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Ar Lan
Knights Of Ender Galactic Skyfleet Empire
45
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Posted - 2014.05.01 19:40:00 -
[1] - Quote
Greetings fellow mercs,
This is an idea I had for the Minmatar variant of the 80GJ turrret.
Basically, it would be a self-loading morar turret.
It would be a bit of a cross between the two real world weapons, it should operate like the Dragon Fire II self-loading mortar and look very similar to the WWII Karl-Ger+ñt 041 self-propelled mortar.
It should have high enough direct damage to OHK any other tank, but have an extremely high ROF maybe one shot every 2 seconds and it should generate enough splash damage to be a real threat to anything caught in the area of effect. (I'm not a math whiz so I'll let other people figure out the numbers)
Given the extremely low ROF and inherent vulnerability to other tanks the 80GJ mortar turret should have, I feel, a range from between 600-1000 meters. (Again I'm not a math whiz so I'll let others figure out the numbers)
This mortar turret should have two fire modes the primary fire mode should work like this and would be activated by pressing and holding the fire button allowing you to line up your shot then releasing the fire button to unleash hell.
The secondary fire mode would allow you to fend off other tanks by lowering the barrel and quickly tapping the fire button to pretty much OHK the other tank should they be dumb enough to sit still, note that the mortar ammo would be effected by gravity and therefore drop off as distance increases we don't want anyone exploiting this and reinvigorating the red line tankers.
Remember there would be an extremely high ROF so OHK'ing on this turret should be allowed as you'd only be getting one shot every 2 seconds.
I'm not certain how this idea might effect in game balance, but I feel that at the very least it should become a part of the game when we get much larger battlefields, whenever that will be.
Thank you for your consideration.
Go ahead and snipe me. I'm gonna add another Thale's to my collection.
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Bizar Wolf
Carbon 7 Iron Oxide.
34
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Posted - 2014.05.01 21:24:00 -
[2] - Quote
I'm pretty sure that the Minmatar turret is going to end up being some form of mortar or artillery gun, so I'm pretty sure that this is going to be something that's a pretty good possibility. +1
Everybodys rolling around in tanks and I'm just sitting here with my combat rifle
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CLONE117
True Pros Forever
775
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Posted - 2014.05.01 21:25:00 -
[3] - Quote
regardless of how it functions. it needs to shoot straight and cause big explosions.
mlt vets are eternal. they shall be the bane to proto scrubs everywhere...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10051
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Posted - 2014.05.01 21:39:00 -
[4] - Quote
Ar Lan wrote:Greetings fellow mercs, This is an idea I had for the Minmatar variant of the 80GJ turrret. Basically, it would be a self-loading morar turret. It would be a bit of a cross between the two real world weapons, it should operate like the Dragon Fire II self-loading mortar and look very similar to the WWII Karl-Ger+ñt 041 self-propelled mortar. It should have high enough direct damage to OHK any other tank, but have an extremely high ROF maybe one shot every 2 seconds and it should generate enough splash damage to be a real threat to anything caught in the area of effect. (I'm not a math whiz so I'll let other people figure out the numbers) Given the extremely low ROF and inherent vulnerability to other tanks the 80GJ mortar turret should have, I feel, a range from between 600-1000 meters. (Again I'm not a math whiz so I'll let others figure out the numbers) This mortar turret should have two fire modes the primary fire mode should work like this and would be activated by pressing and holding the fire button allowing you to line up your shot then releasing the fire button to unleash hell. The secondary fire mode would allow you to fend off other tanks by lowering the barrel and quickly tapping the fire button to pretty much OHK the other tank should they be dumb enough to sit still, note that the mortar ammo would be effected by gravity and therefore drop off as distance increases we don't want anyone exploiting this and reinvigorating the red line tankers. Remember there would be an extremely high ROF so OHK'ing on this turret should be allowed as you'd only be getting one shot every 2 seconds. I'm not certain how this idea might effect in game balance, but I feel that at the very least it should become a part of the game when we get much larger battlefields, whenever that will be. Thank you for your consideration.
Yup more OHKO idea...... no this suggestion is a terrible idea....... could you imagine putting a OHKO weapon with high RoF, and good AoE and splash damage into the hands of tankers?
