|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Monkey MAC
Rough Riders..
2568
|
Posted - 2014.04.19 00:31:00 -
[1] - Quote
The weapon itself is not actually broken.
1) Standard variant Combat Rifles (Burst Fire) currently have no hard cap on burst rate meaning a user can achieve 800 or so DPS when fired at 6 burts a second. The weapon was designed to be fired at about 3 burts a second. This needs to be fixed.
2) The Combat Rifle has a projectile damage profile which is unbalanced, projectiles should have the same profile as explosives. That +20% Armour -20% Shields as opposed to the current +10% Armour -5% Shields.
3) The Assault Combat Rifle is comparable to every other Assault Variant of riflel this complaint is unfounded.
4) Aim Assist does not effect the Combat Rifles anymore than any other weapon, if your complaint is against AA in general HTFU, if it really is that powerful feel free to buy a replacement controller and enable it yourself.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Monkey MAC
Rough Riders..
2575
|
Posted - 2014.04.19 09:55:00 -
[2] - Quote
Nosid Katona wrote:Monkey MAC wrote:
3) The Assault Combat Rifle is comparable to every other Assault Variant of riflel this complaint is unfounded.
Your not honestly saying the ACR doesn't completely outclass the other Assault Varients, much less the Assault Rifle it just so happens to be imitating. The AR can't compete with the ACR; it has more damage in the clip yes, however the ACR has the better damage profile, longer range, better accuracy, and can pour out its damage and reload before the AR can even achieve half of its clips DPS. Sounds balanced... >.>
In terms of DPS its negligible, the extra range is 6m, the damage profile is not the weapons fault, the AR has the best accuracy in class, especialy after skills of a gallante assault.
I think you mean total damage on the last part, because the difference in DPS is 10dmg
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Monkey MAC
Rough Riders..
2575
|
Posted - 2014.04.19 10:00:00 -
[3] - Quote
OmniMerc wrote:Monkey MAC wrote:The weapon itself is not actually broken.
1) Standard variant Combat Rifles (Burst Fire) currently have no hard cap on burst rate meaning a user can achieve 800 or so DPS when fired at 6 burts a second. The weapon was designed to be fired at about 3 burts a second. This needs to be fixed.
2) The Combat Rifle has a projectile damage profile which is unbalanced, projectiles should have the same profile as explosives. That +20% Armour -20% Shields as opposed to the current +10% Armour -5% Shields.
3) The Assault Combat Rifle is comparable to every other Assault Variant of riflel this complaint is unfounded.
4) Aim Assist does not effect the Combat Rifles anymore than any other weapon, if your complaint is against AA in general HTFU, if it really is that powerful feel free to buy a replacement controller and enable it yourself.
6 burts, impossible, when timed perfectly you dont get that much...
Very possible, timed perfectly the 6 bursts acyually morph into fully automtic fire. That's the only problem with the standard combat rifle.
By spamming the trigger you can achieve full auto fire, which will drop heavies in 2 secs, this is a bug/design oversight not the weapon physically being OP
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Monkey MAC
Rough Riders..
2575
|
Posted - 2014.04.19 10:05:00 -
[4] - Quote
Maciej Szambelan wrote:Monkey MAC wrote:The weapon itself is not actually broken.
1) Standard variant Combat Rifles (Burst Fire) currently have no hard cap on burst rate meaning a user can achieve 800 or so DPS when fired at 6 burts a second. The weapon was designed to be fired at about 3 burts a second. This needs to be fixed.
2) The Combat Rifle has a projectile damage profile which is unbalanced, projectiles should have the same profile as explosives. That +20% Armour -20% Shields as opposed to the current +10% Armour -5% Shields.
3) The Assault Combat Rifle is comparable to every other Assault Variant of riflel this complaint is unfounded.
4) Aim Assist does not effect the Combat Rifles anymore than any other weapon, if your complaint is against AA in general HTFU, if it really is that powerful feel free to buy a replacement controller and enable it yourself.
You say that the rifle is not broken and then list things that need to be fixed. The rifle is OP, no doubts, I started using CR a couple of days ago,was AR and RR user before, and the std CR level 4 with no prof and sharpshooter is a beast already. I kill guys much quicker then using AR prof level 5 and sharpshooter level 5.. Started using BK version of CR and It's just insane, again, no prof no sharpshooter.. Something is unbalanced there..
