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ARF 1049
The Phoenix Federation Caps and Mercs
81
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Posted - 2014.04.15 21:26:00 -
[1] - Quote
I ran the scrambler since it came out, never on the right suits but I was fine anyways. After the nerf they made the charge shot basically useless unless running a viziam, and I never used semi auto fire on it much before the update but after I tried it... I have a wicked trigger finger from running the TT-3 and carom so much, so I tried it and I completely destroy people, my trigger finger makes it feel like I am using a modded controller but it drops anything with it's ridiculous alpha damage. I am not saying it's OP but in the right hands is a vile (and beautiful) weapon.
The only idea I had to bring it back to it's former power was to make it so that the charge shot did a little more headshot bonus it is scrambler tech, so make it do a 200% headshot bonus (not factoring in shield or armor) but only a charge shot past half charge did the bonus.
Just want to pass it by people who USE THE ScR!!! And tell me what you think. About a true marksman weapon.
"You will never see me coming, as that of a shadow, invisible to your scanner and your eyes. Prepare your anus."
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1st Lieutenant Tiberius
0uter.Heaven
1609
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Posted - 2014.04.15 21:33:00 -
[2] - Quote
I am also a release day adopter of the ScR as well as the Assault ak.0
Sigh spamming R1 is not skillful use of the ScR but I can understand why it is very effective. I've always advocated the use of volleys (Charge shot followed by 2 or 3 follow up shots) but lately the combination of skills not applying and ridiculously armor tanked suits have made the ScR fall to the bottom of the competitive weapons table (PC not Pubs)
I have relied more and more on my sidearm but in PC there is hardly a situation where I would do better with the ScR + Assault combo than I would with a CR and a scout suit.
I'm not sure what should be done to balance since a damage increase would just make it OP but proficiency changes have made it a joke compared to the CR. I suggested that CCP change the proficiency skill from % Shield Damage to a small (perhaps 15% at level 5) Heat sink comparable to the Amarr Assault skill; it would make the ScR viable on other suits and make it very deadly on the Amarr Assault.
Stop by there and leave an opinion.
The Sinwarden
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Lynn Beck
Wake N' Bake Inc Top Men.
1176
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Posted - 2014.04.15 21:34:00 -
[3] - Quote
I'm running it quite fine.
Albeit not exclusively, but i have a fitting for it. Amarr fanbois are just upset they can't burn through 900+ armor in one "Sup3r L337" spamfire burst.
Charge shot, land on head. Hide behind corner, wait for cooldown. Charge behind corner, pop out and land 2nd headshot. Spamfire till dead.
I do this with a Crw.
General John Ripper is my 2nd best friend!
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Sourdough Muffins
Royal Uhlans Amarr Empire
145
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Posted - 2014.04.15 21:37:00 -
[4] - Quote
I keep resisting taking the ScR off my Amarr Commando and replacing it with a CR... I don't because Amarr tech is better than dirty Minmatar tech... or so I keep telling myself *sigh* it does need a slight buff doesn't it? |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1242
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Posted - 2014.04.15 21:40:00 -
[5] - Quote
Also an early adopter of the weapon. I don't really think it needs an improvement, doing much to it might make it overpowered, or at least perceived to be overpowered, having said that, I don't think the headshot bonus would put in danger of that.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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2Berries
Ghosts of Dawn General Tso's Alliance
108
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Posted - 2014.04.15 22:03:00 -
[6] - Quote
Throughout 1.7 i used the ScR almost exclusively. Still love it & don't think that it is OP or UP. It works as intended in the right hands. I run a cal asault with basic ScR and the hardest part is reminding myself to keep the reds at range. Cqc with the ScR usually means "2Berries commits suicide" (yes, i've heard the warnings). I have been exploring other rifles lately but whenever i grab the scram it feels like home. I don't see so many OHK's anymore, but i do see shield tankers (they finally exist) crap themselves which makes me smile. |
Arkena Wyrnspire
Fatal Absolution
12344
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Posted - 2014.04.15 22:37:00 -
[7] - Quote
The proficiency change hit it harder than any other rifle.
I think it's okay as a weapon now, tending towards the more UP side of balanced - but it is usable and viable. It can't compete with the CR, but then, just about nothing can.
I don't think the proficiency skill is worthwhile on the SCR anymore. Something I'd like to see (for all weapons, actually) is a change so that it actually improves the specific weapon operation rather than just a generic damage bonus towards the type that it already can utterly destroy. Like heat buildup reduction on the SCR, charge time reduction on the RR, etc.
You have long since made your choice. What you make now is a mistake.
EUrobro
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I-Shayz-I
I-----I
2956
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Posted - 2014.04.15 22:40:00 -
[8] - Quote
Whenever I run mine people accuse me of having a modded controller.
I always tell them to go check out my channel. I even have a video where I prove how fast I can fire the thing http://youtu.be/dLAwF860swU?t=1m14s
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Arkena Wyrnspire
Fatal Absolution
12346
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Posted - 2014.04.15 22:41:00 -
[9] - Quote
I-Shayz-I wrote:Whenever I run mine people accuse me of having a modded controller. I always tell them to go check out my channel. I even have a video where I prove how fast I can fire the thing http://youtu.be/dLAwF860swU?t=1m14s
I consider you forever a scrub when I saw you using the SCR glitch pre-1.7.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4777
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Posted - 2014.04.15 22:52:00 -
[10] - Quote
I like using them on my amarr scouts (I'm a freak about having race-specific suits, now that we have parity) A good tactic with them is to take your time aiming, and mostly fire charge shots (don't have to be fully charged) until your target is at low health. While charging, just stay in cover to amplify the naturally high amarr eHP
Yeah, a minmatar just taught you how to amarr.
