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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  The Terminator T-1000
 Skynet Incorporated
 
 397
 
 
      | Posted - 2014.04.14 12:32:00 -
          [1] - Quote 
 It is a heavy!!! But a Gallante scout can have more ehp plus more speed, stamina, scanning, and more. i am not asking to nerf the scout just give the commando, either speed or ehp
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        |  Firbolg Barun
 Dust2Dust.
 Top Men.
 
 0
 
 
      | Posted - 2014.04.14 12:33:00 -
          [2] - Quote 
 3% damage per level instead of 2% will fix a lot. Could probably even go as high as 5% damage per level without it being an OP class.
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        |  ChribbaX
 Otherworld Enterprises Dust Control
 Otherworld Empire Productions
 
 1093
 
 
      | Posted - 2014.04.14 12:33:00 -
          [3] - Quote 
 They could use some changes for sure. Still very much enjoy it though.
 
 /c
 
 DUSTBoard DUST Server Status | 
      
      
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        |  ReGnYuM
 Dirt Nap Squad.
 
 2743
 
 
      | Posted - 2014.04.14 12:35:00 -
          [4] - Quote 
 
 Firbolg Barun wrote:3% damage per level instead of 2% will fix a lot. Could probably even go as high as 5% damage per level without it being an OP class. 
 
  
 The Pathway to Hell, is paved with good intentions Total Molden Heath Domination Imminent: 97.51% Complete | 
      
      
        |  darkiller240
 K-A-O-S theory
 
 726
 
 
      | Posted - 2014.04.14 12:38:00 -
          [5] - Quote 
 2/10 troll thread
 To obvious
 Wasn't funny
 Troll Fail
 
 "Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein | 
      
      
        |  ResistanceGTA
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 744
 
 
      | Posted - 2014.04.14 12:38:00 -
          [6] - Quote 
 
 Firbolg Barun wrote:3% damage per level instead of 2% will fix a lot. Could probably even go as high as 5% damage per level without it being an OP class. 
 While the Commando is a tough class to use, once you know what you're doing, you can own. This suggestion, at least the 5%, is way to much. A 25% increase?!? Imagine the QQ of people getting owned by Minmandos with CRs, or everybody getting owned by Calmando with a Thale from 600m away because he shot their toe off, or the damage a Galmando with a PLC could do...
 
 xSivartx is my Heavy. There are many like him, but he is my own... So, other Logi's back off, those are my Warpoints! | 
      
      
        |  Spectral Clone
 Dust2Dust.
 Top Men.
 
 2228
 
 
      | Posted - 2014.04.14 12:41:00 -
          [7] - Quote 
 
 Firbolg Barun wrote:3% damage per level instead of 2% will fix a lot. Could probably even go as high as 5% damage per level without it being an OP class. 
 ^
 This guy knows what he is talking about.
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        |  Kierkegaard Soren
 Forsaken Immortals
 Top Men.
 
 280
 
 
      | Posted - 2014.04.14 13:08:00 -
          [8] - Quote 
 Frankly I'd rather have the module efficacy bonus the original suit had over the damage increase, but meh. Personal taste. All I can say is that the suits are exceptional when in the right hands. You win or die on the strength of your fit, and how it compliments your playstyle/battlefield role. I'm sticking to open-ground suppression with a CQC back-up and frankly my laser rifle is owning it right now.
 
 It's as good as the commando community could have asked for, I don't think they need time and resources dedicated to them right away. Let CCP concentrate on PvE, NPE and pilot suits for now :)
 
 Dedicated Commando."He who can destroy a thing, controls a thing." -Paul Atreides.
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        |  CRYPT3C W0LF
 SilenT AngelS
 
 590
 
 
      | Posted - 2014.04.14 13:36:00 -
          [9] - Quote 
 
 ResistanceGTA wrote:Firbolg Barun wrote:3% damage per level instead of 2% will fix a lot. Could probably even go as high as 5% damage per level without it being an OP class. While the Commando is a tough class to use, once you know what you're doing, you can own. This suggestion, at least the 5%, is way to much. A 25% increase?!? Imagine the QQ of people getting owned by Minmandos with CRs, or everybody getting owned by Calmando with a Thale from 600m away because he shot their toe off, or the damage a Galmando with a PLC could do... 
 5 complex damage mods on Plasma cannon with no stacking penalty, would be, insane
  
 I Make Youtube Videos!:) Forum evolution, the cycle must continue... | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 Dirt Nap Squad.
 
 8372
 
 
      | Posted - 2014.04.14 13:38:00 -
          [10] - Quote 
 
 ResistanceGTA wrote:Firbolg Barun wrote:3% damage per level instead of 2% will fix a lot. Could probably even go as high as 5% damage per level without it being an OP class. While the Commando is a tough class to use, once you know what you're doing, you can own. This suggestion, at least the 5%, is way to much. A 25% increase?!? Imagine the QQ of people getting owned by Minmandos with CRs, or everybody getting owned by Calmando with a Thale from 600m away because he shot their toe off, or the damage a Galmando with a PLC could do... Galmmando + Proto PLC with 25% damage bonus = Proto SL damage
  
 Sad really, when you think about it.
 
