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smoking the kind
A Lone Clone
6
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Posted - 2014.04.14 18:20:00 -
[1] - Quote
seriously, why does the FLUX grenade not disable cloaking? It disrupts all other electronics and destroys equipment and would seem like a logical fix for balance. I really don't mind the cloakers, there is a thrill to killing them. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
545
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Posted - 2014.04.14 19:21:00 -
[2] - Quote
Another in a long line of questionable decisions made by the creators of this game .
No follow through .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Sylwester Dziewiecki
Interregnum.
273
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Posted - 2014.04.14 22:45:00 -
[3] - Quote
smoking the kind wrote:seriously, why does the FLUX grenade not disable cloaking? It disrupts all other electronics and destroys equipment and would seem like a logical fix for balance. I really don't mind the cloakers, there is a thrill to killing them. What Flux Grenades do with Remote Explosive and Proximity Mines is messout as well - it activates it instead disable/prevent it from exploding.
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
662
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Posted - 2014.04.14 23:06:00 -
[4] - Quote
I'd be okay with them decloaking you and putting you at 1/3rd cloak.
Signed, The cloaked scout behind you
Running at 10.6 m/s ak.0
Projects: TDBS | SDETool
Flaylocks are fine
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smoking the kind
A Lone Clone
9
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Posted - 2014.04.15 16:50:00 -
[5] - Quote
I really like the cloaking, it adds some needed depth to the availability of play styles. There are some balance issues that need to be addressed with electronic warfare and counter measures in this game, not just the cloak field. I hope that they announce some more on the subject at fan fest or e3. |
a brackers
Vanguardian Remnant
16
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Posted - 2014.04.18 11:54:00 -
[6] - Quote
+1 fluxes should definately work
Proto dropship pilot
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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
1044
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Posted - 2014.04.18 12:12:00 -
[7] - Quote
Why should fluxes do this? JUST SHOOT BULLETS AT THE BLUE WISPY THING. Seriously, I listen to people make this argument all the time, but what purpose would it actually serve? You decloaked them, congrats I guess? He's still alive.
We just got a nerf to our grenade bag, you get 2 fluxes at a time. So what is your plan? To flux two doorways and hope you don't get shotgunned on the third?
If you can't see the scout, and you are just guessing and throwing fluxes, you are 99% of the time going to waste your flux.
If you can see the scout, what is the point of decloaking him? He already has no gun out. Just shoot him. Or, better yet, throw and ACTUAL GRENADE. Now instead of a living decloaked scout, you have a dead decloaked scout.
Ugarte: You are a very cynical person, Rick, if you'll forgive me for saying so.
Rick: I forgive you.
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Django Quik
Dust2Dust.
2898
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Posted - 2014.04.18 14:47:00 -
[8] - Quote
Fluxes don't disable active modules on vehicles, disrupt armor reppers or stop nanite injectors, have no impact on scanners, precision mods, dampening or tacnet.
I think what you're looking for is an e-war grenade, not an anti-shield grenade (flux).
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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DEZKA DIABLO
THE FOOTCLAN
655
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Posted - 2014.04.18 15:35:00 -
[9] - Quote
Django Quik wrote:Fluxes don't disable active modules on vehicles, disrupt armor reppers or stop nanite injectors, have no impact on scanners, precision mods, dampening or tacnet.
I think what you're looking for is an e-war grenade, not an anti-shield grenade (flux). Emp
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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DEZKA DIABLO
THE FOOTCLAN
655
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Posted - 2014.04.18 15:36:00 -
[10] - Quote
Django Quik wrote:Fluxes don't disable active modules on vehicles, disrupt armor reppers or stop nanite injectors, have no impact on scanners, precision mods, dampening or tacnet.
I think what you're looking for is an e-war grenade, not an anti-shield grenade (flux). Emp
My remotes got NERFED cuz you whine like a B!+Gé¼[-]!
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