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Posted - 2014.04.19 17:28:00 -
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Takron Nistrom wrote:C Saunders wrote:Mr X wants buys some cabbages He goes to the market and sees a stall with Mr F selling cabbages at -ú1000 each. Mr X is shocked Mr X goes to Mr Ys stall. Cabbages are -ú1 at Mr Ys stall. Mr X buys cabbages from Mr Y.
Mr F buys all Mr Ys cabbages. Cabbages are now all -ú1000. Mr P makes his own cabbages. Mr P sells them for -ú1
Everyone buys from Mr P.
Thing you fail to realize is Mr. F buys all the product Mr. P puts on the market and resells it for 1000 again. Mr. F gets wise and raises his prices also until they are just as expensive or ends up contacting Mr. P and sells to him directly. Thus, prices dont change because people are greedy. Next senario? P.S. Ive seen that, and done that before, so dont tell me it doesnt happen.
Noone is denying that possibility. They are just suggesting that your example is not the only example that will play out. For those of us that have played the EvE-side industrialist, sure, we've done that---buy up the cheap stuff for a markup. But, even then, players can take a few jumps to a neighboring system to find more options. Or another industrialist could buy low in one and sell high in the target system. Regardless, that can only last so long in any market before sales just stop. Players will migrate to other regions, or decide to build their own in spite, even at a loss. Unless you can seize all cheaper products in your market, plus all minerals on market to prevent others from manufacturing, PLUS wiping all local belts to prevent other miner/industrialists from producing, plus locking out local facilities to stop local production then yeah, your scenario can play out any time every time. But then players will just move. Unless there's a gatecamp set up specifically to prevent that too from happening.
Nothing was failed to be realized, they are just speaking in general market rules, with general being operative word.
The issue that concerns me more, is that DUST players are stuck in their local system of origins and seem to only move when under contract for other systems. I'm wondering how this will play out when markets are player-run. If a merc can't independently travel from one region to another, then that merc, in theory, would be bound to whatever market is available to that merc's home system. I assume corps have contracts to provide their members with whatever access they have at a crop level, but the starter corps or solo players would have a hard time without that level of access. I'm curious what the plan is for that. Would I hitch-hike on the backs of EvE capsulers? lol?
Also, to reply to a post earlier, I'm sure you would be able to trade outright on an individual basis, but the market itself and its rules are already established within the EvE universe. We would, I assume, just plug in to that when development is ready.
Irony: Post #35
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