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Void Echo
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Posted - 2014.04.14 18:37:00 -
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That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for.
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Posted - 2014.04.14 19:02:00 -
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Atiim wrote:Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. They were already nerfed as part Uprising 1.7
I say they AVnades are right where they need to be. Not completely useless so people wont turn their heads, but not so powerful that nades are the only av weapon you use (pre 1.7 this was the case) but still able to kill a tank as a last resort if the health is low enough and your main av weapons are still reloading.
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Posted - 2014.04.15 17:20:00 -
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Thor Odinson42 wrote:Void Echo wrote:Atiim wrote:Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. They were already nerfed as part Uprising 1.7 I say they AVnades are right where they need to be. Not completely useless so people wont turn their heads, but not so powerful that nades are the only av weapon you use (pre 1.7 this was the case) but still able to kill a tank as a last resort if the health is low enough and your main av weapons are still reloading. Of course a tanker thinks they are fine. This way they can sit in front of 16 infantry without a care in the world. If AV nades were a threat, they'd at least have to stay out of AV nade range to murder with their OP win button.
how many times do I have to say, I retired from tanking when 1.7 hit.
Letting a scout alone have the ability to destroy 5 tanks in a single game by himself by placing a nanohive and spamming nades is OP. I don't care that the other weapons can one shot a tank.
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Posted - 2014.04.15 17:24:00 -
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Ydubbs81 RND wrote:Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. main weapon? You can't kill infantry with an AV nade. If you're talking about main AV weapon....you're saying that MDs and flaylock pistols should be more effective than a grenade creatively named, Anti-vehicle grenade?
Yes they were used a main AV weapon before 1.7 and it was one of the reasons they buffed tanks to the point where I lost interest.
MDs and FL are GUNS and guns are main weapons depending on how you fit your character. Allowing a single grenade to do 6k damage or around there is far too much. allowing 3 grenades to do that damage is too much. if they wanted grenades to be used as main weapons, then they would allow you to place them in your light and side arm weapon slots, NOT equipment slots.
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Posted - 2014.04.15 17:27:00 -
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Atiim wrote:Spkr4theDead wrote:Adipem Nothi wrote:Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. Because all of those things are viable AV. If none of them are working for you, you're either using MLT, or trying to solo real tankers. And why shouldn't the be allowed to solo "real tankers"
well depends, if your skilled up to the same level as a "Real Tanker" or if you have about the same amount of tactical intelligence and knowhow of what to do then why should one person be able to solo a Real Tanker right?
as long as its not as easy as it was pre 1.7 where every brain dead ****** could solo a fully fitted tanker I don't care if it takes one very good person to take down a very good tanker.
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Posted - 2014.04.15 17:29:00 -
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Adipem Nothi wrote:Void Echo wrote:That is the reason precisely why AVnades were nerfed. they were used as main weapons, grenades are never meant to be main weapons. that's what you have swarms, forges, MD, FL and REs for. Because all of those things are viable AV.
they are (minus swamrs but swarms have been a major problem since the rendering issue has been born.) iv actually been taken down with a flaylock before (I didn't know what was hitting me until I turned my turret around and saw the little **** shooting at me but it was too late so I jumped out and killed him after he blew it up).
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Posted - 2014.04.15 17:31:00 -
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hm, I was wondering when those 2 would show up....
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