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PARKOUR PRACTIONER
R 0 N 1 N
1358
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Posted - 2014.05.01 04:27:00 -
[1] - Quote
I've been doing a lot of them lately. For this one, I got my NINJA fit
G-1 SG SMG REs 2 Mil PD 1 Mil PE 1 Mil Reg
So I put, 3 mil armor repairers, and 1 mil shield repairer. Keep in mind, I have no armor or shields. Did my typical thing, find a cluster, run in, throw down a RE, run out. As always, I take quite a few bullets running in and out. But this time, I repaired so fast I could easily recover so that I could continue my tactics instead of waiting around to regen or hoping a triage hive or logi is nearby. So, even though I had to get rid of my mods for this test, it was really cool to be able to get in, get out, recover quickly, same thing again.
I'll post more of my experiments. In this thread.
Gallente Scout before 1.8, and after
General John Ripper approved
Yeah I ISK hoard
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LUGMOS
YELLOW JESUS EXP FORCE
438
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Posted - 2014.05.01 04:33:00 -
[2] - Quote
I rep tank on my G/1s, cept I do triple Complex reps. I get something like 19 or 20 hp/s.
QQ? Boo Hoo
[Q] <-- Drink Moar Quafe
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PARKOUR PRACTIONER
R 0 N 1 N
1359
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Posted - 2014.05.01 04:44:00 -
[3] - Quote
LUGMOS wrote:I rep tank on my G/1s, cept I do triple Complex reps. I get something like 19 or 20 hp/s.
That's cool. I'm thinking a complex rep + 2 complex damps + 1 com kin or reg would be perfect for hit-and-run?
Gallente Scout before 1.8, and after
General John Ripper approved
Yeah I ISK hoard
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LUGMOS
YELLOW JESUS EXP FORCE
440
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Posted - 2014.05.01 04:46:00 -
[4] - Quote
PARKOUR PRACTIONER wrote:LUGMOS wrote:I rep tank on my G/1s, cept I do triple Complex reps. I get something like 19 or 20 hp/s. That's cool. I'm thinking a complex rep + 2 complex damps + 1 com kin or reg would be perfect for hit-and-run? If you have proto, of course, seems great on paper.
QQ? Boo Hoo
[Q] <-- Drink Moar Quafe
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PARKOUR PRACTIONER
R 0 N 1 N
1359
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Posted - 2014.05.01 04:48:00 -
[5] - Quote
LUGMOS wrote:PARKOUR PRACTIONER wrote:LUGMOS wrote:I rep tank on my G/1s, cept I do triple Complex reps. I get something like 19 or 20 hp/s. That's cool. I'm thinking a complex rep + 2 complex damps + 1 com kin or reg would be perfect for hit-and-run? If you have proto, of course, seems great on paper.
But I don't.But that is definitely something I want to try. Have some other important things to focus on ATM.
Gallente Scout before 1.8, and after
General John Ripper approved
Yeah I ISK hoard
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PARKOUR PRACTIONER
R 0 N 1 N
1367
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Posted - 2014.05.01 05:11:00 -
[6] - Quote
EXPERIMENT
Started using the PLC again. Testing it to see if I can make it viable AV. AND IT IS! IF you can hit anything with it.
G-1 PLC SMG AV nades REs 1 Mil Reg 1 Mil RA 1 Mil Plate 1 Mil shield
Not long after my first few test runs, running with R0N1N in a SKIRM. As we run back to the city, 2 LAVs circle me cutting of my escape route and my squad. With timing extremely rare for me, shot the first LAV on its next pass, and threw a AV nade. He runs off, and so does the OTHER driver when I turned to shoot him lol.
Gallente Scout before 1.8, and after
General John Ripper approved
Yeah I ISK hoard
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