Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TheDarthMa94
The New Age Outlaws WINMATAR.
219
|
Posted - 2014.04.07 14:59:00 -
[1] - Quote
a range buff, seriously. I've been doing some test run on the plasma rifle and compare it to the combat rifle. So in my opinion, the plasma rifles needs a range buff by a tiny bit so it can be useful. Why? I have my reasons but to lazy to type it.
Give me your opinion too people.....
Director of NAO
"People are always telling me how lucky I am. But the truth is, everything I touch turns to shit"
|
Dauth Jenkins
Ultramarine Corp
436
|
Posted - 2014.04.07 15:11:00 -
[2] - Quote
Either a range buff, or make it the best assault rifle at close range
-Sincerely
--The Dual Swarm Commando
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10333
|
Posted - 2014.04.07 15:11:00 -
[3] - Quote
No, it needs more damage. hybrid-blaster/plasma weapons are meant to be closer range than projectiles of the same general style. The plasma rifle should have more DPS to make up for its lack of range.
Solution: https://forums.dust514.com/default.aspx?g=posts&t=146825
KAGEHOSHI Horned Wolf wrote:For background, I think it is necessary that everyone understands what is meant by type, & CCP's plan for the racial "assault rifles" before moving forward. This is a quote from CCP Remnant on what rifle types and variants. "The idea being that each race will have it's base variant be Assault (Gallente), Burst (Minmatar), Breach (Caldari) or Tactical (Amarr) and then the variants are a specific race's take on the others using their own tech. So, you'd get an Assault Rail Rifle that attempts to somewhat mimic the behavior of the Gallente Assault Rifle and a Tactical Assault Rifle that attempts to mimic the Amarr Scrambler Rifle and so on."It is also important to know the ranges of weapons of different damage profiles. Can be found here, from 1.7 weapon dev blog. Assault typeAR (hybrid-plasma damage profile: short range) Assault SCR (laser damage profile: medium to long range) Assault RR (hybrid-railgun damage profile: long range) Assault CR (projectile damage profile: short-medium range) Tactical typeSCR (laser: medium to long range) Tactical AR (hybrid-plasma: short range) *Future tactical variants for RR (hybrid-railgun: long range) *Future tactical variants for CR (projectile: short-medium range) Burst typeCR (projectile: short-medium range) Burst AR (hybrid-plasma: short range) *Future burst variants for RR (hybrid-railgun: long range) *Future burst variants for SCR (laser: medium to long range) Breach typeRR (hybrid-railgun: long range) Breach AR (hybrid-plasma: short range) *Future breach variants for SCR (laser: medium to long range) *Future breach variants for CR (projectile: short-medium range) [Comparison]So we have identified the types, & their comparative ranges (short to long, everything in between) within the type. Now lets compare the rifles by type using 1.8 stats. All stats prototype. AssaultAR: 412.5 DPS, shortest range (45 optimal/78 optimal) aCR: 420, short-medium range (56/84) aSCR: 420.59, medium-long range (56/90) aRR: 400, longest range (75/102) TacticaltAR: 462 DPS (acheivable without modded controller), 69.3 damage per shot, restrictive ROF (you can tap R1 faster than it can shoot). Shortest range range (57/84) SCR: 841.17 DPS (not acheivable without modded controller), 71.5 damage per shot, non-restricive ROF. Medium-long range (75/96) BurstbuAR: 474.38 DPS, shortest range (50/78) CR: 594 DPS, short-medium range (67/84) BreachbrAR: 330, shortest range (46/78) RR: 397.69, longest range (75/102) [Conclusion] The assault SCR is OP compared to the AR; has both more DPS, on top of more range. Perhaps if the aSCR had overheat play a bigger factor, it would be balanced.
The assault CR is OP compared to the AR; has both more DPS, on top of more range.
The assault RR does have less damage per second in exchange for range, but it gets 30 meters more optimal to deal full damage in exchange for only 12.5 less damage per second. The aRR gets the much better end of the deal. The spool-up time may be enough to balance things, but not clear at this point.
The tactical AR sucks compared to the SCR. SCR has more damage per shot, more rate of fire, way more range, the charge shot ability, better hipfire accuracy; unless you're really really bad at managing overheat, there is no reason to use the tac AR over the SCR.
The burst AR sucks compare to the CR. CR has more massively more DPS, & more range.
The breach AR sucks compared to the RR. Less range, less DPS, less magazine size, there's just no reason to ever use the breach AR.
While not of the same type, the AR & RR are comparable because they are both automatic. The AR has about 14 points more damage per second, but the RR gets 30 meters more optimal range to do full damage in. While it is a tradeoff, it seems far from equitable; the RR gets the better end of that deal. The spool-up time may be enough to balance things, but not clear at this point.
