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Clone D
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Posted - 2014.04.24 13:15:00 -
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Tanks in this game are racing around like they belong in the Indy 500. When tank speed got buffed, swarm lock on speed remained the same. Mathematically, that gave tanks a huge advantage over AV. I propose that lock on speed needs to be adjusted in proportion to the speed boost that tanks got back in 1.7.
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Posted - 2014.04.24 14:46:00 -
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Cenex Langly wrote:... But seriously, they do need an increase in flight speed, not lock speed ...
Even with the 25% bonus, an 80GJ blaster can pivot nearly 180 degrees, target and kill an AV merc before lock on is ready. A RR at 90 meters can take down an AV merc before lockon completes. Vehicles drive/fly out of range before lockon completes. Regardless of how fast the missiles go (I agree that flight velocity should be faster) if you can't lock on in time, then AV faces a huge disadvantage, since the merc doesn't even have time to fire.
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Posted - 2014.04.25 18:26:00 -
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We still need this.
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Posted - 2014.04.25 18:55:00 -
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DUST Fiend wrote:Lock on speed is fine.
Do you frequently use SL? I have to mount a SL on a minmintar light frame in an attempt to keep up with vehicles as they drive away as I am waiting to lock on.
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Posted - 2014.04.26 20:32:00 -
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We could do the math. Assume that you only get one chance to lock on and fire rockets before a tank drives away and that if a tank gets away then it will just rep and return.
If a madruger has only base HP (3800), then it will take 18 rockets at 220 damage each to destroy it. That's 5 AV mercs firing swarm launchers simultaneously with nearly all rockets impacting.
No wonder it is such a headache to take down tanks. It is ridiculous how many team resources are required to bring down a tank. In real combat, for years we've been setting mines and disabling tanks which only requires the initial time of deploying a minefield.
If lock on time were reduced by half, then if would take half as many people to take down a tank if they can fire twice each before it runs away.
As for now, AV is merely a mild deterrent. Regardless of the new damage WP, to play AV is the least rewarding of all classes and the most hazardous. The payout for this class is minimal and the only mercs who play it are the ones ambitious enough to take on a challenge against all odds, or those testing the waters. Any normal person would just consider it suicide.
Best of luck, AVers. Your courage and valor are known to but a few
We need this change implemented and we need more anti-tank measures!
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Posted - 2014.04.27 05:31:00 -
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Michael Arck wrote:If the tank is speeding away and you still have range, it wouldn't matter. You could stand there and still acquire lock while he's hauling ass.
It does matter. If the tank is farther away, then there is a greater likelihood that some impediment will come between me and the target. Reduced lock on speed ensures that I can get a clear shot without the enemy darting behind cover.
Shorter lock on speed is the correct response to fast tanks.
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