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CLOX Von Darian
Zirestorm
0
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Posted - 2014.04.06 04:04:00 -
[1] - Quote
CCP & DEV Staff,
I appreciate all of the hard work and thought that went into Dust 514. You almost had me for a long term player / payer. I was even going to finally activate/use my copy of the Special Edition EVE Online box edition from Atari that I had picked up years ago. Before I go into how you lost me, allow me to tell you what I liked about the game.
I like the concept of a "thinking man's shooter", although the learning curve was hard for me (very low K/D ratio - partly because I just jumped in without thinking about it or what I actually wanted to be able to accomplish; I wanted to get the feel of it first) I eventually started to get to the point where I was actually helping my team (without buying the farm too many times).
I like the depth of this FPS. Developing your characters like in Dust 514 is not something you see in any other FPS. I could see character development expanding (like in EVE) and would have looked forward to it. I also like the fact of being able to pair up with events / factions / other players in one universe creating real results / impacts in the history of New Eden (real virtual history). I also like the nearly endless combinations of the types of fittings you could use. Dust 514 also addressed the "spreadsheets in space" issues of EVE ONLINE.
This FPS is hard - that is not where you lost me, but where I know you have lost others. I've talked with friends and associates about the game (old pros at other first person shooters) who give up shortly after they come to the realization that they have to think about what they are doing - fine with me; weeds out the non-thinkers. But, there are other clones / fittings out there that there is no way you can compete with... they have learned and you are still learning! I could go into spawn camping and game balance, but I know these are issues that are being worked on. One note on balance, I believe some non-balance is intentional and necessary. If you jump in with a starter fitting and no skill, all you end up being is fodder (to a certain degree that is as it should be). It is most likely impossible and too bad we couldn't have an area where starter fittings only could be used - it would help when you are first starting out. If you think about it; would you really go up against a "tank" with a p-shooter or try to stand up to a World Champion Boxer if you have absolutely no skills or training? No matter how tough you are, you won't stand any chance against an opponent that really knows what he or she is doing, and who is well trained to do it! So, why would you jump into a battle area not knowing what you a capable of? You only learn what you are good at by doing it, and that takes real time.
Now for where you have lost me...
Gaining Skill Points is hard and at current levels not worth it. Without buying a booster with real money, you are stuck. Without depleting my team's clone reserves, I'm stuck with maybe gaining 150-250 SP per battle. I could gain about 1000 SP per battle, but the clone cost would alienate me. If the beginning bonus booster was never ending (like say you could get anywhere from 1500 to 6000 SP per battle - as long as you did something) my clones might have a chance to learn something and become effective team members in a universe filled with deadly adversaries on all sides. The only thing that gives a clone any hope, is the thought that you will get better; "death for skill" I call it, and once trained up you might be able to have a positive impact on the universe (positive from your perspective, I might add). There is not enough time in reality to spend this much time in virtual reality, with a non-realistic expectation of gaining skills and abilities fast enough so that they will help you to survive and become a productive member of New Eden's society (again productive from your perspective). If you could make the AUR boosters do anything from 10K to 20K increase per battle, I think they would still sell.
It would also be nice to get rid of the long term kill / death ratio (on your character's screen) in favor of some other stats for helping your teams. Yes, killing the other team off is important, at least at the moment of battle, but in the long run helping your team to win multiple battles is more important and more difficult to prove to perspective recruiters who only have a K/D ratio to go by. This stat masks your overall effectiveness, and winning battles not individual victories is more effective.
Thanks
CLOX
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Beeeees
KILL-EM-QUICK RISE of LEGION
509
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Posted - 2014.04.06 04:20:00 -
[2] - Quote
Are you sure you-Śre talking about SP and not LP? Because its virtually impossible to get under 1k SP in a match. You get that from time in battle alone.
TOLD514
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501st Headstrong
G0DS AM0NG MEN D.E.F.I.A.N.C.E
163
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Posted - 2014.04.06 13:20:00 -
[3] - Quote
I think he means he's capped. If not however, I ask you to tell me your playstyle before you leave. I can give you tips to better yourself. Trust me, you don't want to go. I'm at 16 million lifetime, and it was not all smiles. But standing up here, you just need to know when to bring out good suits, and when to done the militia. Get your core upgrades up, and Assault rifle proficiency up. It helps since all militia suits currently have ARs. That will allow you to kill better even if you no longer use the weapon.