All weapons of the AR family pretty much suck.[Solutions]Rifles need to be balanced against others of the same type: the tac AR balanced against the SCR, or assault CR against the AR, etc. The main thing is the DPS vs range is not something CCP seems to actively think of as a tradeoff for weapons. Generally ( meaning not always, yes there are other factors ) If a weapon has more DPS than another of the same type, it should have less range; likewise, if a weapon has less range, it should have more DPS. The AR weapon family has the least ranges within whatever type they are in, they should have the highest DPS within their types.
The CR weapon has the 2nd least ranges within whatever type they are in, they should have the 2nd highest DPS within their types.
The SCR weapon has the 2nd most ranges within whatever type they are in, they should have the 2nd lowest DPS within their types. Overheat should be factored in as well.
The RR weapon has the most ranges within whatever type they are in, they should have the lowest DPS within their types. Spool up time should also be ...
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Korvin Lomont
United Pwnage Service RISE of LEGION
889
|
Posted - 2014.04.07 15:19:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:
I would prefer a higher RoF on gallente Weapons. RoF is easier to balance as damage per clip is unchanged but DPS is still increased... |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
277
|
Posted - 2014.04.07 15:36:00 -
[5] - Quote
gallente wepaons are supposed to be short ranged with HIGH damge per shot and damage per second. currently we have the range.
we lack our damge per shto and damage per second.
how to fix this. give all assault rifle varients 2 or 3 more points of damage. and give slight increases to ROF.
if we do this by the proto AR stats.
when something is at 58m and below......its death fro them.
Elite Gallenten Soldier
|
Spectral Clone
Dust2Dust. Top Men.
2134
|
Posted - 2014.04.07 15:48:00 -
[6] - Quote
It needs a dmg buff for sure.
Breach AR should outdps RR due to lower range to comply better with risk vs reward.
Regular AR should also get a dmg buff.
Alt#1 Scout gk.0 - ScR, CR, RR, PLC, SMG
Alt#2 Madrugar - Ion Cannon
Alt#3 Commando gk.0 - Shotgun, AR
|
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
75
|
Posted - 2014.04.07 15:51:00 -
[7] - Quote
Plasma Rifle?
There is no such thing..?
You mean plasma cannon or assault rifle?
Part time Logi,
Full time heavy.
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8170
|
Posted - 2014.04.07 15:51:00 -
[8] - Quote
I would very much like to have that 10% ROF from the old assault bonus to be implemented into the AR. Half of the reason the Balac is so good is that the extra ROF makes the hip fire that much better, as higher ROF = Better hip fire.
Hip fire is important for CQC, which the AR is supposed to be the best at from the other rifles.
My intentions is to have a fun game for everyone.
If I seem to be biased, I have good hard data to back it up.
|
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
708
|
Posted - 2014.04.07 16:00:00 -
[9] - Quote
TheDarthMa94 wrote:a range buff, seriously. I've been doing some test run on the plasma rifle and compare it to the combat rifle. So in my opinion, the plasma rifles needs a range buff by a tiny bit so it can be useful. Why? I have my reasons but to lazy to type it. Give me your opinion too people.....
The plasma rifle needs to switch DPS with the combat rifle, then it will be just fine.
EDIT: KAgehoshi did a really good job there, and I support his post fully.
Fixing swarms
|
Ander Thedas
Subdreddit Test Alliance Please Ignore
419
|
Posted - 2014.04.07 16:12:00 -
[10] - Quote
Victor889 wrote:Plasma Rifle?
There is no such thing..?
You mean plasma cannon or assault rifle?
He means AR. Some people on the forums disagree with the way it's named and instead took up a campaign that ultimately just leads to confusion.
FW lvl10 reward
Mobile Redlines
Default FWRace
|
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
798
|
Posted - 2014.04.07 16:32:00 -
[11] - Quote
Really, the AR needs to be the best choice at its optimal range. Currently, it just "excels" as having the shortest optimal, but it doesn't deliver on the promise of the highest damage at this range, and in fact, it doesn't gain *any* benefits from having the lowest range. Other rifles have "trade offs" of overheating, burst fire, ???, in exchange for higher accuracy and longer ranges. The AR doesn't perform the best--or even better--at close ranges than the other rifles do.
I understand that it doesn't "feel" good for the merc using it to have a rail rifle perform poorly at close range. But what is its trade off? Surely, it doesn't have the worst hip fire accuracy. It doesn't perform poorly at close range. It simply does everything you'd like it to at all ranges. That hardly creates a give-and-take situation. But again, it doesn't "feel" right. Well, maybe that merc's feelings could stand to be hurt for the sake of balance. I mean, there's always a sidearm for CQC, right?