Tank stomps would only be MORE prevalent because we can effectively now fire to 1000m from behind hills in the redline..... we'd just fire for days, never die, and OHKO everything in the game...........
Min 80GJ will in my mind be a 220mm Cannon, either a Siege Cannon, direct fire with high Alpha and AoE, or an Auto Cannon, Low Alpha, high DPS, no AoE.
Luk Manag, the glorious individual who made me what I am today!
LvL 10 Forum Warrior you scrubs!
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Bizar Wolf
Carbon 7 Iron Oxide.
34
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Posted - 2014.05.01 21:51:00 -
[5] - Quote
True Adamance wrote:Ar Lan wrote:Greetings fellow mercs, This is an idea I had for the Minmatar variant of the 80GJ turrret. Basically, it would be a self-loading morar turret. It would be a bit of a cross between the two real world weapons, it should operate like the Dragon Fire II self-loading mortar and look very similar to the WWII Karl-Ger+ñt 041 self-propelled mortar. It should have high enough direct damage to OHK any other tank, but have an extremely high ROF maybe one shot every 2 seconds and it should generate enough splash damage to be a real threat to anything caught in the area of effect. (I'm not a math whiz so I'll let other people figure out the numbers) Given the extremely low ROF and inherent vulnerability to other tanks the 80GJ mortar turret should have, I feel, a range from between 600-1000 meters. (Again I'm not a math whiz so I'll let others figure out the numbers) This mortar turret should have two fire modes the primary fire mode should work like this and would be activated by pressing and holding the fire button allowing you to line up your shot then releasing the fire button to unleash hell. The secondary fire mode would allow you to fend off other tanks by lowering the barrel and quickly tapping the fire button to pretty much OHK the other tank should they be dumb enough to sit still, note that the mortar ammo would be effected by gravity and therefore drop off as distance increases we don't want anyone exploiting this and reinvigorating the red line tankers. Remember there would be an extremely high ROF so OHK'ing on this turret should be allowed as you'd only be getting one shot every 2 seconds. I'm not certain how this idea might effect in game balance, but I feel that at the very least it should become a part of the game when we get much larger battlefields, whenever that will be. Thank you for your consideration. Yup more OHKO idea...... no this suggestion is a terrible idea....... could you imagine putting a OHKO weapon with high RoF, and good AoE and splash damage into the hands of tankers? Tank stomps would only be MORE prevalent because we can effectively now fire to 1000m from behind hills in the redline..... we'd just fire for days, never die, and OHKO everything in the game........... Min 80GJ will in my mind be a 220mm Cannon, either a Siege Cannon, direct fire with high Alpha and AoE, or an Auto Cannon, Low Alpha, high DPS, no AoE. Have you ever played EVE? The Minmatar heavy weapons on there are artillery guns. So why wouldn't we bring that over into Dust? Now, to make it so that you can have your peace of mind because the big scary tanks will have a new weapon, make it so that they have to stop moving to be able to fire a round. I don't agree with the high RoF, because an artillery cannon is pretty slow, and a large mortar would still be slow as well. But with this kind of gun, yes, it will have splash damage and a high damage count in general, but how about it working like artillery does in real life, with them having to just aim in the general area of the enemy. That way you don't have to worry about them pointing their big guns at you and direct hitting you.
