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RECON BY FIRE
Imperfects Negative-Feedback
374
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Posted - 2014.04.19 17:45:00 -
[1] - Quote
You know that mechanic where when you get shot it seems like you're stuck in sludge? You know which weapons it benefits the most? Well lets break it down, the more you get shot the more you get/stay slowed down. So it should be painfully obvious that weapons with high ROF like the Combat Rifle, HMG, and SMG, benefit most from this mechanic. The AR does more DPS than the ACR, but because of the sludge mechanic the ACR has better applied DPS. Since that was CCPs great fix to "hit detection," all hail the greatness of CCP.
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RECON BY FIRE
Imperfects Negative-Feedback
377
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Posted - 2014.04.19 18:11:00 -
[2] - Quote
Korvin Lomont wrote:RECON BY FIRE wrote:You know that mechanic where when you get shot it seems like you're stuck in sludge? You know which weapons it benefits the most? Well lets break it down, the more you get shot the more you get/stay slowed down. So it should be painfully obvious that weapons with high ROF like the Combat Rifle, HMG, and SMG, benefit most from this mechanic. The AR does more DPS than the ACR, but because of the sludge mechanic the ACR has better applied DPS. Since that was CCPs great fix to "hit detection," all hail the greatness of CCP. Based on my math the ACR has more DPS than the AR... ACR (BK42) Damage 20; RoF 1200 => DPS:400 AR (GEK38) Damage 31,5; RoF 750 =>DPS:~393 The difference get even greater thanks to the better damage profile now throw in more range...and you get the reason the CR/ACR is so popular
I'll have to get in game later and check, I'm basing the numbers off math I did a couple weeks ago and figured out the AR had more DPS than the ACR so thought I would give it a go again. The numbers may have changed after the last round of nerfs to rifle damage.
But lets say your numbers are right, they're only 7 DPS off from each other. So why does the ACR shred people so much easier than the AR? The sludge effect. The AR has 62.5% the ROF of the ACR, and therefore has a similarly percentage based chance of the shots hitting comparatively.
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RECON BY FIRE
Imperfects Negative-Feedback
377
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Posted - 2014.04.19 18:23:00 -
[3] - Quote
Fizzer94 wrote:Also, the inexplicable Damage Profile that Projectile weapons get for absolutely no reason whatsoever. This adds an effective 10 DPS/+2.5% Damage to Combat Rifles. Not much but its still without reason. Their Damage Profile should be adjusted to -5/+5.
Along with the Fact that ACRs actually just do have more DPS than ARs, for no reason at all. This is more of a problem of ARs being relatively underwhelming compared to the other full-auto rifles. Than anything though.
So, even without the "sludge" effect, Combat Rifles/Projectile Weapons would be quite OP, and removing that still wouldn't balance them.
I'm really tired of seeing people talk about the unnecessary damage profile the CR has for "no reason." It's Minmatar tech, that's the reason. Everything Minmatar has is made to be versatile, which is why the damage profile is the way it is. Now the CR having more DPS than say the AR, that is something that should not be. But to say the damage profile is "OP" and makes no sense, is simply just asinine.
Every weapon is supposed to have their little niche, and the CR's primary niche is versatility in damage. The AR is supposed to have supreme face raping DPS, the ScR is supposed to have good damage with good range, and the RR is supposed to have godly range with decent damage.
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RECON BY FIRE
Imperfects Negative-Feedback
377
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Posted - 2014.04.19 19:02:00 -
[4] - Quote
Fizzer94 wrote:RECON BY FIRE wrote:Fizzer94 wrote:Also, the inexplicable Damage Profile that Projectile weapons get for absolutely no reason whatsoever. This adds an effective 10 DPS/+2.5% Damage to Combat Rifles. Not much but its still without reason. Their Damage Profile should be adjusted to -5/+5.
Along with the Fact that ACRs actually just do have more DPS than ARs, for no reason at all. This is more of a problem of ARs being relatively underwhelming compared to the other full-auto rifles. Than anything though.
So, even without the "sludge" effect, Combat Rifles/Projectile Weapons would be quite OP, and removing that still wouldn't balance them.
I'm really tired of seeing people talk about the unnecessary damage profile the CR has for "no reason." It's Minmatar tech, that's the reason. Everything Minmatar has is made to be versatile, which is why the damage profile is the way it is. Now the CR having more DPS than say the AR, that is something that should not be. But to say the damage profile is "OP" and makes no sense, is simply just asinine. Every weapon is supposed to have their little niche, and the CR's primary niche is versatility in damage. The AR is supposed to have supreme face raping DPS, the ScR is supposed to have good damage with good range, and the RR is supposed to have godly range with decent damage. Tbh, it should be -15/+15 to be more in line with projectile weapons in EVE. I do however understand that CCP wants Projectile weapons to be versatile in Dust. -5/+5 is still versatile. More versatile than any other weapons at least.
True, that could be reasonable. But we should really strive to take more babysteps to try to balance the game. The super nerfs and super buffs have made the game worse build after build. We should get rid of the sludge and add some DPS to the AR first and see how things play out. Cause I finally was able to get in game, and the AR's DPS is in fact inferior to the ACR. Which is simply wrong, plain and simple. That just simply should not be a fact of this game.
Now correct me if I'm wrong also, but haven't the SMG and HMG always had this damage profile? And neither of them have been cited as "OP" due to simply damage profile.
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RECON BY FIRE
Imperfects Negative-Feedback
378
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Posted - 2014.04.20 17:22:00 -
[5] - Quote
Beware the sludge!
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RECON BY FIRE
Imperfects Negative-Feedback
378
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Posted - 2014.04.20 22:26:00 -
[6] - Quote
Joel II X wrote:Dexter307 wrote:Korvin Lomont wrote:RECON BY FIRE wrote:You know that mechanic where when you get shot it seems like you're stuck in sludge? You know which weapons it benefits the most? Well lets break it down, the more you get shot the more you get/stay slowed down. So it should be painfully obvious that weapons with high ROF like the Combat Rifle, HMG, and SMG, benefit most from this mechanic. The AR does more DPS than the ACR, but because of the sludge mechanic the ACR has better applied DPS. Since that was CCPs great fix to "hit detection," all hail the greatness of CCP. Based on my math the ACR has more DPS than the AR... ACR (BK42) Damage 20; RoF 1200 => DPS:400 AR (GEK38) Damage 31,5; RoF 750 =>DPS:~393 The difference get even greater thanks to the better damage profile now throw in more range...and you get the reason the CR/ACR is so popular Yep, the CR's simply have to high of a DPS Imo we should leave the ACR and buff the AR to make it the true CQC rifle The burst CR just needs a short delay between each burst to bring its dps down to reasonable levels. Or lower the RoF on the assault variant and change the damage profiles.
How would that help the AR? It would still be inferior to pretty much everything else.
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