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Cody Sietz
Bullet Cluster Lokun Listamenn
2978
|
Posted - 2014.04.07 16:36:00 -
[12] - Quote
Yeah, it's sad how bogged down the rifle got just because it was the only automatic rifle in game.
people held the hate for it, and just bashed the heck out of it. It needs to be CQC and the best at doing it.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Joey-Number1
Maniacal Miners INC No Safe Haven
82
|
Posted - 2014.04.07 16:40:00 -
[13] - Quote
Ander Thedas wrote:Victor889 wrote:Plasma Rifle?
There is no such thing..?
You mean plasma cannon or assault rifle? He means AR. Some people on the forums disagree with the way it's named and instead took up a campaign that ultimately just leads to confusion.
It could also be a Blaster Rifle, which is probably more precise than plasma and or AR.
Minmatar Logistics since the beginning.
Mass Driver my first and the only fully specialized weapon.
Explorer.
|
Cody Sietz
Bullet Cluster Lokun Listamenn
2978
|
Posted - 2014.04.07 16:43:00 -
[14] - Quote
Ander Thedas wrote:Victor889 wrote:Plasma Rifle?
There is no such thing..?
You mean plasma cannon or assault rifle? He means AR. Some people on the forums disagree with the way it's named and instead took up a campaign that ultimately just leads to confusion. Some of us also choose to call it a blaster rifle. I think that sinces it not the default AR anymore it should be called anything other then the AR. Plasma or blaster, can't go wrong either way.
Id also like the sniper rifle and shotgun to be change to something else. Maybe rail sniper(since rail gun is already taken) and plasma shotgun.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Sev Alcatraz
Bullet Cluster Lokun Listamenn
510
|
Posted - 2014.04.07 18:32:00 -
[15] - Quote
B.s. I have taken out RR,cbr,SCR users with my lol fit exile, the AR is fine you preserve it as broken because everyone is useing the new guns and no one want too use the AR because its the only gun we had for so long who wants to keep useing it after we have the new stuff.
closed beta Vet
"The mashed up corpses of red Berrys make for great track lube"
|
medomai grey
WarRavens League of Infamy
546
|
Posted - 2014.04.07 18:43:00 -
[16] - Quote
I've had no problems with the current plasma rifle. On what grounds justifies the need for a buff?
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
|
Dexter307
The Unholy Legion Of DarkStar
1338
|
Posted - 2014.04.07 19:03:00 -
[17] - Quote
medomai grey wrote:I've had no problems with the current plasma rifle. On what grounds justifies the need for a buff? Seriously? |
Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
702
|
Posted - 2014.04.07 19:10:00 -
[18] - Quote
Joey-Number1 wrote:Ander Thedas wrote:Victor889 wrote:Plasma Rifle?
There is no such thing..?
You mean plasma cannon or assault rifle? He means AR. Some people on the forums disagree with the way it's named and instead took up a campaign that ultimately just leads to confusion. It could also be a Blaster Rifle, which is probably more accurate name than plasma or AR.
Only blaster rifle sounds stupid. Like machete knife or shoeboot It's almost a double negative since a blaster is a weapon making it a weapon weapon. It shoots plasma not blasters. Makes more sense.
Combat rifle is a dumb name too. Oh it's a combat rifle? Gee you don't use it for combat do you? no I fight with my piece rifle. Oh right.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
|
Bethhy
Ancient Exiles. Dirt Nap Squad.
1704
|
Posted - 2014.04.07 19:13:00 -
[19] - Quote
It needs a RoF buff......
Not a raw damage buff...
Range is fine... |
Bethhy
Ancient Exiles. Dirt Nap Squad.
1704
|
Posted - 2014.04.07 19:15:00 -
[20] - Quote
Cat Merc wrote:I would very much like to have that 10% ROF from the old assault bonus to be implemented into the AR. Half of the reason the Balac is so good is that the extra ROF makes the hip fire that much better, as higher ROF = Better hip fire.
Hip fire is important for CQC, which the AR is supposed to be the best at from the other rifles.
Try the hipfire of an AR with a Level 5 Gallente Assault... Its pretty amazing. |
|
Spectral Clone
Dust2Dust. Top Men.
2147
|
Posted - 2014.04.07 19:34:00 -
[21] - Quote
Breach AR on gal commando with dmg mod xD
Alt#1 Scout gk.0 - ScR, CR, RR, PLC, SMG
Alt#2 Madrugar - Ion Cannon
Alt#3 Commando gk.0 - Shotgun, AR
|
Rusty Shallows
1439
|
Posted - 2014.04.07 19:49:00 -
[22] - Quote
Whatever happened to the idea of a bigger mag so the over-heat mechanic on sustained fire plasma weapons could come into effect?