Get a squad. We have a public chat G0DS AM0NG MEN. The Os are Zeroes. Try to link up with people in there. Running with us, we make sure everyone gets at least 1000 wps a match, meaning around 4000 to 6000 sp. If you have a mic, even better but it's not essential. What is your role? Is it Assault? I recommend running a Nanite then, but playing smart. Reviving friendlies behind cover. Supressing fire with your weapon, flanking. If your a logi, and it is expensive to run those since I am one with Proto Reps and a Suit/Weapon, I recommend wallowing at advanced. Run Uplinks. They count for something, even if they take forever. Repair tool. Influx of heavies mean loads of points.
You don't have to wait to get invited to get a squad. Use Squad Finder, or search your team in battle to see if a squad has an empty slot. Some will keep you. Others are too engrossed in the battle to care. Follow Squad orders, or stick with a player. Lone Wolfing is hard, and not to be cruel, but you seem like you need a little help.
If you need anymore help, you can find me in my Corp, in game, or on this thread.
07 partner, best of luck :)
The 501st Battalion of Star Wars
IDGAF who you are. You shot at my Corp, now I WILL kill you. Only question is: Will you fight back?
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Dauth Jenkins
Ultramarine Corp
432
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Posted - 2014.04.06 18:11:00 -
[4] - Quote
Yea, those skillpoint values seem to be post-cap.
Also, core skills man. Seriously, core skills or bust. They should be the first thing you train up, as they affect every suit. Also, if your dying too much, switch playstyles. Their are many ways to play this game
-Sincerely
--The Dual Swarm Commando
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CLOX Von Darian
Zirestorm
1
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Posted - 2014.04.21 01:49:00 -
[5] - Quote
Thanks everyone... I am hanging in there for now. Yes, it was most likely that I hit the skill cap. I did / will continue to get the core skills up; most are at 3 or above right now and I am seeing them pay off; I am looking forward to the day when they are all at 5. I am wondering, of the core skills which will give the best performance boost quickest?
As far as play styles are concerned, I do switch up often but I sometimes go down to starter suits just because I hate wasting good suits on being "spawn camped". I mostly like running & hacking, but sniping is good as well (at 5 on rifle operation). |
Denn Maell
PIanet Express Canis Eliminatus Operatives
318
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Posted - 2014.04.21 03:29:00 -
[6] - Quote
CLOX Von Darian wrote:Thanks everyone... I am hanging in there for now. Yes, it was most likely that I hit the skill cap. I did / will continue to get the core skills up; most are at 3 or above right now and I am seeing them pay off; I am looking forward to the day when they are all at 5. I am wondering, of the core skills which will give the best performance boost quickest?
As far as play styles are concerned, I do switch up often but I sometimes go down to starter suits just because I hate wasting good suits on being "spawn camped". I mostly like running & hacking, but sniping is good as well (at 5 on rifle operation).
Shield skill and Armor skill give the same percentage bonus, but most suits have more armor than shields so I'd say that will get you more bang for your SP. Biotics is another good one as it increases mobility (which frankly is more likely to keep you alive longer than HP alone).
But if you really want a night/day experience I'd say either Profile Dampening or Precision Enhancement. With Profile dampening all your suits are a little bit stealthier, and precision will let your scans see other players. Even without mods. If you have 0 Precision Enhancement Skill and someone has 1 Profile Dampening they are pretty much invisible to you.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2371
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Posted - 2014.04.21 03:57:00 -
[7] - Quote
CLOX Von Darian wrote:CCP & DEV Staff,
I appreciate all of the hard work and thought that went into Dust 514. You almost had me for a long term player / payer. I was even going to finally activate/use my copy of the Special Edition EVE Online box edition from Atari that I had picked up years ago. Before I go into how you lost me, allow me to tell you what I liked about the game.
I like the concept of a "thinking man's shooter", although the learning curve was hard for me (very low K/D ratio - partly because I just jumped in without thinking about it or what I actually wanted to be able to accomplish; I wanted to get the feel of it first) I eventually started to get to the point where I was actually helping my team (without buying the farm too many times).
I like the depth of this FPS. Developing your characters like in Dust 514 is not something you see in any other FPS. I could see character development expanding (like in EVE) and would have looked forward to it. I also like the fact of being able to pair up with events / factions / other players in one universe creating real results / impacts in the history of New Eden (real virtual history). I also like the nearly endless combinations of the types of fittings you could use. Dust 514 also addressed the "spreadsheets in space" issues of EVE ONLINE.