Damage profile, or you should have been using the ACR from the start. I too use the ACR, there is no denying its powerful but it doesn't kill any faster than any other rifle in the right circumstances. The only thing about it that needs to fhange is the damage profile
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Monkey MAC
Rough Riders..
2575
|
Posted - 2014.04.19 10:44:00 -
[5] - Quote
Broonfondle Majikthies wrote:I've been reading some of the comments here. Well.. if your armour tanked then yeah of course you'll think the CR is OP. When 1.8 first hit I came across 2 proto Cal Assaults and my CR did pretty much nothing to them and they decimated our team. From what I gather most here are either armour tanked or duel tanked, which is exactly what the CR is designed to take out, so isn't it working as intended? The main foe of the Min is the Amarr which have both fair shields and armour, so they need a weapon that's not brilliant vs shields but still able to break them with sustained fire. Remember the CR took the greatest % nerf when the rifle damage was reduced for TTK. When I run my adv min assault with roughly 300 shields and 250 armour I see that CR's aren't doing anywhere near as well vs my shields as pre 1.8. The range isn't that brilliant either. Its kinda average. I think the map designs do tend to favour the sort of ranges the CR works well in though so again gives the impression of it having greater power. Outside of its effective range you may as well throw harsh language at the enemy. Also are you sure its just the CR or a combination of the run glitch as well as its RoF? Personally I don't care. I only use it for my logi cus of system requirements and my assault cus of the bonus. At close range I find an SMG is better
When it CQC, Ion Pistol all the way man. Although the ASMG is pretty damn beastly.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Monkey MAC
Rough Riders..
2588
|
Posted - 2014.04.20 11:48:00 -
[6] - Quote
Fizzer94 wrote:Broonfondle Majikthies wrote:I've been reading some of the comments here. Well.. if your armour tanked then yeah of course you'll think the CR is OP. When 1.8 first hit I came across 2 proto Cal Assaults and my CR did pretty much nothing to them and they decimated our team. From what I gather most here are either armour tanked or duel tanked, which is exactly what the CR is designed to take out, so isn't it working as intended? The main foe of the Min is the Amarr which have both fair shields and armour, so they need a weapon that's not brilliant vs shields but still able to break them with sustained fire. Remember the CR took the greatest % nerf when the rifle damage was reduced for TTK. When I run my adv min assault with roughly 300 shields and 250 armour I see that CR's aren't doing anywhere near as well vs my shields as pre 1.8. The range isn't that brilliant either. Its kinda average. I think the map designs do tend to favour the sort of ranges the CR works well in though so again gives the impression of it having greater power. Outside of its effective range you may as well throw harsh language at the enemy. Also are you sure its just the CR or a combination of the run glitch as well as its RoF? Personally I don't care. I only use it for my logi cus of system requirements and my assault cus of the bonus. At close range I find an SMG is better The whole "You must be armor tanked." argument would work if Projectile weapons did less than 95% damage to Shields. In reality Shield tanking barely protects you from projectile weapons, and as you said, neither does dual tanking. Speed tanking doesn't either, because of the slowdown effect. So, what exactly are you supposed to do to protect yourself from Projectile weapons? Sure, shields are the most efficient to protect yourself from them, but in reality, Armor Tanking has enough HP to actually last longer against them than shields tanks do. The "You must be X tanked." arguement works with Energy Weapons, and that's about it. In fact, it works the least with Projectile Weapons, due to their damage profile. This argument applies to any other weapon more than projectiles...
Precisely, though the weapon itself is not to blame for this. The projectile damage profile is broken, its only the fact we have the 4 rifles that make it obvious.
Don't forget the SMG, HMG and sometime in the future the Prescision Rifle share this profile. It's the only profile that takes less in penalties then it gives in buffs. Because of this at Prof 5 it has the highest average damage potential of any rifle. Projectile profiles need to be changed to match explosives +20% to armour -20% to Shields. This will balance CRs and to lesser degree buff Caldari heavies in HMG v HMG combat.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Monkey MAC
Rough Riders..
2590
|
Posted - 2014.04.20 14:14:00 -
[7] - Quote
Pvt Numnutz wrote:Yeah no sh-ít, when you see cal assault suits running around with CR then you know something is wrong.
Well if you look at the stats the standard has around 27 damage per shot, with 1200 RPM (when you achieve full auto) which is a ridiculous 540 DPS at standard level. Thats 200 more than any other rifle at that level.
That is where the Combat Rifle gets its power from, by limiting it to 4 bursts a second you reach the more reasonable 324. Which is on par with the others at this tier.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
|
|
|