On the side topic I first think of shotguns when I hear the words Plasma Blaster. Leaning towards the explosive connotations of the definition. Directed blast weapons are cannons, blunderbusses, claymore mines and similar devices.
Plasma Rifle is a more accurate alternative but only works when people using it know it is not a gas projectile weapon. In the most generic sense the Big-Four Rifles are all Assault Rifles since that is the combat utility they hold. Frankly people should call it by whatever name works in their group.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
|
medomai grey
WarRavens League of Infamy
548
|
Posted - 2014.04.07 21:00:00 -
[23] - Quote
Dexter307 wrote:medomai grey wrote:I've had no problems with the current plasma rifle. On what grounds justifies the need for a buff? Seriously? Seriously. As stated, I found nothing wrong with the gun when I use it. Your going to have to explain what's wrong with the plasma rifle.
Keep in mind that comparing the plasma rifle to overpowered weapons is not a justification that the weapon is underpowered. Overpowered weapons are broken and should not be used as an excuse to make more game breaking overpowered weapons.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
|
BAD FURRY
SVER True Blood General Tso's Alliance
770
|
Posted - 2014.04.07 21:12:00 -
[24] - Quote
TheDarthMa94 wrote:a range buff, seriously. I've been doing some test run on the plasma rifle and compare it to the combat rifle. So in my opinion, the plasma rifles needs a range buff by a tiny bit so it can be useful. Why? I have my reasons but to lazy to type it. Give me your opinion too people.....
it,s fine how it is i uses the plasma rifle on all my fits and get kills with it .
Yes i am a Undead Hell Wolf ... nice to meat you!
|
Jackof All-Trades
The Black Renaissance
564
|
Posted - 2014.04.07 21:30:00 -
[25] - Quote
Korvin Lomont wrote:KAGEHOSHI Horned Wolf wrote: I would prefer a higher RoF on gallente Weapons. RoF is easier to balance as damage per clip is unchanged but DPS is still increased... Problem is, it's hard to give it a RoF bonus or damage bonus without decreasing the TTK by too much. I would suggest adding a slight RoF bonus with a vastly increased clip size and ammo capacity.
"Pulvis et umbra sums." We are but dust and shadow GÇò Horace, The Odes of Horace
\
Omni-Specialist
/ Focus: Gallente
|
Monkey MAC
Rough Riders..
2433
|
Posted - 2014.04.07 21:35:00 -
[26] - Quote
Keep the range, it's not as bad as you believe. Don't buff ROF that is Minmatar territory right there. However a SMALL buff to damage per shot might be enough to make discernible against the other assault variants.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Korvin Lomont
United Pwnage Service RISE of LEGION
891
|
Posted - 2014.04.08 07:43:00 -
[27] - Quote
medomai grey wrote:Dexter307 wrote:medomai grey wrote:I've had no problems with the current plasma rifle. On what grounds justifies the need for a buff? Seriously? Seriously. As stated, I found nothing wrong with the gun when I use it. Your going to have to explain what's wrong with the plasma rifle. Keep in mind that comparing the plasma rifle to overpowered weapons is not a justification that the weapon is underpowered. Overpowered weapons are broken and should not be used as an excuse to make more game breaking overpowered weapons.
Well fine then lets nerf ALL other Rifles further...It doesn't matter if we nerf the other or buff the AR but from a game design perspective buffing the AR would be easier.
Currently the AR is the worst rifle period...but its is still a good gun IMHO and I thing the std variant is in a good place right now. The variants need a buff more desperately.
But as long as CCP believes the other Rifles are fine the AR is UP... |
Dexter307
The Unholy Legion Of DarkStar
1356
|
Posted - 2014.04.08 16:22:00 -
[28] - Quote
medomai grey wrote:Dexter307 wrote:medomai grey wrote:I've had no problems with the current plasma rifle. On what grounds justifies the need for a buff? Seriously? Seriously. As stated, I found nothing wrong with the gun when I use it. Your going to have to explain what's wrong with the plasma rifle. Keep in mind that comparing the plasma rifle to overpowered weapons is not a justification that the weapon is underpowered. Overpowered weapons are broken and should not be used as an excuse to make more game breaking overpowered weapons. It's the worst rifle in CQC |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
44
|
Posted - 2014.04.08 17:24:00 -
[29] - Quote
Wasn't CCP trying to increase TTK? Just bring the other weapons down by two or three points (or whatever the measure needed). I like the new time to kill. You can at least survive engagements, rather than getting smoked when you poke your head out. |
|
|
|
Pages: 1 :: [one page] |