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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
44
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Posted - 2014.04.07 03:47:00 -
[1] - Quote
When hardeners were nerfed and vehicle wp was reintroduced, I have 4+ people targeting my Incubus for easy points. This is a prediction I made with full knowledge of how pathetic vehicles were in uprising before 1.7, when players would pull out multiple AV for a single vehicle for disposing it with ease.
Dropships were nearly balanced, but are yet again quite fragile. I do not understand why it is so difficult to balance vehicle. Solely balancing it around tanks is a major issue, and this is my suggestion made a little while ago about hardeners: [url]https://forums.dust514.com/default.aspx?g=posts&m=2001134#post2001134[/url]
I am aware that CCP is planning on releasing more hotfixes, but what they are and what they contain is pure speculation. Tanks were overpowered through hardeners, but when balancing around a single problem, it indirectly creates a multitude of issues. All I want is balance, yet is seems that infantry want everything to require little to no effort and high reward for destroying vehicles. I wish to be a pilot, but my skill points put into dropships is near to invalidation.
Rail tanks can now literally one shot me out of the air as long as they stay close enough to the objective where I am trying to support my squad. It sucks to be a pilot... |
Operative 1171 Aajli
Bragian Order Amarr Empire
1796
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Posted - 2014.04.07 03:51:00 -
[2] - Quote
It's those d*mn rails. The RoF is so quick that anything dies even to a mil fit tank. The mods are built around timing rather than power.
So, everybody gets a pony now!
And the non-tankers are already defending it.
Brick tanking a scout suit since April 2013!
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THE-PIMP-NAMED-SLICKBACK
Intrepidus XI EoN.
21
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Posted - 2014.04.07 03:56:00 -
[3] - Quote
Its cause rail turrets obviously weren't balanced in the previous build. When it takes even the slightest amount of skill, and fitting knowledge it's UP. Semi auto is where its at, pew pew pew everyone's ass in two seconds or less.
Dez gunz ah blazin~
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
44
|
Posted - 2014.04.07 04:03:00 -
[4] - Quote
Operative 1171 Aajli wrote:It's those d*mn rails. The RoF is so quick that anything dies even to a mil fit tank. The mods are built around timing rather than power.
So, everybody gets a pony now!
And the non-tankers are already defending it.
Rails need to be adjusted. A 15% decrease in damage, have shots charge individually, increased charge time (similar to forge guns), and the limitation to one damage mod should suffice. More than one damage mod is just overkill, even against other tanks.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
693
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Posted - 2014.04.07 04:14:00 -
[5] - Quote
Temias Mercurial wrote:When hardeners were nerfed and vehicle wp was reintroduced, I have 4+ people targeting my Incubus for easy points. This is a prediction I made with full knowledge of how pathetic vehicles were in uprising before 1.7, when players would pull out multiple AV for a single vehicle for disposing it with ease. Dropships were nearly balanced, but are yet again quite fragile. I do not understand why it is so difficult to balance vehicle. Solely balancing it around tanks is a major issue, and this is my suggestion made a little while ago about hardeners: https://forums.dust514.com/default.aspx?g=posts&m=2001134#post2001134I am aware that CCP is planning on releasing more hotfixes, but what they are and what they contain is pure speculation. Tanks were overpowered through hardeners, but when balancing around a single problem, it indirectly creates a multitude of issues. All I want is balance, yet is seems that infantry want everything to require little to no effort and high reward for destroying vehicles. I wish to be a pilot, but my skill points put into dropships is near to invalidation. Rail tanks can now literally one shot me out of the air as long as they stay close enough to the objective where I am trying to support my squad. It sucks to be a pilot... Here is the thing; vehicles have this exact thing (the underlined bit) towards killing infantry.
Fixing swarms
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Derrith Erador
Fatal Absolution
1532
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Posted - 2014.04.07 04:29:00 -
[6] - Quote
I don't really see the issue with swarms. Me flying is the one thing that'll actually get the enemies to actually work together for once. Besides, slap an afterburner and a hardener on and you should be good to go. The key is proper timing of activation, hardeners when you have to hover, afterburner when you need to get the heck out of dodge.
The lone monk who traverses the treacherous worlds of New Eden in search of panty dropper songs.
Amarrican to the core.
