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Jadd Hatchen
The Phoenix Federation
470
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Posted - 2014.04.09 18:39:00 -
[1] - Quote
Ok, first the definition of the problem... Right now there is a HUGE interface nightmare when trying to swap equipment items in the game. I know that in beta, the button that swapped the weapons also toggled through the equipment as well... If you were a logistics dropsuit player, like myself, then you had a nightmare toggling through 1 light weapon + 4 equipment items. And to make it worse, under lag a delay means you would hit the button again thinking your input was not received the first time only to see it toggle right on past the item you wanted! Frustrating wasn't it?
Well then you guys decided to take a thing from EVE (which btw, I also play EVE and I totally HATE this same menu there as a mouse is NOT a precision tool), and relegate equipment to a "radial menu." Well radial menus are NOT PRECISE. More importantly a DS3 tiny ass thumbstick is NOT PRECISE ENOUGH to do more than 90-¦ of separation in a reliaable and REPEATABLE fashion in a laggy and stressful environment! (in case you are wondering where I'm getting this stuff from, I design and test stuff for the military and your interfaces in these games are horrendous by any military's standards.)
So a simple exercise to demonstrate what I mean:
1 - Create a logistics dropsuit that has at least 2+ equipment slots, but the more the better. 2 - Fill every equipment slot with something different. 3 - Enter a game. 4 - Ready equipment item #1. 5 - Ready equipment item #2. 6 - Repeat steps 4 and 5 over and over as fast as you can while running A STRAIGHT LINE at the same time!
Can't do it can you!
This is one of the most frustrating things about this inadequate rotary menu interface design that you guys keep over using! Stop the abuse of Human to Machine Interface Design!
Seriously! You already have a button to swap between weapons in the interface, so why duplicate that the rotary menu? So if you REMOVE the heavy, light, and sidearm weapons from the rotary menu, then you free up all that space! Similarly for the grenades carried. No need to have them on there as you have a button specifically allocated for them already! So all that's left to go onto the rotary EQUIPMENT menu is the EQUIPMENT! Since the most equipment someone might carry is like four items, this is easily put onto the menu as each item is at one full quarter of the rotary EQUIPMENT menu! So first item at 12 o'clock, second at 3 o'clock, third at 6 o'clock, and fourth at 9 o'clock.
DUN! Seriously it's that easy fix to an interface nightmare that has plagued this game since beta!
I hope someone out there in dev land really reads this. 8( |
Jadd Hatchen
The Phoenix Federation
485
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Posted - 2014.04.15 14:27:00 -
[2] - Quote
Seriously! I cannot be the only one having this issue!
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I-Shayz-I
I-----I
2952
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Posted - 2014.04.15 15:00:00 -
[3] - Quote
I have been using the same slot/same downward motion for my nanite injector since I first started playing. I also use the same downward slightly right motion to select my "main" equipment that I pull out the most often.
I have the motions in muscle memory so far that I can literally "feel" them right now as I'm typing this as if I actually had the controller in my hands. I know the exact motion for each of the four equipment and personally I like the way it is set up. It allows me to rapidly transition from one equipment to another without even having to pull up the circle (a quick press of R2 and a flick of the right stick in combination works every time.
Personally, I don't like the weapons placement on the circle. Flicking up, left, or right screws with your aim and isn't as easy to do in combination with pressing a button that naturally pulls the controller forwards away from you. Pulling down on the stick pulls the controller towards you, giving you a better balance.
As for the straight line thing, I think you're pressing the control stick before you press the button...cause when you press R2 your aim is disabled while you select an item. Pressing it fast enough results in almost no change in direction. Also, the two main downwards motions for the middle two equipment should at most aim your character downward, which doesn't affect direction at all (another reason why putting the equipment on each 90 degree angle is a bad idea.)
Customization would be nice though. Other control options or something.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Jadd Hatchen
The Phoenix Federation
487
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Posted - 2014.04.15 15:17:00 -
[4] - Quote
I-Shayz-I wrote:I have been using the same slot/same downward motion for my nanite injector since I first started playing. I also use the same downward slightly right motion to select my "main" equipment that I pull out the most often.
I have the motions in muscle memory so far that I can literally "feel" them right now as I'm typing this as if I actually had the controller in my hands. I know the exact motion for each of the four equipment and personally I like the way it is set up. It allows me to rapidly transition from one equipment to another without even having to pull up the circle (a quick press of R2 and a flick of the right stick in combination works every time.
Personally, I don't like the weapons placement on the circle. Flicking up, left, or right screws with your aim and isn't as easy to do in combination with pressing a button that naturally pulls the controller forwards away from you. Pulling down on the stick pulls the controller towards you, giving you a better balance.
As for the straight line thing, I think you're pressing the control stick before you press the button...cause when you press R2 your aim is disabled while you select an item. Pressing it fast enough results in almost no change in direction. Also, the two main downwards motions for the middle two equipment should at most aim your character downward, which doesn't affect direction at all (another reason why putting the equipment on each 90 degree angle is a bad idea.)
Customization would be nice though. Other control options or something.
My problem is not the placement, but the proximity. I try to switch to the "nanite injector" in your example and because in the heat of the moment I "flick" the stick down so fast that it rebounds and selects the item that is on the far right instead. Also not all DS3 sticks are able to differentiate as well as the next. Yours may be better than mine, but I know that over 50% of the time when I try to swap from one equipment item to the next, it never fails to give me the WRONG ONE.