This FPS is hard - that is not where you lost me, but where I know you have lost others. I've talked with friends and associates about the game (old pros at other first person shooters) who give up shortly after they come to the realization that they have to think about what they are doing - fine with me; weeds out the non-thinkers. But, there are other clones / fittings out there that there is no way you can compete with... they have learned and you are still learning! I could go into spawn camping and game balance, but I know these are issues that are being worked on. One note on balance, I believe some non-balance is intentional and necessary. If you jump in with a starter fitting and no skill, all you end up being is fodder (to a certain degree that is as it should be). It is most likely impossible and too bad we couldn't have an area where starter fittings only could be used - it would help when you are first starting out. If you think about it; would you really go up against a "tank" with a p-shooter or try to stand up to a World Champion Boxer if you have absolutely no skills or training? No matter how tough you are, you won't stand any chance against an opponent that really knows what he or she is doing, and who is well trained to do it! So, why would you jump into a battle area not knowing what you a capable of? You only learn what you are good at by doing it, and that takes real time.
Now for where you have lost me...
Gaining Skill Points is hard and at current levels not worth it. Without buying a booster with real money, you are stuck. Without depleting my team's clone reserves, I'm stuck with maybe gaining 150-250 SP per battle. I could gain about 1000 SP per battle, but the clone cost would alienate me. If the beginning bonus booster was never ending (like say you could get anywhere from 1500 to 6000 SP per battle - as long as you did something) my clones might have a chance to learn something and become effective team members in a universe filled with deadly adversaries on all sides. The only thing that gives a clone any hope, is the thought that you will get better; "death for skill" I call it, and once trained up you might be able to have a positive impact on the universe (positive from your perspective, I might add). There is not enough time in reality to spend this much time in virtual reality, with a non-realistic expectation of gaining skills and abilities fast enough so that they will help you to survive and become a productive member of New Eden's society (again productive from your perspective). If you could make the AUR boosters do anything from 10K to 20K increase per battle, I think they would still sell.
It would also be nice to get rid of the long term kill / death ratio (on your character's screen) in favor of some other stats for helping your teams. Yes, killing the other team off is important, at least at the moment of battle, but in the long run helping your team to win multiple battles is more important and more difficult to prove to perspective recruiters who only have a K/D ratio to go by. This stat masks your overall effectiveness, and winning battles not individual victories is more effective.
Thanks
CLOX
150sp-250sp?
how in the hell are you getting so few unless you are already capped out for the week.?
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Soraya Xel
Abandoned Privilege Top Men.
2070
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Posted - 2014.04.21 04:37:00 -
[8] - Quote
CLOX, I do advise you to wait for Fanfest to make your decision, a lot may be changing about the game in less than two weeks.
I'd like to be your CPM1 candidate
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2675
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Posted - 2014.04.21 12:07:00 -
[9] - Quote
The OP has, perhaps inadvertently, brought up a good point. The SP cap should be removed for beginners, let's call it under 5-7 million SP somewhere. You can't change the SP accrual rate itself, because let's face it, CCP needs to sell boosters to keep making the game. But getting rid of the cap would be helpful.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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a brackers
Vanguardian Remnant
29
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Posted - 2014.04.21 12:23:00 -
[10] - Quote
I aggree new ppl should have no cap for first 1-2 million, then a high but gradually decreasing cap up to 10 mill where they should have a normal cap. Also, I assume you were running ambushes to be stuvk with that low skill points. I normally run dom/skirm and get 3-6k per match in mlt medic suits.
Proto dropship pilot
The sandbox shooter
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a brackers
Vanguardian Remnant
29
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Posted - 2014.04.21 12:28:00 -
[11] - Quote
There should also be multiple levels of academy, with an award fpr graduating each one: level 1: Up to 2500wp 4 free suits only, player also has acess to unlimited lav, but no other vehicle. 200k isk and 10,000 sp reward for graduation level 2: 2500-10000 wp standard/mlt suits and vehicles only. No unlimited lav 500k isk and 25,000 sp reward for graduation level 3: 10,000 to 25,000 wp normal game rules apply 1mill isk and 100k sp reward for graduation.
Proto dropship pilot
The sandbox shooter
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