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
44
|
Posted - 2014.04.07 04:31:00 -
[7] - Quote
Magnus Amadeuss wrote:Temias Mercurial wrote:When hardeners were nerfed and vehicle wp was reintroduced, I have 4+ people targeting my Incubus for easy points. This is a prediction I made with full knowledge of how pathetic vehicles were in uprising before 1.7, when players would pull out multiple AV for a single vehicle for disposing it with ease. Dropships were nearly balanced, but are yet again quite fragile. I do not understand why it is so difficult to balance vehicle. Solely balancing it around tanks is a major issue, and this is my suggestion made a little while ago about hardeners: https://forums.dust514.com/default.aspx?g=posts&m=2001134#post2001134I am aware that CCP is planning on releasing more hotfixes, but what they are and what they contain is pure speculation. Tanks were overpowered through hardeners, but when balancing around a single problem, it indirectly creates a multitude of issues. All I want is balance, yet is seems that infantry want everything to require little to no effort and high reward for destroying vehicles. I wish to be a pilot, but my skill points put into dropships is near to invalidation. Rail tanks can now literally one shot me out of the air as long as they stay close enough to the objective where I am trying to support my squad. It sucks to be a pilot... Here is the thing; vehicles have this exact thing (the underlined bit) towards killing infantry.
I just don't find it that difficult to destroy dropships. When you consider that the majority of the player base is strictly infantry, what else is there to do? Wander around the map? Pathetically try to frighten tanks with my incubus and Python? Also, the issue for tanks killing infantry is merely blaster turrets, which obviously need balancing, but I believe it needs to be reconstructed mechanically, as it mercilessly slaughters the poor fellows.
Two threads regarding blasters and balancing them: https://forums.dust514.com/default.aspx?g=posts&t=153801&find=unread and https://forums.dust514.com/default.aspx?g=posts&m=1877847#post1877847 |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
44
|
Posted - 2014.04.07 04:33:00 -
[8] - Quote
Derrith Erador wrote:I don't really see the issue with swarms. Me flying is the one thing that'll actually get the enemies to actually work together for once. Besides, slap an afterburner and a hardener on and you should be good to go. The key is proper timing of activation, hardeners when you have to hover, afterburner when you need to get the heck out of dodge.
I don't have an issue with swarms, other than the amount of kick that flips my dropship and orientation of out wack. It could use a slight toning down... |
Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
694
|
Posted - 2014.04.07 04:35:00 -
[9] - Quote
Temias Mercurial wrote:Magnus Amadeuss wrote:Temias Mercurial wrote:When hardeners were nerfed and vehicle wp was reintroduced, I have 4+ people targeting my Incubus for easy points. This is a prediction I made with full knowledge of how pathetic vehicles were in uprising before 1.7, when players would pull out multiple AV for a single vehicle for disposing it with ease. Dropships were nearly balanced, but are yet again quite fragile. I do not understand why it is so difficult to balance vehicle. Solely balancing it around tanks is a major issue, and this is my suggestion made a little while ago about hardeners: https://forums.dust514.com/default.aspx?g=posts&m=2001134#post2001134I am aware that CCP is planning on releasing more hotfixes, but what they are and what they contain is pure speculation. Tanks were overpowered through hardeners, but when balancing around a single problem, it indirectly creates a multitude of issues. All I want is balance, yet is seems that infantry want everything to require little to no effort and high reward for destroying vehicles. I wish to be a pilot, but my skill points put into dropships is near to invalidation. Rail tanks can now literally one shot me out of the air as long as they stay close enough to the objective where I am trying to support my squad. It sucks to be a pilot... Here is the thing; vehicles have this exact thing (the underlined bit) towards killing infantry. I just don't find it that difficult to destroy dropships. When you consider that the majority of the player base is strictly infantry, what else is there to do? Wander around the map? Pathetically try to frighten tanks with my incubus and Python? Also, the issue for tanks killing infantry is merely blaster turrets, which obviously need balancing, but I believe it needs to be reconstructed mechanically, as it mercilessly slaughters the poor fellows. Two threads regarding blasters and balancing them: https://forums.dust514.com/default.aspx?g=posts&t=153801&find=unreadand https://forums.dust514.com/default.aspx?g=posts&m=1877847#post1877847
Hey now, I didn't get into all of that. I was just pointing out that you were upset about infantry wanting the exact same thing that vehicles enjoy now. The underlined bit.
