Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Donn Cuailgne
Sad Panda Solutions
6
|
Posted - 2014.04.09 06:28:00 -
[1] - Quote
It was a pleasant surprise, after downloading 1.8, to find my lovely burly knuckles unmolested. As ALL of the new Commandos featured the original 240 rather than the 150 reported in the DevBlog, I (and others) assumed CCP had realized what it brings to suit as both a CQC (literal!) sidearm and in the amusing fittings that are some of the ONLY practical applications for myofibs. It also aligns with the Commando's seeming role as a serious damage dealer.
However, now I see it listed in the 1.8 Known Issues thread in Tech/Bugs, meaning there is intent to change it in the future. Why? It does not in any way unbalance the suit or the game, and it's something that gives the suit extra character to the point of being, frankly, endearing to those of us who have been committed to the Commando, which is always a good thing in any game. Please, baby, don't take it away from me! |
Spectral Clone
Dust2Dust. Top Men.
2162
|
Posted - 2014.04.09 06:33:00 -
[2] - Quote
Donn Cuailgne wrote:It was a pleasant surprise, after downloading 1.8, to find my lovely burly knuckles unmolested. As ALL of the new Commandos featured the original 240 rather than the 150 reported in the DevBlog, I (and others) assumed CCP had realized what it brings to suit as both a CQC (literal!) sidearm and in the amusing fittings that are some of the ONLY practical applications for myofibs. It also aligns with the Commando's seeming role as a serious damage dealer. However, now I see it listed in the 1.8 Known Issues thread in Tech/Bugs, meaning there is intent to change it in the future. Why? It does not in any way unbalance the suit or the game, and it's something that gives the suit extra character to the point of being, frankly, endearing to those of us who have been committed to the Commando, which is always a good thing in any game. Please, baby, don't take it away from me!
You heard the man CCP.
No more knee jerk reactions.
Alt#1 Scout gk.0 - ScR, CR, RR, PLC, SMG
Alt#2 Madrugar - Ion Cannon
Alt#3 Commando gk.0 - Shotgun, AR
|
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2152
|
Posted - 2014.04.09 08:52:00 -
[3] - Quote
You know there are modules to increase Melee-Damage? So if you want to make a full melee commando nothing is stopping you, not even that nerf.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
|
Donn Cuailgne
Sad Panda Solutions
7
|
Posted - 2014.04.09 10:13:00 -
[4] - Quote
Aikuchi Tomaru wrote:You know there are modules to increase Melee-Damage? So if you want to make a full melee commando nothing is stopping you, not even that nerf.
Yes, I do know that there are modules for increasing melee damage. That is why they are explicitly mentioned in the first post. Even with them, any substantial difference in the base melee damage drastically changes their potential output, making the suit able to upgrade its melee from a last-ditch finisher to an actual weapon. |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1115
|
Posted - 2014.04.09 10:32:00 -
[5] - Quote
Donn Cuailgne wrote:It was a pleasant surprise, after downloading 1.8, to find my lovely burly knuckles unmolested. As ALL of the new Commandos featured the original 240 rather than the 150 reported in the DevBlog, I (and others) assumed CCP had realized what it brings to suit as both a CQC (literal!) sidearm and in the amusing fittings that are some of the ONLY practical applications for myofibs. It also aligns with the Commando's seeming role as a serious damage dealer. However, now I see it listed in the 1.8 Known Issues thread in Tech/Bugs, meaning there is intent to change it in the future. Why? It does not in any way unbalance the suit or the game, and it's something that gives the suit extra character to the point of being, frankly, endearing to those of us who have been committed to the Commando, which is always a good thing in any game. Please, baby, don't take it away from me! I agree, I was so looking forward to having a heavy punching Minando. Especially since they are the 'Myo' race.
Also as the 'rifle' role it does seem to fit that they have something as a last ditch CQC move to help them out in a tight spot. We've had heavy hitting commando's for months and it has never been considered OP so there doesn't seem any reason to change that.
Plus: Isn't it in the lore that Commando's punch like a trainwreck? I seem to remember a tale of a commando snapping a scout in half with one punch as they tried to assassinate someone??
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
|
Dauth Jenkins
Ultramarine Corp
456
|
Posted - 2014.04.09 15:34:00 -
[6] - Quote
I used my fists as anti infantry weapons on my dual swarm fit
-Sincerely
--The Dual Swarm Commando
|
Aszazel
R 0 N 1 N
154
|
Posted - 2014.04.09 16:40:00 -
[7] - Quote
Donn Cuailgne wrote:It was a pleasant surprise, after downloading 1.8, to find my lovely burly knuckles unmolested. As ALL of the new Commandos featured the original 240 rather than the 150 reported in the DevBlog, I (and others) assumed CCP had realized what it brings to suit as both a CQC (literal!) sidearm and in the amusing fittings that are some of the ONLY practical applications for myofibs. It also aligns with the Commando's seeming role as a serious damage dealer. However, now I see it listed in the 1.8 Known Issues thread in Tech/Bugs, meaning there is intent to change it in the future. Why? It does not in any way unbalance the suit or the game, and it's something that gives the suit extra character to the point of being, frankly, endearing to those of us who have been committed to the Commando, which is always a good thing in any game. Please, baby, don't take it away from me!
As a nova knife scout, I'm fine with this. Honestly, the HMG doesn't work to well when I am in your face and when I get killed by melee I have to give you a hand, you were facing me, I took too long, and you remembered where the melee button was.
*Edit, Oh wait, commando? screw that, you get an equipment slot, have seen you running cloak and two light weapons. Ok, OK, as long as your aren't carrying a rail rifle you can have falcon punch. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
265
|
Posted - 2014.04.09 17:06:00 -
[8] - Quote
Shotgun + AR + fists + REs. Something for every range. I ******* love my Gallente Commando. I haven't had that much fun in this game for ages. |
Donn Cuailgne
Sad Panda Solutions
10
|
Posted - 2014.04.10 07:38:00 -
[9] - Quote
Sole Fenychs wrote:Shotgun + AR + fists + REs. Something for every range. I ******* love my Gallente Commando. I haven't had that much fun in this game for ages.
My Gal Comm alt makes the Breach AR... workable! |
|
|
|
Pages: 1 :: [one page] |