Takahiro Kashuken
Red Star. EoN.
3249
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Posted - 2014.04.05 12:05:00 -
[1] - Quote
Part 1: Engineering & Capacitors Part 2: Armor & Shield Part 3: Modules & Skills Part 4: Vehicles Part 5: Overview
So what do we get when we put everything together?
We get a system which is a core part of New Eden added into DUST.
The addition of capacitors gives CCP the 'waves of opportunity' that they are looking for, it also adds a variety of different fits for pilots but also another layer of difficulty. Possibly could be added to infantry.
A deeper and more expanisve skill tree would no longer give us useless skills , every skill would be useful and provides a benefit to the player, a secondary effect would be that new pilots would be seperated from the veterans but the gap wouldnt be that massive but put them into a basic vehicle the veteran with all the core skills would have a slight advantage and be able to fit it better.
More modules means more variety and different playstyles, it could also mean new modules and AV weapons for infantry so it benefits everyone.
The vehicles would have bonuses and if we had proto hulls or tiercided which frankly should have proto stats then we get more slots/PG/CPU so again more variety in fits with the different modules on offer. Each vehicle would be more useful and effective as a consequence so even the basic vehicles wouldnt be ignored like basic dropsuits are. LAV could be the sneaky vehicle which a tank cant sensor on the radar and then starts to sap the capacitor and if the pilot aint paying attention he could lose it all and then lose the vehicle to AV. Or the LAV could remote rep vehicle like it used to, even the HAV could remote rep vehicle and even have no turrets on it whatsoever if they wish.
As for infantry they get new modules and new weapons, AV weapons wouldnt fall behind or be even classes as ineffective due to new modules and changes because of the new weapons, they could have web mines which slow the vehicle down, energy vamps/neuts which sap the capacitor aswell as missing AV weapons. As for the turrets gunning them down possible ideas in Part 4 means they may survive against the larger turrets but the small turrets should be better equipped for that job but only if vehicles have a larger role in the game, currently if we dont shoot infantry then there is nothing for us to do apart from be a big target but if we dont shoot anyone then they will just ignore the vehicle.
Matchmaking still needs to be fixed as does putting squads against each other but vehicles need a role apart from whacking infantry, DS need to be given points for MCRU spawns and even the adv/proto MCRU which dont exist yet, even throw in a MSD (mobile supply depot) so any infantry getting in can get ammo back and possibly armor too.
It all fits together nicely and actually makes pilots feel that they have there own playstyle and are just not tacked onto the game with a substandard vehicle tree and terrible selection of modules and vehicles. |