded in memory is it not?
Closed beta vet.
I hardly play dust now.
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