vogon mugwump
Silent but Violent
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Posted - 2014.05.03 17:04:00 -
[1] - Quote
"CCP Rouge" wrote: Although DUST 514 and Project Legion will function independently of one another, and are different projects on different development paths, DUST itself has a lot more shooting-in-the-face action to come. The team and I remain committed to continuing to improve the experience on PlayStation 3,
Quoting from CCP Rouge's dev blog I would like to know how dust is going to develop.. I don't ask this sarcastically either.
In my opinion the legion demo (it was after all far from a game) looked like a more polished version of the original concept CCP showed us years ago when they prototyped dust (and that was more complete than the game we have now from an MMO point of view).
What we saw at fan-fest essentially wasn't that much different to what we have now was it except it was much shinier and on a PC. Sure the map was huge but so are ours if we remove the red line.
It had a hub or merc quarters (it looked more like a hanger however) which we have in dust. There was scanning the star-map for matches/things to do (actually something i suggested way back for dust, maybe on another character i cant remember). Sure there was a nice shiny transition between the hub and the map to spawn... but does that add gaming depth? does that add the feeling that you are moving from one place to another? a little maybe, but not like if you sent you personal or corp owned warbarge to the planet yourself then saw it leave/arrive then clone jump into a different space where you see you players before launching into the fight.
Salvaging was mentioned post/during fights. This sounded essentially just a game mode shown on the map were you go and scan the former battle-site and salvage.
The guy that did the progression talk was right the skills are definitely daunting to a new player who is new to MMO's but is a shooter vet. But is this the fault of the skill tree or the NPE - and by this i mean the way new players are drawn into the law not that everything needs to be easier. We are not thick - we are gamers, we see and exploit things gaming companies like CCP don't even consider when publishing their games.
I guess the real thing i want people to discuss here is WHY can these features not be enabled in dust? sure it would require some effort but as i saw it the only things different and i'm talking bare bones here... was the UI.
Instead of adding depth to dust they have removed things that add depth from it from day 1
Example - Shortening the time to get into a match This was a bad choice in my opinion, in actual fact there should have been more of this introduced if only to add depth. e.g you are in your quarters chatting in your channels/corp/on voice. You open your star chart and scan for FW matches, Highsec wardecs, or active pub match queues. Then have an option called deploy warbarge. Everyone sees the barge depart in some jump animation then wakes up in the war-room with the list of teams showing whose in the queue so far.
Idea - The radiation that makes the battle appear on the map in the first place has a half life of 1 hour and once competed it still appear on the map but as a salvage game. You have modules that can scan and loot from dead clones on the battle field... others can join you in your squad or solo.... but you may run into other players doing the same (potential for non match based pvp to win the salvage?). Its the same map but rather than a hacking game its clearing debris from the site. Once the battle radiation subsides the site disappears from the map.
I guess what im saying (not being a programmer) i dont see why what we saw couldn't be developed on the ps3 as well (other than the graphic fidelity).
Gamers... discuss!!
Offtopic:
CCP based on the above statement by your new executive producer of DUST514 we await patch notes and blogs for Uprising 1.9 and this continued dust514 (not legion) development.
To quote something similar to what someone else senior from CCP once said... 'We have heard what you have said.... Now we are watching what you do.' |