Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
142
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Posted - 2014.04.29 05:51:00 -
[1] - Quote
I am going to talk about my experience of Dust from beginning to end. I will also be including ideas surrounding my thoughts, during certain era's of my Dust career. I will be providing solutions as well as unseen problems lurking in the near future. All thoughts, ideas, solutions will not be biased, but rather a collective perspective at all levels and roles. These concepts are a collective persona that I refer to as Big Burns. Enjoy.
Day 1: It's was January 15th, 2013. I signed onto Dust514 for the first time. I remember watching the intro video, enjoying the creative/vivid cinematics. I recall thinking, "this is the next big FPS." After-all I had heard so many good things about Dust, a lot of which I was looking for. Tanks, Dropships, Armor, Shields, different body suits, a skill tree, in game currency, etc. It was exciting to say the least. "Finally a FPS with depth!" I remember picking my allegiance, race, etc. I remember my first Dust character name-Drahcir888. I chose to be a scout, or marksmen. Having came from Call of Duty, I was really big into quick-scoping, or sniping in general. Lol. Little did I realize how much I had to learn. The first few hours, I sat in my merc quarters, confused, working out the details. Then, another few hours trying to figure out why my friends couldn't hear me in squad chat. Eventually I figured all this out and I hopped into my first match. Thus, began my Dust career.
Week 1: My first week in Dust was more exciting than any first week of COD. There was so much to take in. The first thing I realized, in game play, was the lack of detail in the graphics. This was over-shadowed by the next however, which was a welcoming to Dust514. I'm referring to my first death of-course. Can you guess how I died? If you guessed falling from the MCC, you were right! [Sigh] A young merc, I was. My first kill was using a militia AR, the victim-a merc by the name mad dog. I remember having great difficulty adjusting to the shooting mechanics, as they greatly differ from any previous shooter I had played. The feeling was...shaky but considerable all the same. I spent hours studying the skill tree, listening and learning from other mercs. I only now realize that being new back then was easier, than now, because everyone was new. There wasn't a huge gap in the experience level. The only thing that separated a slayer from a noob was who skilled into damage mods first.
Month 1: By this time I had fallen in love with Dust. I had taken advantage of creating alts, making common fits, and saving my isk. I had learned the importance of boosters and the over-all advantage AUR gives you over your opponents. This concept was especially considerable back then, because again,...everyone was new. If you bought a 1 week booster, you were the first out of your friends to get proto. This falls hand in hand with the skill tree/cap. This is becoming more and more of an issue as time goes on. Vets are so far ahead of someone who would join today, that the skill cap contradicts it's original purpose of maintaining balance. What was once a tool used to maintain balance is now a tool to maintain anarchy amongst the ranks. This is Dust's biggest, "behind the scene", issue when it comes to the future of this game and how it grows. Back to my journey. During my first month I realized that sniping isn't as cool in Dust than everywhere else. Thus, the birth of Chromatic Burns and Big Burns. CBurns was my shotty, inspired by the marvelous duo, we all know as Annie Oakley and Calamity Jane. Big Burns was my Heavy, inspired by the brute force of ChicagoCubs4Ever. Eventually I selected the character I spend most of my time on, Big Burns. My decision was heavily influenced by the sheer effectiveness of the role/weapon of choice. At the time I didn't realize it, but looking back. That was my first experience with "The Flavor of the Month". Which is more of an issue today than ever before.
Month 6: By this time I was a Dust fiend. I had recently joined STB and was satisfied with everything I had experienced thus far. I became more focused on corporate politics than in battle game-play. I embraced PC and it's benefactor's which gave birth to a more in-depth comprehension of Dust. I soaked it in like a sponge. Alliance's, corruption, the rise and fall of empire's amongst the masses. Little did I know that this was Dust in it's prime and glory. The player base was happy, on top of the world. A feeling of gaming satisfaction was at it's pinnacle. An idea, a thought that was Dust, suddenly came to life. Dust and all of it's glory in it's prime. The level of competition was fierce. The attention of the players, hard at work on one another. The forums were full of spicy trash talk between corps. It was beautiful. The detail was so new, and over-whelming, full of complicated decisions that affected everyone. So deep. Domination, a new game-mode, was a hit. They gave us new maps, or different versions at least. I found a new calling during this time. I became consumed with the concept of tanking. The Surya, a prototype tank, was my baby. All 11,000 armor. 5 low slots and 3 high.
In the midst of all the things going on at that time there became an entity, that would consume Dust and stop it in it's tracks. A theory emerged, where if everyone stressed the same concerns towards a weapon or concept in general, that it was in the best interest of the game to change these things immediately, indefinable delaying the future of what was to come. While I do agree with, doing what is in the best interest of the game, I feel that this general conception of...Power, if you will, has brought about an exceedingly repetitive cycle which could only be described as boring for a lack of better words. It was the realization of this entity which brought back an old familiar feeling. It was the same feelings I had towards COD before I left. Same game, different name. pt.2 1.5-2.0 tomorrow.
Possibly the best around.
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