I'm from the weird side of the internet
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Horizen Kenpachi
Forsaken Immortals Top Men.
323
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Posted - 2014.04.15 22:58:00 -
[11] - Quote
In the midst of battle the crys for ammo and the dying moans of the injured i walk slowly but surely thanking the light for my ammo laughing manicly into the wind that my sc rifle still lights the way. Revelation 6:66
Hit me with your nerf bat.
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Fire of Prometheus
Alpha Response Command
4242
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Posted - 2014.04.15 22:58:00 -
[12] - Quote
The scrambler rifle is still a good weapon, I'm running it on my amarr logi and commando more so than any other suit though
Alpha Response Command (ALREC)
The premier training corp for commandos.
Apply today!
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1415
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Posted - 2014.04.16 04:38:00 -
[13] - Quote
The ScR is solid IMO. It struggles vs. armor (as it should). I'd like to see shields get a buff, which would make the laser bonuses more meaningful as well as hurting the CR more (the CR and RR could both do with a ~2% DPS nerf IMO--it would still be a great gun, just more in-line with others).
I'd also like to have the sound of the ScR shots get higher in pitch the closer to overheat. This would give you (and a smart opponent) an audible cue about how close you are to overheating (which is much better than trying to watch the heat-buildup in the corner while trying to track and kill your target.
Best PvE idea ever!
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Cee Zet
Phantom Universe Task Force Die Fremdenlegion
8
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Posted - 2014.04.16 06:13:00 -
[14] - Quote
My experience is that, while iam using ScR and LR, you have to be stay out of cqc and use the go to the "mid" range. The ScR and LR are perfect surpressing fire.
On open fields it can be deadly for the enemy. Every enemy thinks about it to cross the place between you and your gun.
As possible ways to kill, and way to use it as offensive weapon, you should use an ak.0 or his lvl 5 skills. I remember you, you dont have to fully charged to shoot. -Maybe the first shot hits hard and the follow make him finish, - or you fire them all out like on the assault ScR, - or you shoot first some beams and charged to finish (my favorit, cause most time enemy hide and get an headshot) - or you charge every shot a little bit (maybe half of the heat).
I like it and use it often. For me, as an midrange LR using amarr logi its the perfect weapon, to hold enemys away from me and my uplinks. But still imo the amarrian weapons are for support and not to destroy, to give surrpressing fire and dictate the enemy how to move or not. After three month of using, you got a feeling for when it overheats, and like McBob said, take time for aiming. If you not have enough time for aiming, you are in an cqc or you fight against an RR.
At least i would support a shorter charge up time and the heating up sound !!! Great idea vell0cet!!!!!!!!
Sry, english isnt my first language...
Edit: if you charge, you need only one shot to charge! If you fire normal, you waste your ammo (clipsize about 42?) |
Spectral Clone
Dust2Dust. Top Men.
2244
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Posted - 2014.04.16 06:27:00 -
[15] - Quote
Just wait until the Breach ScR is released! Its going to be great, just like the breach ScP. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9512
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Posted - 2014.04.16 06:57:00 -
[16] - Quote
Lynn Beck wrote:I'm running it quite fine.
Albeit not exclusively, but i have a fitting for it. Amarr fanbois are just upset they can't burn through 900+ armor in one "Sup3r L337" spamfire burst.
Charge shot, land on head. Hide behind corner, wait for cooldown. Charge behind corner, pop out and land 2nd headshot. Spamfire till dead.
I do this with a Crw. We never could do that in the first place.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Izlare Lenix
Arrogance.
437
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Posted - 2014.04.16 06:59:00 -
[17] - Quote
I run a crw on my scout. It is amazing at making red scouts die. It also kills most medium frames, but every shot must land. Proto mediums and any heavy is another story as they can't be killed before overheat, so I am constantly switching to smg.
I was afraid the ttk changes would make the ScR worthless outside of Amarr assault or Amarr commando, but so far it is still effective in most scenarios if you are a good shot. But your shots must land because spray and pray with the ScR is a good way to get yourself killed.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Lynn Beck
Wake N' Bake Inc Top Men.
1187
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Posted - 2014.04.16 07:09:00 -
[18] - Quote
True Adamance wrote:Lynn Beck wrote:I'm running it quite fine.
Albeit not exclusively, but i have a fitting for it. Amarr fanbois are just upset they can't burn through 900+ armor in one "Sup3r L337" spamfire burst.
Charge shot, land on head. Hide behind corner, wait for cooldown. Charge behind corner, pop out and land 2nd headshot. Spamfire till dead.
I do this with a Crw. We never could do that in the first place. You mean you could NEVER spamfire a Viziam with 2 damage mods and deal enough birst damage to drop a 1700 HP heavy?
Huh. Happened in mine, with 1800 HP.
General John Ripper is my 2nd best friend!
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Kierkegaard Soren
Forsaken Immortals Top Men.
281
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Posted - 2014.04.16 07:56:00 -
[19] - Quote
I struggle with heavy frames now, tbh. I always overheat before I can drop them. Still, I'm looking at skilling into the Amarr assault just to see how it performs with the bonus.
It's been unduly hurt by the TTK changes, but in the overall current meta I still think it's completely viable. Caldari heavies hate me, now and forever, and quite rightly too.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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