Everybodys rolling around in tanks and I'm just sitting here with my combat rifle
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MRBH1997
Knights Of Ender Galactic Skyfleet Empire
104
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Posted - 2014.05.01 22:40:00 -
[6] - Quote
Yes if such a weapon were implemented it would just have slow ROF to compensate for the higher damage and splash radius.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
10056
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Posted - 2014.05.01 23:23:00 -
[7] - Quote
Bizar Wolf wrote:True Adamance wrote:Ar Lan wrote:Greetings fellow mercs, This is an idea I had for the Minmatar variant of the 80GJ turrret. Basically, it would be a self-loading morar turret. It would be a bit of a cross between the two real world weapons, it should operate like the Dragon Fire II self-loading mortar and look very similar to the WWII Karl-Ger+ñt 041 self-propelled mortar. It should have high enough direct damage to OHK any other tank, but have an extremely high ROF maybe one shot every 2 seconds and it should generate enough splash damage to be a real threat to anything caught in the area of effect. (I'm not a math whiz so I'll let other people figure out the numbers) Given the extremely low ROF and inherent vulnerability to other tanks the 80GJ mortar turret should have, I feel, a range from between 600-1000 meters. (Again I'm not a math whiz so I'll let others figure out the numbers) This mortar turret should have two fire modes the primary fire mode should work like this and would be activated by pressing and holding the fire button allowing you to line up your shot then releasing the fire button to unleash hell. The secondary fire mode would allow you to fend off other tanks by lowering the barrel and quickly tapping the fire button to pretty much OHK the other tank should they be dumb enough to sit still, note that the mortar ammo would be effected by gravity and therefore drop off as distance increases we don't want anyone exploiting this and reinvigorating the red line tankers. Remember there would be an extremely high ROF so OHK'ing on this turret should be allowed as you'd only be getting one shot every 2 seconds. I'm not certain how this idea might effect in game balance, but I feel that at the very least it should become a part of the game when we get much larger battlefields, whenever that will be. Thank you for your consideration. Yup more OHKO idea...... no this suggestion is a terrible idea....... could you imagine putting a OHKO weapon with high RoF, and good AoE and splash damage into the hands of tankers? Tank stomps would only be MORE prevalent because we can effectively now fire to 1000m from behind hills in the redline..... we'd just fire for days, never die, and OHKO everything in the game........... Min 80GJ will in my mind be a 220mm Cannon, either a Siege Cannon, direct fire with high Alpha and AoE, or an Auto Cannon, Low Alpha, high DPS, no AoE. Have you ever played EVE? The Minmatar heavy weapons on there are artillery guns. So why wouldn't we bring that over into Dust? Now, to make it so that you can have your peace of mind because the big scary tanks will have a new weapon, make it so that they have to stop moving to be able to fire a round. I don't agree with the high RoF, because an artillery cannon is pretty slow, and a large mortar would still be slow as well. But with this kind of gun, yes, it will have splash damage and a high damage count in general, but how about it working like artillery does in real life, with them having to just aim in the general area of the enemy. That way you don't have to worry about them pointing their big guns at you and direct hitting you.
I do play EVE and am a victim on Thrashers and Wolf's the Warzone over.... but a OHKO weapon should never be implemented in Dust, especially not an indirect fire weapon with coverage of the whole map.
My suggestions were based of my knowlede in EVE. Siege Cannon, and Auto Cannon are both forms of Min turret.
Also Min do Alpha VERY well. This still does not warrant a One Shotting weapon....ever. I could see a conventional HE main cannon for a Min Tank, or an Armour Piercing Turret with medium Range and Moderate RoF...but I do not see indirect fire weapons being implemented yet.
Luk Manag, the glorious individual who made me what I am today!
LvL 10 Forum Warrior you scrubs!
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Kigurosaka Laaksonen
DUST University Ivy League
818
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Posted - 2014.05.01 23:27:00 -
[8] - Quote
Maybe some helpful feedback for the OP.
"Minmatar variant of the 80GJ turrret" There shouldn't be a Minmatar variant of the 80GJ turrets. There should be a Minmatar (and Amarr) small and large (and possibly medium) turret. Their caliber would be measured in mm, not GJ.
"It would be a bit of a cross between the two real world weapons, it should operate like the Dragon Fire II self-loading mortar and look very similar to the WWII Karl-Ger+ñt 041 self-propelled mortar." Good job here though trying to flesh out the aesthetic side of the content.
"high enough direct damage to OHK any other tank, but have an extremely high ROF... [with] splash damage" This part is really awful. Someone else mentioned EVE and I guess they tried to justify this design, but the fact is that Minmatar Artillery has some of the highest damage per shot, along with the lowest RoF of any weapon in EVE. Maybe enough damage per shot to 0hk a poorly tanked HAV, sure, but also with extremely slow RoF.