Fixing swarms
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
694
|
Posted - 2014.04.07 04:36:00 -
[10] - Quote
Temias Mercurial wrote:Derrith Erador wrote:I don't really see the issue with swarms. Me flying is the one thing that'll actually get the enemies to actually work together for once. Besides, slap an afterburner and a hardener on and you should be good to go. The key is proper timing of activation, hardeners when you have to hover, afterburner when you need to get the heck out of dodge. I don't have an issue with swarms, other than the amount of kick that flips my dropship and orientation of out wack. It could use a slight toning down...
Why would any vehicle user have an issue with swarms? They still don't work right a good amout of the time (see Judge Rhamtijfsl/akj video on it) and standard swarms are insanely underpowerd.
Fixing swarms
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
44
|
Posted - 2014.04.07 04:51:00 -
[11] - Quote
Magnus Amadeuss wrote:Temias Mercurial wrote:Derrith Erador wrote:I don't really see the issue with swarms. Me flying is the one thing that'll actually get the enemies to actually work together for once. Besides, slap an afterburner and a hardener on and you should be good to go. The key is proper timing of activation, hardeners when you have to hover, afterburner when you need to get the heck out of dodge. I don't have an issue with swarms, other than the amount of kick that flips my dropship and orientation of out wack. It could use a slight toning down... Why would any vehicle user have an issue with swarms? They still don't work right a good amout of the time (see Judge Rhamtijfsl/akj video on it) and standard swarms are insanely underpowerd.
I don't have an issue with swarms. The amount of power (not damage) behind each missile seems a little ridiculous. It's not a major issue, nor something that needs to be changed. I have seen Judge's video regarding swarms, and they are indeed underpowered, but with the war point rewards they have now, I don't see a lot of room to complain, but the resistances do seem quite odd. Just so you know, I rarely use swarms, and don't know exactly how the reward system works for them, but in my experience, it seems to work fine. |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
44
|
Posted - 2014.04.07 04:56:00 -
[12] - Quote
Magnus Amadeuss wrote:Temias Mercurial wrote:Magnus Amadeuss wrote:Temias Mercurial wrote:When hardeners were nerfed and vehicle wp was reintroduced, I have 4+ people targeting my Incubus for easy points. This is a prediction I made with full knowledge of how pathetic vehicles were in uprising before 1.7, when players would pull out multiple AV for a single vehicle for disposing it with ease. Dropships were nearly balanced, but are yet again quite fragile. I do not understand why it is so difficult to balance vehicle. Solely balancing it around tanks is a major issue, and this is my suggestion made a little while ago about hardeners: https://forums.dust514.com/default.aspx?g=posts&m=2001134#post2001134I am aware that CCP is planning on releasing more hotfixes, but what they are and what they contain is pure speculation. Tanks were overpowered through hardeners, but when balancing around a single problem, it indirectly creates a multitude of issues. All I want is balance, yet is seems that infantry want everything to require little to no effort and high reward for destroying vehicles. I wish to be a pilot, but my skill points put into dropships is near to invalidation. Rail tanks can now literally one shot me out of the air as long as they stay close enough to the objective where I am trying to support my squad. It sucks to be a pilot... Here is the thing; vehicles have this exact thing (the underlined bit) towards killing infantry. I just don't find it that difficult to destroy dropships. When you consider that the majority of the player base is strictly infantry, what else is there to do? Wander around the map? Pathetically try to frighten tanks with my incubus and Python? Also, the issue for tanks killing infantry is merely blaster turrets, which obviously need balancing, but I believe it needs to be reconstructed mechanically, as it mercilessly slaughters the poor fellows. Two threads regarding blasters and balancing them: https://forums.dust514.com/default.aspx?g=posts&t=153801&find=unreadand https://forums.dust514.com/default.aspx?g=posts&m=1877847#post1877847 Hey now, I didn't get into all of that. I was just pointing out that you were upset about infantry wanting the exact same thing that vehicles enjoy now. The underlined bit.
That's fine. It's just that people tend to take things to the nth degree and want everything and anything regarding everything and anything.
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
695
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Posted - 2014.04.07 05:00:00 -
[13] - Quote
Temias Mercurial wrote:That's fine. It's just that people tend to take things to the nth degree and want everything and anything regarding everything and anything. Oh believe me I am no exception
CCP FIX MY PS MOVE W/ SHARPSHOOTER!!!!
Fixing swarms
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