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Sardonk Eternia
RisingSuns Dark Taboo
273
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Posted - 2014.05.05 04:49:00 -
[1] - Quote
I have a simple request. If you want us to support you with this new ambitious project; please inform us about every detail. Let us see where you want to go. Let us get on board and actually know where the ship is, and where it's going.
I think a lot of people are curious about what changes will be made to the micro-transaction model for the game.
How much customization are we losing with your new idea for roles, etc.?
What fundamental things about the minute-to-minute gameplay are you most likely to keep, and which to change?
What game modes and interaction do you have planned with EVE so far? (The information about exploration in Dust sounds really fun but what else are we going to do, at launch?)
I'd invite anyone else to share questions about communication with the player base and transparency in general! |
Zion Shad
ZionTCD
2215
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Posted - 2014.05.05 04:55:00 -
[2] - Quote
One of my disappointments was after being told we would have hands on with the game and then getting there only to be told no.
On transfer bus then home, sleep and lots of work.
Co-Owner of Multiplexgaming.com
Co-Host of PODSIDE on iTunes
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Isaa Quade
Namtar Elite Gallente Federation
428
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Posted - 2014.05.05 05:15:00 -
[3] - Quote
Zion Shad wrote:One of my disappointments was after being told we would have hands on with the game and then getting there only to be told no.
On transfer bus then home, sleep and lots of work. Long way from fanfest
Wait, you guys didn't get to play legion?
My reaction to Legion
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low genius
The Sound Of Freedom Dirt Nap Squad.
1732
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Posted - 2014.05.05 05:20:00 -
[4] - Quote
Sardonk Eternia wrote:I have a simple request. If you want us to support you with this new ambitious project; please inform us about every detail. Let us see where you want to go. Let us get on board and actually know where the ship is, and where it's going.
I think a lot of people are curious about what changes will be made to the micro-transaction model for the game.
How much customization are we losing with your new idea for roles, etc.?
What fundamental things about the minute-to-minute gameplay are you most likely to keep, and which to change?
What game modes and interaction do you have planned with EVE so far? (The information about exploration in Dust sounds really fun but what else are we going to do, at launch?)
I'd invite anyone else to share questions about communication with the player base and transparency in general!
he kind of already did that. the progression presentation basically turned dust into battlefield bad company.
eatsbabies cienfuegos
steward of the renegade alliance.
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Joseph Ridgeson
warravens Final Resolution.
1605
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Posted - 2014.05.05 05:39:00 -
[5] - Quote
low genius wrote: he kind of already did that. the progression presentation basically turned dust into battlefield bad company. The stupid thing is that DUST had its playerbase at all because it was different from the other arcade shooters with the SP, fitting bit, and hope that it was going to be better. No one will play DUST 514 as a clone of Call of Duty. The reason is simple: you do not compete Call of Duty by being a Call of Duty clone. CoD is a better CoD than any clone could be. It is the same reason WOW has eaten every mmo that has stated "we are going to kill WOW!" but has not done anything to EVE; EVE is doing their own thing that you cannot get anywhere else.
If someone is playing DUST 514 because they like the Call of Duty-esque game play, I am confused why they are not playing Call of Duty. More polish, better development, and more people. The original is superior to a clone.
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