A note here about weapons in EVE, since someone brought it up. Weapons have a Type and each Type is divided into two Families. The Families follow a general pattern one being short range, low damage per shot, and high RoF, and the other being long range, high damage per shot, and low RoF. I'll show them like this; Type > Family 1 / Family 2
Energy > Pulse / Beam Hybrid > Blaster / Rail Projectile > Autocannon / Artillery Missile > Rocket / Missile (These families names aren't consistent, but that's the gist of it.)
Weapons don't 'belong' to one race or the other. Instead, races have preferences for certain weapons. But that's neither here nor there.
Your weapon sounds like it fits the Artillery description. DUST has done a decent job of emulating EVE with vehicle weapons. But we only have Hybrid Turrets and one type of Missile Turret (that's classified as Explosive, not as a Missile.)
"Given the extremely low ROF" I'll assume the OP made a mistake at the first "extremely high RoF"
"a range from between 600-1000 meters." Following EVE's model, the weapon that fills the Artillery family should have a decent Optimal range combined with an extremely long falloff range. I know exactly how range mechanics work in EVE. I'll freely admit I'm not as familiar with range mechanics in DUST. Still, the current map size seems to be the issue with such long ranged. The old Rail turret had a range of 600m and that got nerfed to 300m (such a huge nerf was totally unnecessary.)
"two fire modes..." I'm a big proponent of DUST being as much like EVE as possible for it to be successful. That being said, there are obviously places where an FPS can't be like spreadsheets in space. In EVE, your turret has a tracking speed that's matched against your targets angular velocity. If they're going faster than your turrets can track them, you don't hit them. In DUST, you physically track your target with the game pad. Tracking speed can only do so much in DUST. (When I can't track a target with my rail turret, I turn the tank itself, which turns faster than my turret.) That being said, new mechanics like a two fire mode could be great as long as they don't step on the toes of other turrets (specifically a future Autocannon turret.) I'm not convinced about the two fire modes you presented though.
"extremely high ROF" 2nd contradiction by OP about RoF. Sort it out and edit your post accordingly. Use 'slow' and 'fast' instead of 'low' (a low number like 2 would be a low RoF) and 'high' (a high number like 200 would be a faster RoF.)
"when we get much larger battlefields" EVE has been around for over 10 years now and while a lot of its content is well established and not changing anytime soon, once in a while something taken for granted does get changed. DUST, I feel, will be around for quite a while and things will change as the game evolves. Expand your idea and try to make it work in the current game. If it needs to be changed as the game evolves, it can evolve with the game.
EVE is an incredibly successful game. When CCP made an FPS, they didn't make a new game in a new setting to compete with big titles like CoD or BF. They made a game set in New Eden, connected to EVE. That's what makes DUST special and that's its strength. I'm a big proponent of making strengths stronger and making weaknesses passable. Making DUST more like EVE (as much as an FPS can be) will only make it better, and introducing the missing racial vehicles and vehicle weaponry will go a long way to that end. Work on your idea and refine it! You're on to something good here. 
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Posted - 2014.05.02 01:35:00 -
[9] - Quote
Problems - 80GJ is a measure of power required for railguns because that's what it takes to actually charge the capacitor banks and fire. Minmatar weapons are measured conventionally in terms of millimetre barrel bores, with the absolute biggest guns in eve coming in 3600mm x 6 batteries (and that's just considered *one* turret, a ragnarok titan can fit 6 of these batteries)
Onehit KO weapons are never ever good ideas. High alpha weapons can be okay so long as they have a drawback and generally the balancing factor for minmatar artillery weapons is *extremely low* turret rotation speeds and RoF's... In dust terms this would probably translate to about 2000-2300 damage / shot (requires some balancing of damage modules) with a 3-4 second rate of fire.
The other classically minmatar weapons are autocannons, which basically triple the RoF of the blaster turret - essentially they'd be mounting a GAU-8 Avenger as a main turret, but with nuclear / phased plasma bullets.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
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Ar Lan
Knights Of Ender Galactic Skyfleet Empire
48
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Posted - 2014.05.02 06:15:00 -
[10] - Quote
There made a few small edits.
Go ahead and snipe me. I'm gonna add another Thale's to my collection.
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