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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Tectonic Fusion
 
 1496
 
 
      | Posted - 2014.04.19 19:35:00 -
          [1] - Quote 
 They're in the tank, so why do they have enhanced hearing? If some scrub in a militia tank is camping while in ADS, I have the drop on him, and nobody sees me, then why does CCP allow him to get away because of some stupid "beep" noise?
 
 Solo Player Squad status: Locked | 
      
      
        |  Atiim
 Heaven's Lost Property
 Dirt Nap Squad.
 
 6945
 
 
      | Posted - 2014.04.19 19:38:00 -
          [2] - Quote 
 It wouldn't matter if they can't hear you, because they can also see you.
 
 Proud member of D!ck Nibbler Squad [DNS]  [s]Text[/s] <------ That's how you make a strike-through -HAND | 
      
      
        |  Tectonic Fusion
 
 1497
 
 
      | Posted - 2014.04.19 19:39:00 -
          [3] - Quote 
 
 Atiim wrote:It wouldn't matter if they can't hear you, because they can also see you. Not in ADS. Like when rail tankers are camping at long range from their target sitting still.
 
 Solo Player Squad status: Locked | 
      
      
        |  Tebu Gan
 Dem Durrty Boyz
 Dirt Nap Squad.
 
 809
 
 
      | Posted - 2014.04.19 19:42:00 -
          [4] - Quote 
 
 Tectonic Fusion wrote:They're in the tank, so why do they have enhanced hearing? If some scrub in a militia tank is camping while in ADS, I have the drop on him, and nobody sees me, then why does CCP allow him to get away because of some stupid "beep" noise? 
 All tankers have REALLY good hearing.
 
 Tanks - Balancing Turrets | 
      
      
        |  Llast 326
 An Arkhos
 
 2918
 
 
      | Posted - 2014.04.19 19:44:00 -
          [5] - Quote 
 
 Tectonic Fusion wrote:Atiim wrote:It wouldn't matter if they can't hear you, because they can also see you. Not in ADS. Like when rail tankers are camping at long range from their target sitting still. Time your RE to when they fire, they are less likely to hear it then.
 I find this works.
 
 
 KRRROOOOOOM | 
      
      
        |  Sourdough Muffins
 Royal Uhlans
 Amarr Empire
 
 193
 
 
      | Posted - 2014.04.19 19:45:00 -
          [6] - Quote 
 Jump onto the tank for some tank surfing. They will have a hard time running then. Toss a flux on your way out and then BOOM!
 | 
      
      
        |  Tectonic Fusion
 
 1498
 
 
      | Posted - 2014.04.19 20:01:00 -
          [7] - Quote 
 
 Sourdough Muffins wrote:Jump onto the tank for some tank surfing. They will have a hard time running then. Toss a flux on your way out and then BOOM! I do this, but I can only get 2 RE's on usually before I randomly slide off the tank. I with flux grenades I just hold it til it explodes then jump off and set off the remotes.
 
 Solo Player Squad status: Locked | 
      
      
        |  Sev Alcatraz
 Bullet Cluster
 Lokun Listamenn
 
 576
 
 
      | Posted - 2014.04.19 20:24:00 -
          [8] - Quote 
 I have my SFX turned up 2 90 and everything else low i can hear a scout fart before he attempts to blow off my head with his shot gun or and an RE noob trys to take out my gunlogi with laughable tactics
 
 closed beta Vet
"The mashed up corpses of red Berrys make for great track lube" | 
      
      
        |  Tectonic Fusion
 
 1500
 
 
      | Posted - 2014.04.19 20:26:00 -
          [9] - Quote 
 
 Sev Alcatraz wrote:I have my SFX turned up 2 90 and everything else low i can hear a scout fart before he attempts to blow off my head with his shot gun or and an RE noob trys to take out my gunlogi with laughable tactics  I have mine turned up to 100. I also turned off the voice so I don't hear "hostile MCC."
 
 Solo Player Squad status: Locked | 
      
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