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Sir Dukey
KILL-EM-QUICK RISE of LEGION
576
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Posted - 2014.04.08 02:37:00 -
[1] - Quote
Comes with a passive 5% boost in PG and CPU per level.
STD- 1 low/1 high
ADV- 2/2
PRO- 3/3
One weapon slot to for sidearm only and one equipment so repper can be fitted.
New modules have to be made for this to be put into place.
(high) shield extender mod- increase vehicle total shields by 10% STD, 15%, 20% Pro
Shield booster- increases vehicle recharge rate 10% STD, 20% ADV, 30% PRO
Shield passive resistance- gives vehicle passive resistance, 5% at STD, 8% at ADV, 12% at PRO
Shield module recharger- (decreases active shield module recharge time), 10%, 15%, 20%
ect. ect.
(low) Armor type thinggies. Extra CPU and PG extenstions.
Now, it would be a lot better if we could go back to 1.6 and do this. (not entirely) shield passive recharge needs to be 60 shields per second no delay. Armor rep mods returned to active mods. Shield boosters need to give 180 shield a second at level STD (300% boost to passive recharge) shields a second on top of 900 shield instantly.
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BAD FURRY
SVER True Blood General Tso's Alliance
770
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Posted - 2014.04.08 02:41:00 -
[2] - Quote
Sir Dukey wrote:Comes with a passive 5% boost in PG and CPU per level.
STD- 1 low/1 high
ADV- 2/2
PRO- 3/3
One weapon slot to for sidearm only and one equipment so repper can be fitted.
New modules have to be made for this to be put into place.
(high) shield extender mod- increase vehicle total shields by 10% STD, 15%, 20% Pro
Shield booster- increases vehicle recharge rate 10% STD, 20% ADV, 30% PRO
Shield passive resistance- gives vehicle passive resistance, 5% at STD, 8% at ADV, 12% at PRO
Shield module recharger- (decreases active shield module recharge time), 10%, 15%, 20%
ect. ect.
(low) Armor type thinggies. Extra CPU and PG extenstions.
Now, it would be a lot better if we could go back to 1.6 and do this. (not entirely) shield passive recharge needs to be 60 shields per second no delay. Armor rep mods returned to active mods. Shield boosters need to give 180 shield a second at level STD (300% boost to passive recharge) shields a second on top of 900 shield instantly.
im sorry the only thing i see thats fair in pilot suits is with them you can run the HAV/LAV/Dropships at 100% with out them you only get 50% what they are.
Yes i am a Undead Hell Wolf ... nice to meat you!
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Doctor Day
THE SUPERHEROS
38
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Posted - 2014.04.08 02:48:00 -
[3] - Quote
+1
Obvious troll is Obvious
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Shavan D
SATAN'S SECRET SOLDIERS
36
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Posted - 2014.04.08 02:48:00 -
[4] - Quote
BAD FURRY wrote:Sir Dukey wrote:Comes with a passive 5% boost in PG and CPU per level.
STD- 1 low/1 high
ADV- 2/2
PRO- 3/3
One weapon slot to for sidearm only and one equipment so repper can be fitted.
New modules have to be made for this to be put into place.
(high) shield extender mod- increase vehicle total shields by 10% STD, 15%, 20% Pro
Shield booster- increases vehicle recharge rate 10% STD, 20% ADV, 30% PRO
Shield passive resistance- gives vehicle passive resistance, 5% at STD, 8% at ADV, 12% at PRO
Shield module recharger- (decreases active shield module recharge time), 10%, 15%, 20%
ect. ect.
(low) Armor type thinggies. Extra CPU and PG extenstions.
Now, it would be a lot better if we could go back to 1.6 and do this. (not entirely) shield passive recharge needs to be 60 shields per second no delay. Armor rep mods returned to active mods. Shield boosters need to give 180 shield a second at level STD (300% boost to passive recharge) shields a second on top of 900 shield instantly.
im sorry the only thing i see thats fair in pilot suits is with them you can run the HAV/LAV/Dropships at 100% with out them you only get 50% what they are.
Pilot suits should have been brought in ages ago, I hate that people think its fair that a heavey can drive a tank, when the a hole cant shoot u and ur in a light suit he just jumps out and chain guns u and u cant stop him. |
Tectonic Fusion
1437
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Posted - 2014.04.08 03:14:00 -
[5] - Quote
Shavan D wrote:BAD FURRY wrote:Sir Dukey wrote:Comes with a passive 5% boost in PG and CPU per level.
STD- 1 low/1 high
ADV- 2/2
PRO- 3/3
One weapon slot to for sidearm only and one equipment so repper can be fitted.
New modules have to be made for this to be put into place.
