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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1294
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Posted - 2014.04.27 16:58:00 -
[1] - Quote
I can't tell. The only difference I see is rails are more powerful. The hardener Nerf hasn't really affected my tanking. AV is still ineffective against most of my tanks. Any other opinions?
Crush them
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
560
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Posted - 2014.04.27 17:02:00 -
[2] - Quote
No they nerfed the living hell out of AV at the same time, after they nerf AV the previous patch as well.
"We are not ever going to respec weaponry and dropsuit command because the majority of our Aurum gear falls within those
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
835
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Posted - 2014.04.27 17:05:00 -
[3] - Quote
Darken-Sol wrote:I can't tell. The only difference I see is rails are more powerful. The hardener Nerf hasn't really affected my tanking. AV is still ineffective against most of my tanks. Any other opinions?
Like I bitched hardcore about. The REAL issues weren't addressed. They took the words of people who DON'T tank and did something stupid that really fixed NOTHING.
Cept rail range, I do like that now. But the hardener nerfs did nothing for AV and tank imbalances. And further disrupted tank on tank interactions, the main culprit being the rail.
Oh well, now I just run around with triple damage mods and destroy everything in sight, and feel like a nub doing so. But hey, I'm not the one designing the game, I'm just the one playing it. What do I know?
Tanks - Balancing Turrets
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1294
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Posted - 2014.04.27 17:09:00 -
[4] - Quote
I use a single dmg mod and an ion cannon. Nothing stands up to it. People are so complacent with two shotting everything that they don't know what to do when you nitro out of their FOV and tear them a new ass hole.
Crush them
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
835
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Posted - 2014.04.27 17:16:00 -
[5] - Quote
Darken-Sol wrote:I use a single dmg mod and an ion cannon. Nothing stands up to it. People are so complacent with two shotting everything that they don't know what to do when you nitro out of their FOV and tear them a new ass hole.
Yeah, but I will drop you before you have the thought to move. And I'm a pretty damn good shot on the move.
But this isn't to say that I only run this. I also run;
Double dam mods and a nitro with rail
Double shield hardener with a damage mod and a blaster
Triple shield hardener with a rail OR blaster
Double repped single plated maddie with a blaster
Not to mention missile fits
Nitro being my baby, so GL out maneuvering me. Generally I run circles around maddies, and laugh as their turret can't track me.
Don't underestimate the Tebu.
Tanks - Balancing Turrets
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1462
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Posted - 2014.04.27 17:21:00 -
[6] - Quote
The range nerf to rails band aided redline rails, though it's not the fix I wanted exactly.
Me in my ADS: 1,2
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1295
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Posted - 2014.04.27 17:30:00 -
[7] - Quote
Vulpes Dolosus wrote:The range nerf to rails band aided redline rails, though it's not the fix I wanted exactly.
Its incompetence on CCPs behalf. They really can't do much besides change a few numbers, to bad they have no clue which ones to change.
Crush them
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THEPIMP NAMED SLICKBACK
THE BONERBOMBS
8
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Posted - 2014.04.27 17:47:00 -
[8] - Quote
Vulpes Dolosus wrote:The range nerf to rails band aided redline rails, though it's not the fix I wanted exactly. All they need to fix the large railguns is the fire rate you should have to charge up every shot i don't like the the fact you hold the trigger and it shoots faster then you can charge it.Or simply add more railgun variants example assault Railgun lower damage reduced range 200m faster fire rate doesn't have to charge up every shot , A long range railgun 500m range low damage increased zoom must charge up every shot slow fire rate Then the normal rail must charge up every shot have a high fire rate then the long range variant and have 350 range. |
Vulpes Dolosus
SVER True Blood General Tso's Alliance
1463
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Posted - 2014.04.27 18:19:00 -
[9] - Quote
Darken-Sol wrote:Its incompetence on CCPs behalf. They really can't do much besides change a few numbers, to bad they have no clue which ones to change.
THEPIMP NAMED SLICKBACK wrote:All they need to fix the large railguns is the fire rate you should have to charge up every shot i don't like the the fact you hold the trigger and it shoots faster then you can charge it.Or simply add more railgun variants example assault Railgun lower damage reduced range 200m faster fire rate doesn't have to charge up every shot , A long range railgun 500m range low damage increased zoom must charge up every shot slow fire rate Then the normal rail must charge up every shot have a high fire rate then the long range variant and have 350 range. Here's what needs to happen to rails:
1) Nerf damage by about 20-25% in accordance with the hardener nerf.
2) Buff range back to 450-500 range. It's supposed to be a longrange/sniping weapon, and with the following changes, that's the only role it will be able to play.
3) Vastly increase the fitting cost. Currently it's the easiest to fit, meaning it can also stack both defenses or damage mods with relative ease. It shouldn't be able to brawl with other tanks or heavy AV, it's role is to provide long range support, so I think this will go a long way to implement that.
4) Prevent movement while the large turret is charged. Rail tanks chasing down other tanks is a huge problem (CQB fighting), it's akin to having a charged sniper being able to hip fire a retreating heavy with perfect accuracy. Stopping a tanks movements while fighting will also prevent rails from fighting back if they're caught up close.
5) REMOVE THE REDLINE!!!. This is perhaps the most important. The redline provides a grossly unfair advantage to rails (and other unfair tactics) since they can shoot at many high traffic areas from the security of the redline. However, I do not want players in an unbalanced match to be thrown to the wolves, so I suggest either a series of bunkers or impenetrable bubble shields (or both; large enough to safely call in vehicles or provide spawn pads) to be used for protection and regrouping instead.
Me in my ADS: 1,2
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