Be'e Po
Brutor Vanguard Minmatar Republic
13
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Posted - 2014.04.14 18:41:00 -
[1] - Quote
Note: None of this would impact the AUR items.
The core key components of the manufacturing process in EVE online are:
Resources: The material used to make the items found in the market. Resources are also a marketable commodity.
Blue Prints: Plans used to make an item. In EVE, these are traditionally an actual item, unlike other MMOs where they are a recipie accessible to all.
Producer: The person making the item. Their skills may impact production cost.
Facility: The location where the item is made.
In Dust, we would need the same. However, it should most likely be divorced from EVE online in order to prevent unwanted market manipulation or inflation. Prices in DUST are far lower and a lone capsuler should not be able to destroy the DUST market out of boredom. That said, it may be useful to open the DUST market to EVE to foster competition and to enable budding industrialists in EVE one more way to start their trade.
So how do we bring in these components to DUST?
Resources: Simple solutionGǪ allow reprocessing of battlefield loot and add salvage material as a loot drop.
Think of it this way, you win a battle and you loot a Freedom Mass Driver. This is a prototype Mass Driver, which you cannot use due to skills. Currently, you can do nothing with this item.
In an open market, you could put the item up for sale or sell to the lowest buyer. The problem is, this alone would not equal demand.
Alternatively, you could reprocess this Mass Driver into 3 Scrap Alloy, 1 integrated components, 2 Ferrite Modules. The components could then be sold or used to make new items.
In addition, your loot could include 2 more Ferrite Modules, 10 Scrap Alloy, and 2 integrated components. This loot could make you one more Freedom Mass Driver and some extra material, be sold out right, or be used to make other items.
The types of material could be factionally dependent in some regards. For example, the scrap alloy could be used in any module, but the Ferrite Modules and Integrated Components could be used in Minmitar modules only. Quantities and types of components would have to be balanced and there may even have to be conversion processes similar to Alchemy in EVE so that one material doesnGÇÖt become a Technitium bottleneck of sorts. This way, a rich entity could not but all Ferrite Modules and create a high priced monopoly on Minimater Mass Drivers. Instead, I could combine two Gallante Modules to make one Ferrite and still see some profit.
This would allow the collection of resources in DUST, and the resources would be separate from EVE so that a capsuler could not manipulate the market. The requirement would just be that resources dropped would have to be enough. Battle payouts could also be reduced to balance out the fact that salvage could and should be sold for isk.
Blue Prints: We have these in DUST. All BPOs remain BPOs, all BPCs become one item of that type. BPOs could then be treated like BPOs in EVE. They could be researched to improve production and used to make items. Generic BPOs could be bought from NPC stores, special BPOs could still exist and be used to make items, and their material costs could be the cost limiting factor to prevent them from becoming the equivalent of T2 BPOs in EVE.
This leads to the concept of the player producer. In order to make the above work, players would need Industrial skills and a market hub.
Player: A player could have skills that impact:
Speed of BPO research to improve material costs and production time.
Number of manufacturing jobs they could run (I would do 2 skills, so a total of 11 slots but this may need to be increased)
Trade skills.
Do not include Production Efficiency. You have to train this to 5 or you canGÇÖt produce profitably and it is just a waste of a skill.
This would also open up the possibility of a DUST Bunny crafter who plays DUST, but never sets foot on the battlefield. Their goal is to make isk by trading and manufacturing, giving one more career path and making DUST a bit more MMO like.
As for Facilities, I am a cautious sort. I would settle for unlimited facilities and one giant trade hub all DUST players use. This could change if DUST players ever get to travel, but for now this seems simple.
Other interactionsGǪ you could have it possible for EVE players to make DUST salvage through other BPOs. These items could be sold on the DUST market to make isk (and to prevent monopolies) but with a low return such that they are a way new EVE industrials could get started, but are not as profitable as other, later ventures. Plus this may help with supply side of things without creating any monopolies.
For advanced and Prototype items you could use an invention system similar to EVE as well or even a butchery of Reverse Engineering where you could either scrap a Prototype item or reverse engineer it to make a 10 run BPC of that item.
Thoughts? |