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ADAM-OF-EVE
Dead Man's Game
1185
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Posted - 2014.04.06 00:22:00 -
[1] - Quote
does anyone actually know or understand 100% how dust payouts work. i dont even think CCP does.
we need a better system. one that actually gets players selecting the best contracts for them.
we need a system where we select the game mode we want and then select a contract within that area. each having different rewards. and you receive a % of the reward solely based on your contribution to the battle.
for example skirmish contracts: THIS IS JUST 1 EXAMPLE
Skirmish - elite 10,000,000 reward for a MCC destruction win 7,500,000 for a clone victory 2,000,000 for a loss
skirmish - advanced 7,000,000 reward for a MCC destruction win 2,500,000 for a clone victory 1,000,000 for a loss
skirmish - basic training 5,000,000 reward for a MCC destruction win 2,500,000 for a clone victory 1,000,000 for a loss
isk destroyed should not come into it at all and would instead become loot only
this incentivises players to play their best and the rewards would match that.
payouts would be based on 2 factors. wp from kills and wp from other. 50/50 split of pot to both and then added together for your payout. this way a low wp earner who has the most kills would get a decent payout the same as a logi with the highest wp but no kills.
they could even be squad or team based contracts making squads play against each other rather than randomers.
whatever way they do it, it needs to be done. im sick of the "click, random fight" mechanic we have at the moment with what appears to be a random reward at the end.
i'm a merc. i take contracts where i know what i'm working for from the start. not luck'ing into a good payout at the end. i can do a match and then do a second and get identical wp and kdr and walk away with a 2-300k isk reward difference.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
54
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Posted - 2014.04.06 00:36:00 -
[2] - Quote
ADAM-OF-EVE wrote:does anyone actually know or understand 100% how dust payouts work. i dont even think CCP does.
we need a better system. one that actually gets players selecting the best contracts for them.
we need a system where we select the game mode we want and then select a contract within that area. each having different rewards. and you receive a % of the reward solely based on your contribution to the battle.
for example skirmish contracts: THIS IS JUST 1 EXAMPLE
Skirmish - elite 10,000,000 reward for a MCC destruction win 7,500,000 for a clone victory 2,000,000 for a loss
skirmish - advanced 7,000,000 reward for a MCC destruction win 2,500,000 for a clone victory 1,000,000 for a loss
skirmish - basic training 5,000,000 reward for a MCC destruction win 2,500,000 for a clone victory 1,000,000 for a loss
isk destroyed should not come into it at all and would instead become loot only
this incentivises players to play their best and the rewards would match that.
payouts would be based on 2 factors. wp from kills and wp from other. 50/50 split of pot to both and then added together for your payout. this way a low wp earner who has the most kills would get a decent payout the same as a logi with the highest wp but no kills.
they could even be squad or team based contracts making squads play against each other rather than randomers.
whatever way they do it, it needs to be done. im sick of the "click, random fight" mechanic we have at the moment with what appears to be a random reward at the end.
i'm a merc. i take contracts where i know what i'm working for from the start. not luck'ing into a good payout at the end. i can do a match and then do a second and get identical wp and kdr and walk away with a 2-300k isk reward difference.
The thing is that CCP has made this basic training (pubs with low payouts) advanced (FW middle payouts) and elite (PC high payouts). The problem is: a)PC is accessible only for a small group of elite players that farm ISK.
b)FW is misunderstood as a beginners playground. Qsync is intended i would like to see there team deploy. LP point and LP market are cheaper then ISK market.
c)Pubs don't work because a large player number with proto&adv fittings are running there because of a) and b) |
Johnny Guilt
Algintal Core
640
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Posted - 2014.04.06 01:28:00 -
[3] - Quote
nvm.
A strange game.
The only winning move is
not to play.
GalHeav E-vo
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Voidghoul
Namtar Elite Gallente Federation
2
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Posted - 2014.04.06 01:30:00 -
[4] - Quote
+1 because it promotes the fact that we are mercenaries, 'controllers' of our own battles.
I like the idea of separating contracts into different tiers, it could separate better-equipped players from lower ones. Protos would do elite contracts in consideration of the higher money meaning more space for fatalities, while those who don't feel like getting proto-stomped all the time could go to lower tier contracts. However this 'separation' has to be combined with some other element in order to complete the separation. I would suggest this:
a) Skill Point Requirements.
- Basic contracts do not require any SP amount, since they are the lowest paying ones. - Advance contracts would require a SP amount of (say) 2.5 million (enough SP for a person to have built themselves into a class properly). - Elite contracts would require an SP amount of (say) 5 million, enough for a person to master a class.
This would allow a sort of isolation from experienced members and rookies in contracts. Higher tiered contract takers won't have to worry (as much as they do now) about people who have less experience messing up (in a general sense). Protos could look at a Elite contract and say "Oh, my teammates are going to be people who know what to do, and already know what works for them" while Basic contract takers can believe that they'll be playing with people adjusted to their level.
As a side feature you could also make it so that in a scenario where a proto-bear wants to play a basic contract (something well below their skill) they could receive a reward penalty. It could work like this:
- When playing a contract in your SP range you will have 100% of your reward (depending on what you've earned). - When playing a contract 1 tier lower than the contract tier you're able to play your reward will be reduced by (say) 25%. - When playing a contract 2 tiers lower than the contracts you're able to play your reward will be reduced by (say) 50%. - (optional and only necessary if elimination of proto-stomping is desired) When playing a contract that are lower than elite contracts with 10 million or more SP
This further diminishes the idea of wrecking havoc on lower skilled players, and could stop proto-stomping of the weak. This should only be considered if the other one is not going to be used alongside this option.
b) Contract complexity (domination being used as template)
- Basic contracts would be straight forward, with only one objective to complete. - Advance contracts would have 2 objectives, with one coming after the other's completion. - Elite contracts would have 3 objectives, or 1 objective and side objectives for extra rewards.
This could further discourage (morally) the idea of taking higher tiered contracts due to their complexity. This could just be paired with option a without its suggested side feature.
-Notes-
I think you should switch the values for clone victory and MCC destruction on each tier of contracts. Clone victories are less common and could be supported with the explanation of benefits of wasting resources of the opposing corp. and/or 'Rivalry' between corporations. I would understand otherwise.
My regards, - -V
"People are very open-minded about new things - as long as they're exactly like the old ones."
-Charles Kettering.
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Voidghoul
Namtar Elite Gallente Federation
2
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Posted - 2014.04.06 01:39:00 -
[5] - Quote
*Looks at the posts above that weren't there an hour ago and sighs*
- -V
"People are very open-minded about new things - as long as they're exactly like the old ones."
-Charles Kettering.
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ADAM-OF-EVE
Dead Man's Game
1496
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Posted - 2014.04.19 03:30:00 -
[6] - Quote
bump
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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