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Roy Ventus
Axis of Chaos
1692
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Posted - 2014.04.23 20:27:00 -
[1] - Quote
Taken from a quote on an IGN article about H1Z1:
"In keeping with the survival theme, Sony does plan to allow players to loot items from one another, including those purchased with premium currency. However, the looting player will only receive a copy of the item with limited durability, while the player that purchased the item will keep their original unbreakable version."
Players should be able to sell their blueprints on the market but only as a limited copy. IMO this should give players incentive to actually buy blueprints because regardless, there will always be people who don't want to shell out money but will shell out ISK for gear. We can do the same with non-aurum BPOs as well. This also translates over into the idea of looting, but with a system like we talked about earlier, there would also be no major economic exploits.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Roy Ventus
Axis of Chaos
1693
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Posted - 2014.04.23 21:07:00 -
[2] - Quote
Joseph Ridgeson wrote:The issue though is you have moved from "people have BPO's that don't run out" to "people have BPO's that don't run out AND can make money off of them." That seems like a bigger possible issue rather than "My Dren Basic Assault Suit doesn't run out" when you can keep your BPO, use it, and still make cash off of it. If they kept it as you can buy and sell BPO's, then you at least have some kind of investment up front to save money later.
If a Raven Assault sells for 10 million, that means someone has to die 3,334 times with the Raven to make up for the upfront cost (assuming Basic Assault suits go for 3,000). Sure, afterwards they are 'free' but that is a hell of a lot of investment. Say someone plays Ambush, dies 10 times per match, and makes 150,000. By the time he is saving money, he has made 50.1 million isk anyway. Drop the number to, say, 3 deaths per match and it becomes 1,111 games. The guy makes 166.6 million. Basically, the investment cost compared to what you save becomes quite negligible.
With the H1Z1 idea, the Raven guy is now running his Raven suit and able to sell out BPC's. How much is a Basic Caldari suit? Say it starts at 3,000 per suit. Well, I will sell you 10 'Raven' copies for 2,000 grand (2,000 per suit). Okay, we have a bidding war. Let's say that the material price of the Basic Caldari Suit is 1,100; it costs 1,100 in materials in order to make a single suit. The Builders cannot go below 1,100 and still make any profit. I could sell my 'Raven' copies for 100 isk apiece because it is pure profit. You end up pushing everyone away from buying actual EVE goods. Why would they make Assault Rifles, Scrambler Rifles, Scrambler Pistols, SMG's, Caldari Assaults, Minmatar Logistics, Amarr Sentinels, or Gallente Scouts if the BPC's are going to be sold under Material Cost? They will be sold under Material Cost because it costs me nothing and I can make a quick profit off of it all while still using it.
I didn't even read through it all the way and realized the flaws. +1 I forgot all about the material cost thing. Honestly I thought it would even itself out but I forgot the quality of BPOs in their tier compared to other weapons.
How about in order for them to sell they need materials for their blueprints and a deal with some weaponsmith( or whatever the EVE equivalent would be? Actually, lore wise, all BPOs should require resources to make them... Unless I forgot about some strange science that allows for mercs to build guns, dropsuits, and tanks without cost.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1694
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Posted - 2014.04.23 21:09:00 -
[3] - Quote
Alex-P-Keaton Kramer wrote:Roy Ventus wrote:Taken from a quote on an IGN article about H1Z1:
"In keeping with the survival theme, Sony does plan to allow players to loot items from one another, including those purchased with premium currency. However, the looting player will only receive a copy of the item with limited durability, while the player that purchased the item will keep their original unbreakable version."
Players should be able to sell their blueprints on the market but only as a limited copy. IMO this should give players incentive to actually buy blueprints because regardless, there will always be people who don't want to shell out money but will shell out ISK for gear. We can do the same with non-aurum BPOs as well. This also translates over into the idea of looting, but with a system like we talked about earlier, there would also be no major economic exploits. easily the worst idea in the entire history of human creation, no bullshit, well done
Thank you, I live for such comments.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1695
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Posted - 2014.04.23 22:23:00 -
[4] - Quote
ChowMaiDong wrote:Stupid bpo thread is stupid bpo thread
they have them in EVe they even had type 2's at one point .the bpo's in the game are standard suits and not proto/T2 gear
CCP will never get rid of the preexisting bpo's. Sorry get used to it
Cool Story Bro
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1695
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Posted - 2014.04.23 22:25:00 -
[5] - Quote
Joseph Ridgeson wrote:The problem is that when you try to make a DUST BPO act like an EVE BPO you come into a huge problem. EVE BPO's let you use materials in order to make the item with the BPO never running out. A Blueprint Copy can be made from a BPO and while they run out they can be improved to have better efficiency. Just explaining to those that may not know how EVE works.
DUST BPO's are just infinite versions of something. They have no analogy to EVE at all. There are basically only a few ways by which CCP can go with BPO's.
1. They become EVE BPO's. This would be a seriously ill conceived idea. "I bought the hundred dollar Dren pack so I could get an LAV and an Assault, Logistics, Scout, and Sentinel that never ran out. Now that you have my money, you are changing my purchase? That is like Walmart breaking into my home and taking back my TV and replacing it with a different TV. These items are completely useless for me as I do not play EVE. Because of this change, now I do not play DUST."
2. They stay as they are. This does some minor damage to the economy because certain items become less desirable to make. "I am an EVE manufacturer. I can make any Dropsuit. I have less reasons to make Basic Caldari Assault, Minmatar Logistics, Amarr Sentinel, or a Gallente Scout because so many people have infinite versions of those. There is no point in making Basic Assault Rifles because everyone has an Exile." If they can be sold, you have people making a lot of money early from selling them. I have several copies of different blueprints. If I can sell them, I will.
3. They stay are they are and are bound to account. Same issue as above but know I am unhappy. "I bought a Sever Logistics suit because it was the only Logistics suit originally and I only needed to spend like 50k SP to use it. Now I need to get Minmatar Medium Frame to 3 and then Minmatar Logistics to 1. I am Caldari and have zero use of it now. You might as well delete it from my account."
So...Err...The way I'm reading it, we're screw'd no matter what?
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1698
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Posted - 2014.04.23 23:21:00 -
[6] - Quote
ChowMaiDong wrote:Roy Ventus wrote:ChowMaiDong wrote:Stupid bpo thread is stupid bpo thread
they have them in EVe they even had type 2's at one point .the bpo's in the game are standard suits and not proto/T2 gear
CCP will never get rid of the preexisting bpo's. Sorry get used to it
Cool Story Bro not your bro re ree 500 people spend 500 bucks on game trinkets..........500 people spend 500 bucks on class action lawsuit end of story
._. Okay. I'm happy to know you care enough to post but not actually present a proper response and one actually detailed. But you're glad to continue to come in and make yourself a home in my thread, sir. I'm not mad, enjoy.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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Roy Ventus
Axis of Chaos
1703
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Posted - 2014.04.24 17:11:00 -
[7] - Quote
wait reloading wrote:Assuming we get a crafting tree, and we build from materials etc we could have a 10% chance of succes per level to build modules suit and guns, BPO's just give 100% chance to build (or similar). Would mean people with BPO's still need materials and they can still run out, but they would also be very cheap as there would be more on the market than higher tier weapons
I still think we can have a crafting system if we separate the current BPOs from the crafting type BPOs. Then I believe we can add in "rig" like systems.
Regular BPOs still suck tho.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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