(high) shield extender mod- increase vehicle total shields by 10% STD, 15%, 20% Pro
Shield booster- increases vehicle recharge rate 10% STD, 20% ADV, 30% PRO
Shield passive resistance- gives vehicle passive resistance, 5% at STD, 8% at ADV, 12% at PRO
Shield module recharger- (decreases active shield module recharge time), 10%, 15%, 20%
ect. ect. I also hate it when people drive tanks in a scout suit because reasons.
(low) Armor type thinggies. Extra CPU and PG extenstions.
Now, it would be a lot better if we could go back to 1.6 and do this. (not entirely) shield passive recharge needs to be 60 shields per second no delay. Armor rep mods returned to active mods. Shield boosters need to give 180 shield a second at level STD (300% boost to passive recharge) shields a second on top of 900 shield instantly.
im sorry the only thing i see thats fair in pilot suits is with them you can run the HAV/LAV/Dropships at 100% with out them you only get 50% what they are. Pilot suits should have been brought in ages ago, I hate that people think its fair that a heavey can drive a tank, when the a hole cant shoot u and ur in a light suit he just jumps out and chain guns u and u cant stop him.
Solo Player
Squad status: Locked
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Lorhak Gannarsein
Science For Death
2657
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Posted - 2014.04.08 03:25:00 -
[6] - Quote
No pilot suit bonuses.
If we get a pilot suit its only role should be to allow you to pilot a closed vehicle (so DS and HAV but not LAV). Otherwise balancing would be impossible.
Also it has to be purple.
ak.0 4 LYFE
je ne regrette rien
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
578
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Posted - 2014.04.08 03:31:00 -
[7] - Quote
Lorhak Gannarsein wrote:No pilot suit bonuses.
If we get a pilot suit its only role should be to allow you to pilot a closed vehicle (so DS and HAV but not LAV). Otherwise balancing would be impossible.
Also it has to be purple.
t'm going to suggest this idea if they bring back 1.6. This cannot happen now because it would imbalance gameplay and would be too difficult to implement. 1.6 had perfect conditions. |
JP Acuna
Pendejitos Canis Eliminatus Operatives
125
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Posted - 2014.04.08 05:33:00 -
[8] - Quote
How are the PG and CPU upgrades going to apply to a pre-fitted vehicle? I'd rather have the pilot suits with some active modules that are somewhat different to the existing vehicle modules, maybe enhancers of their functionality and active durationm or the ability to drop equipment from the vehicle (i have a dream of flying a dropship to a high place and leave uplinks without having to jump off, or fly above allies and drop rep-hives or something (REs not allowed).
For skills something like: Gallente pilot suit ---> +2% efficacy on vehicle armor modules per level / +X% bonus to vehicle armor repair systems per level, bonus reload speed to all mounted hybrid turrets (stacking with gunner's reload skill), etc... (this here makes me think that we will have all racial vehicles before the pilot suit gets released).
Special rewards, like getting WP for mobile CRU team spawn only when using a pilot suit, or better WP for transport assist, ability to eject passengers...
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1339
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Posted - 2014.04.08 05:43:00 -
[9] - Quote
As said above, pilot suit bonuses can't apply to pre-fitted tanks. Their bonuses would have to modify other aspects of vehicles:
Role: +2-3% to vehicle agility per lvl (not speed)
Cal: +3% base shield and +5% shield extender hp per level AND/OR some reduction/boost to shield regen time/ amount Gal: +2-3% armor repair efficacy per level OR +10 armor repaired if the former seems OP Am: +2-3% base armor and +3% armor plate hp per level Min: +2-3% base speed and overdrive/AB efficacy/duration/cooldown/etc etc idk.
Just some ideas. I tried to steer away from active mods and tried to make the bonuses worth it, but not overpowered. I'd imagine some vehicle stats would be reduced because of these buffs, similar to the equipment nerf with the new logi bonuses, so take that into consideration.
Me in my ADS: 1,2
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Joseph Ridgeson
WarRavens League of Infamy
1072
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Posted - 2014.04.08 05:45:00 -
[10] - Quote
Pilot Suits are a terrible idea.
Vehicles are balanced around having them so they turn into another SP sink for vehicle users. A Sentinel doesn't need points in Dropship to do what he does at the top level.
Vehicles are balanced around NOT having them so Pilot Suits are a flat buff. This is bad as well.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1339
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Posted - 2014.04.08 05:46:00 -
[11] - Quote
Lorhak Gannarsein wrote:No pilot suit bonuses.
If we get a pilot suit its only role should be to allow you to pilot a closed vehicle (so DS and HAV but not LAV). Otherwise balancing would be impossible.
Also it has to be purple. The pilot suit will be bright, annoying orange. I'm calling it now.
Me in my ADS: 1,2
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