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Talos Vagheitan
Ancient Exiles.
535
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Posted - 2014.04.15 05:05:00 -
[1] - Quote
Ideas very similar to this have been posted before, so I can't take all the credit.
Basically, I feel the skill system now limits weapon diversity quite a bit, especially for new players. Players are expected to sink irretrievable SP into weapons they often know nothing about. Remember not every weapon has a militia version. So in that a brand new player would almost be crazy to not spec into 'assault rifle' as their first weapon.
Here's what I propose
Spec into groups of weapons by type and racial variant
So instead of: Weaponry 1-5 --> Light weaponry 1-5 --> Combat rifles 1-5
You'd have: Amarr Weaponry 1-5 --> Amarr Light weaponry 1-5 (granting access to all Amarr light weapons) and from there, players can choose to specialize into specific weapons as they do now with Scrambler proficiency, fitting optimization etc.
Benefits of this type of tree:
-Increased variety in weapons on the battlefield -more racial parity. -Making more weapons available to new players, while keeping the depth of allowing players to spec as deeply into individual weapons as they want.
Drawbacks:
-All the weapons aren't out yet. Speccing into certain races gives you access to more goodies than others.
Thoughts?
Who cares what some sniper has to say
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SgtMajSquish MLBJ
Consolidated Dust
123
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Posted - 2014.04.15 05:19:00 -
[2] - Quote
Talos Vagheitan wrote:Ideas very similar to this have been posted before, so I can't take all the credit.
Basically, I feel the skill system now limits weapon diversity quite a bit, especially for new players. Players are expected to sink irretrievable SP into weapons they often know nothing about. Remember not every weapon has a militia version. So in that a brand new player would almost be crazy to not spec into 'assault rifle' as their first weapon.
Here's what I propose
Spec into groups of weapons by type and racial variant
So instead of: Weaponry 1-5 --> Light weaponry 1-5 --> Combat rifles 1-5
You'd have: Amarr Weaponry 1-5 --> Amarr Light weaponry 1-5 (granting access to all Amarr light weapons) and from there, players can choose to specialize into specific weapons as they do now with Scrambler proficiency, fitting optimization etc.
Benefits of this type of tree:
-Increased variety in weapons on the battlefield -more racial parity. -Making more weapons available to new players, while keeping the depth of allowing players to spec as deeply into individual weapons as they want.
Drawbacks:
-All the weapons aren't out yet. Speccing into certain races gives you access to more goodies than others.
Thoughts?
I think thats a pretty good idea. they would have to make it cost a bit more SP to balance it
Making Friends And Enemies Everyday
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Spectral Clone
Dust2Dust. Top Men.
2234
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Posted - 2014.04.15 06:36:00 -
[3] - Quote
There should be three skill trees per weapon weight (sidearm, light, heavy): Hybrid Projectile Laser
These skills should unlock the use of all weapons in the categories.
Then there are specialization skills for each weapon Type, for example laser rifle prof.
Laser weaponry -> Beam laser proficiency (not damage increase)
And for scrambler rifles:
Laser weaponry -> Pulse laser proficiency (not damage increase)
We also need to be able to, for example, load EMP rounds into the Combat Rifle, and anti armour charges into laser weapons. |
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