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RayRay James
Molon Labe. General Tso's Alliance
60
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Posted - 2014.04.15 15:33:00 -
[5] - Quote
Jadd Hatchen wrote:I-Shayz-I wrote:I have been using the same slot/same downward motion for my nanite injector since I first started playing. I also use the same downward slightly right motion to select my "main" equipment that I pull out the most often.
I have the motions in muscle memory so far that I can literally "feel" them right now as I'm typing this as if I actually had the controller in my hands. I know the exact motion for each of the four equipment and personally I like the way it is set up. It allows me to rapidly transition from one equipment to another without even having to pull up the circle (a quick press of R2 and a flick of the right stick in combination works every time.
Personally, I don't like the weapons placement on the circle. Flicking up, left, or right screws with your aim and isn't as easy to do in combination with pressing a button that naturally pulls the controller forwards away from you. Pulling down on the stick pulls the controller towards you, giving you a better balance.
As for the straight line thing, I think you're pressing the control stick before you press the button...cause when you press R2 your aim is disabled while you select an item. Pressing it fast enough results in almost no change in direction. Also, the two main downwards motions for the middle two equipment should at most aim your character downward, which doesn't affect direction at all (another reason why putting the equipment on each 90 degree angle is a bad idea.)
Customization would be nice though. Other control options or something. My problem is not the placement, but the proximity. I try to switch to the "nanite injector" in your example and because in the heat of the moment I "flick" the stick down so fast that it rebounds and selects the item that is on the far right instead. Also not all DS3 sticks are able to differentiate as well as the next. Yours may be better than mine, but I know that over 50% of the time when I try to swap from one equipment item to the next, it never fails to give me the WRONG ONE.
Why are you selecting the injector anyways? Select your rep tool and use "o" to revive the player, you can usually grab them for repping while they are still coming up off the ground.
As for the wheel, I don't have a problem with it either. I've had the same tools in the same slots since, well.... forever. 1st slot changes, 2nd is injector, 3rd is rep tool, 4th (if applicable) is nanite. I'd say I'm 95-98% accurate on selecting which tool I want. |
Talos Vagheitan
Ancient Exiles.
536
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Posted - 2014.04.15 16:01:00 -
[6] - Quote
Calling this an "interface nightmare plaguing the game" is getting a bit dramatic...
Even on my Min logi suit with 4 equipment I've gotten pretty used to hitting the exact spot for each equipment. Just takes getting used to. Having said that in the heat of battle sometimes I do switch to the wrong one, which can be frustrating.
All in all not a bad idea though, removing weapons from the equipment wheel would definitely free up some space. Not to mention that weapons in the equipment wheel are completely unnecessary anyways.
Who cares what some sniper has to say
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Jadd Hatchen
The Phoenix Federation
488
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Posted - 2014.04.15 16:13:00 -
[7] - Quote
Talos Vagheitan wrote:Calling this an "interface nightmare plaguing the game" is getting a bit dramatic...
Even on my Min logi suit with 4 equipment I've gotten pretty used to hitting the exact spot for each equipment. Just takes getting used to. Having said that in the heat of battle sometimes I do switch to the wrong one, which can be frustrating.
All in all not a bad idea though, removing weapons from the equipment wheel would definitely free up some space. Not to mention that weapons in the equipment wheel are completely unnecessary anyways.
Well it's not that dramatic as I've yet to "master" that level of control with a DS3 controller. Maybe my controller is defective or maybe my hands are too big, but it just plain sucks a big hard one whenever I try to do it.
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Jillic
Sooper Speshul Ponee Fors Dropsuit Samurai
42
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Posted - 2014.04.16 00:17:00 -
[8] - Quote
I can't tell you how many times I've pulled out the injector or hives or scanner while reaching for the rep tool.
SHEET!!! HEAVY BRO NEEDS REPS!!! ~pulls out scanner~ Yay! Intel kill points! Boo... meatshield dead.
Suffice to say, the radial menu should have a trollface right in the middle of it.
Caldari Girls Do It Better.
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Jadd Hatchen
The Phoenix Federation
529
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Posted - 2014.04.16 13:04:00 -
[9] - Quote
RayRay James wrote: Why are you selecting the injector anyways? Select your rep tool and use "o" to revive the player, you can usually grab them for repping while they are still coming up off the ground.
As for the wheel, I don't have a problem with it either. I've had the same tools in the same slots since, well.... forever. 1st slot changes, 2nd is injector, 3rd is rep tool, 4th (if applicable) is nanite. I'd say I'm 95-98% accurate on selecting which tool I want.
Change it up to be drop uplinks, nano hives, and remote explosives then. The specific item is not the point. The point is that even YOU recognized from the get go how inherently problematic the interface was and had to setup a workaround via always locating things in specific spots and putting the nanite injector in the troublesome middle spot. The interface likes to "slide-off" to either the left end or the right end of the equipment row when you release the button that brings up the equipment window. That is the major malfunction.
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Harpyja
Molon Labe. General Tso's Alliance
1599
|
Posted - 2014.04.16 13:25:00 -
[10] - Quote
Improving the Equipment/Module Selection Wheel
We got very similar ideas
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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