Jadd Hatchen
The Phoenix Federation
433
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Posted - 2014.04.07 15:03:00 -
[1] - Quote
SPACE SYPHILIS wrote:I have tried to use Commando for the event and there is a lot of blaring problems with this role. One when you try and switch a weapon you cannot look down the sights properly. This is a real problem especially if you are using a long range weapon like a RR with poor CQC strafing vs my AR. The enemy using cloaks surprises me from the rear, I turn, switch weapons, and I am useless. My sights are jacked up and I cannot aim enough to put rounds on a jumping scout while my sights are all F**** up.
Second problem is the commando has to large of a hit box. When you are the size of a sentinel with less hit points, it is very hard to dodge attacks and add poor speed and you have a disaster.
Third problem if we are supposed to be a commando then why do we have the same signature as a heavy, give us a little more stealth. Lack of slots makes it useless to use a dampener.
My final report on the commando is as follows. In my opinion it is a failure and you are better off running a sentinel with a Light weapon and side arm than a commando.
Do you feel the same way or do you have any suggestions?
I've been doing Minmatar Commando with Combat Rifle and Plasma Cannon with random equipment (drop uplink, nanohive, or scanner). I've been having a lot of fun with it because you throw on one Kin Cat (and no armor plates) and you run really fast, like as fast as an armored scout fast. Add to that the 5%/level (total of 25% since I maxed out commando suit) and with like three more levels of reload speed from the plasma cannon skill itself (total of 40% faster reload speed) and now you reload that plasma cannon super fast! Not to mention that the combat rifle is reloaded in like 2 seconds. But basically, the idea is CR for infantry and PC for vehicles. Occasionally I'll feel froggy and one-shot some infantry with the PC.
Another fit that works WAY better is Combat Rifle combined with Mass Driver. Then with maxed out minmatar commando skills you get +10% to damage with both the CR and the MD. Throw on another +10% for light weapon damage mod and you blow through most other targets really quickly.
But yeah, I totally agree that the aiming is f u cked up when swapping light weapons for some reason. That and it also seems to happen when you first spawn in too... like skills are not being taken into effect as they should be! I REALLY suspect that CCP has managed to not only bork up the armor and shield skill bonuses not taking effect when you first spawn in, but that this may also apply to a lot of other things like damage bonuses from skills and accuracy bonuses from skills.
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