 Overlord of all humans CAT MERC | 
      
      
        |  NAV HIV
 The Generals
 General Tso's Alliance
 
 1445
 
 
      | Posted - 2014.04.14 13:59:00 -
          [11] - Quote 
 
 The Terminator T-1000 wrote:It is a heavy!!! But a Gallante scout can have more ehp plus more speed, stamina, scanning, and more. i am not asking to nerf the scout just give the commando, either speed or ehp 
 I wouldn't mind a bit more of HP, but then it'd over shadow the assault class... A grenade slot would be nice
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        |  Victor889
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 81
 
 
      | Posted - 2014.04.14 14:09:00 -
          [12] - Quote 
 Yeah...
 
 I like my Galmando though, it's pretty good all round (lacking a grenade though, but that's fine), but a buff to speed would help it be more commando and less heavy I suppose..
 
 I dunno, I guess we'll have to wait and see, what other choice is there?
 
 Part time Logi, Full time heavy. | 
      
      
        |  Poonmunch
 Sanguis Defense Syndicate
 
 836
 
 
      | Posted - 2014.04.14 14:10:00 -
          [13] - Quote 
 
 The Terminator T-1000 wrote:It is a heavy!!! But a Gallante scout can have more ehp plus more speed, stamina, scanning, and more. i am not asking to nerf the scout just give the commando, either speed or ehp 
 It might help to give the commando a few more low slots.
 
 
 Munch
 
 Minmatar Patriot (Level 7) Dedicated Sniper | 
      
      
        |  Poonmunch
 Sanguis Defense Syndicate
 
 836
 
 
      | Posted - 2014.04.14 14:13:00 -
          [14] - Quote 
 
 Spectral Clone wrote:Firbolg Barun wrote:3% damage per level instead of 2% will fix a lot. Could probably even go as high as 5% damage per level without it being an OP class. ^ This guy knows what he is talking about. 
 3% maybe but I think more is a bit wanton.
 
 For the record, I use the commando suit quite a bit since 1.8.
 
 
 Munch
 
 
 Minmatar Patriot (Level 7) Dedicated Sniper | 
      
      
        |  The Terminator T-1000
 Skynet Incorporated
 
 397
 
 
      | Posted - 2014.04.14 14:16:00 -
          [15] - Quote 
 Increasing the speed/stamina or hp by 10% should not be that difficult to do!
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        |  KryptixX
 Imperfects
 Negative-Feedback
 
 467
 
 
      | Posted - 2014.04.14 14:18:00 -
          [16] - Quote 
 
 ReGnYuM wrote:Firbolg Barun wrote:3% damage per level instead of 2% will fix a lot. Could probably even go as high as 5% damage per level without it being an OP class.  I was literally going to write the same comment.
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        |  Kasote Denzara
 A Vulture
 
 2275
 
 
      | Posted - 2014.04.14 14:18:00 -
          [17] - Quote 
 I disagree.
 
 This is a signature. You have been enlightened. | 
      
      
        |  Spike Slania
 CREATURES OF THE NIGHT
 
 30
 
 
      | Posted - 2014.04.14 14:20:00 -
          [18] - Quote 
 
 Firbolg Barun wrote:3% damage per level instead of 2% will fix a lot. Could probably even go as high as 5% damage per level without it being an OP class. 
 3% is somewhat reasonable, but then that 5%, you're insane.
 
 I'm not too far from you, I can't wait to see you, again and again | 
      
      
        |  Justice Prevails
 
 250
 
 
      | Posted - 2014.04.14 14:20:00 -
          [19] - Quote 
 All these ideas are pretty good. I just want my Calmando to look cooler. Give it the same colors as the cal assault.
 
 Embracing my inner scrub since 2013. | 
      
      
        |  WUT ANG
 D.A.R.K L.E.G.I.O.N
 D.E.F.I.A.N.C.E
 
 173
 
 
      | Posted - 2014.04.14 14:21:00 -
          [20] - Quote 
 Personally I think all commandos should have the same speed as their racial logi and the minmatar race needs a speed buff across all suits.
 
 Minmatar all the way. Weapon sp refund please | 
      
      
        |  Spectral Clone
 Dust2Dust.
 Top Men.
 
 2229
 
 
      | Posted - 2014.04.14 14:27:00 -
          [21] - Quote 
 3% and a fix to AR DPS (or a nerf to other rifles).
 
 Gallente commando w. AR DPS is underwhelming if you compare it to the Minmatar commando w. CR. And gallente is the CQC Brawler commando. It just doesnt make sense.
 
 5% is too much now that I think about it. But it could work still, making them the DPS class of Dust. Slow moving, big targets that are glass cannons.
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        |  Shadowswipe
 Molon Labe.
 General Tso's Alliance
 
 227
 
 
      | Posted - 2014.04.14 14:33:00 -
          [22] - Quote 
 If they could just jump higher and climb ladders faster, it would fix everything.
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        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 3927
 
 
      | Posted - 2014.04.14 14:34:00 -
          [23] - Quote 
 
 The Terminator T-1000 wrote:It is a heavy!!! But a Gallante scout can have more ehp plus more speed, stamina, scanning, and more. i am not asking to nerf the scout just give the commando, either speed or ehp 
 The Commando is no more a heavy than the Logi is an Assault.
 It's not meant to be a frontline suit. It's the suit that has the right weapon for the situation. It's essentially a logi of weapons instead of equipment.
 
 No. | 
      
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